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Thread: How are the new Elite components for POB ships?

SageEidolon
Sat Jun 25, 2005 8:33 pm
#1

Anyone?




[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

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Schadwood
Sat Jun 25, 2005 9:40 pm
#2

POB Shields - 3.4k + front / back 15+ recharge
POB Capacitors - 1.5k energy 58+ recharge

POB armor - 2.8k+ armor

POB reactors - 23k+ gen. rate


POB engines and boosters still need a "fix" because of the asteroid resources stats and how they are handled in crafting needs to be looked at.


Hope this helps





Eetip
Smuggler and Master Pilot
Captain of
The Midnight Lady
"Scuffy looking? Well...um...Maybe but i aint no nerf herder."

Mse
Sat Jun 25, 2005 10:02 pm
#3

POB?



"Try? Do, or do not. There is no try."- Jedi Master Yoda, Star Wars Episode V: The Empire Strikes Back
a-t
Sun Jun 26, 2005 1:54 pm
#4



Mse wrote:
POB?





Portalized Object



Telsia Sysbol
TomedNor
Mon Jun 27, 2005 8:11 am
#5

well, they're a little better, but not enough to really offset the worse turning stats and fewer guns that the POB ships have.



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
Catman-Does
Mon Jun 27, 2005 9:03 am
#6



a-t wrote:


Mse wrote:
POB?





Portalized Object



AKA Player On Board = ships you can run your player around in (YT1300, Decimator, Nova), not to be confused with multiplayer ships (Aggressor, Ywing etc)





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Catman Does Catius
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dnvegeta
Fri Jul 15, 2005 9:22 am
#7

well thats why you get a lvl 6 flight computer, get reactor overcharge, weapons capacitor overcharge, weapon overcharge, shield shunt chips and your good to go, i take out tier 5 guys no prob, and with my gunners took out stardestroyer with alittle time, also took it out with my bwing before i used it, which now i can prob much faster
Sir-monkey
Fri Jul 15, 2005 3:46 pm
#8



The new stats have nowhere near made the MP ships viable.


Anything an MP ship can do (with a minimum crew of 4), 4 other fighters (even low level fighters) can do better.


In fact, with my kryat (fitted with components more suited to an MP ship), could likely outmatch a fully mannedMP, at anything.


The slight increase in shield power is nowhere near enough to compensate for the poor acceleration, turning rate, and huge profile. The reactors are still nothing compared to some of the super loot reactors (20k mass, with about 36k output). The engines are a joke. And considering an MP ship can hold 2 guns of 4k a piece. While a largefighter can hold 3 guns at 3k a piece.... You do the maths


Yes, droids can help... But since we can still use level 6 droids on every other ship, it doesnt give the MP ships an edge.


Message Edited by Sir-monkey on 07-15-2005 03:48 PM

Ravanger
Fri Jul 15, 2005 10:36 pm
#9

yeah, a tie interceptor player would make me much more concerned in DS then a decimator, the only thing i'd have to doagainst the decimator is give it a flyby to mess with the gunners a bit, then destroy it when the gunners try to regain their sense of direction


The interceptor is another story entirely





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