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Thread: Capitol ships now fire way to far

EVILxWARLOCK
Wed Nov 17, 2004 12:03 am
#1

I have been testing the new ranges on capitol ships. They not only fire farther but way to far. You no longer can out run the fire from a capitol ship if it stays firing on you. Seems they can fire up to 1000m meters now.



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Hillslayer
Wed Nov 17, 2004 12:13 am
#2

Yeah? And? Your lucky they can't start firing from a heck of alot further away, those are BIG GUNS.



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
Kalaf
Wed Nov 17, 2004 12:13 am
#3

sounds about right, They just eed to change the Ai to about a 60% hit chance from the current 100%.. I mean the size of the guns on the vette that thing should have a range of several Thousand KMs..


Kalaf
Morwen
Wed Nov 17, 2004 12:16 am
#4






Hillslayer wrote:

Yeah? And? Your lucky they can't start firing from a heck of alot further away, those are BIG GUNS.




The bigger the gun, the harder it will be to aim. Especially at something small and fast. The punch they pack and the new additional range represent too much of an advantage at their current 100% hit potential.

MarcBoarder
Wed Nov 17, 2004 12:16 am
#5

It's a capitol ship...


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Kalaf
Wed Nov 17, 2004 12:19 am
#6

Yup the damage and range are not the problem.. It is the chance to hit that is the problem...(also the easiest to recode you would think)


kalaf
Hillslayer
Wed Nov 17, 2004 12:24 am
#7

Stiill, the things were being soloed. That was a big no-no as well.



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
Amuro0079
Wed Nov 17, 2004 12:27 am
#8

Hey, those bigguns you're talking about are supposed to be used incapital ship vs capital ship combat only. The AA gun turrets should not have that kinda range.

Message Edited by Amuro0079 on 11-17-2004 03:29 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


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Hillslayer
Wed Nov 17, 2004 12:31 am
#9

Why not? They can get the power. Plus you always _can_ try to swat a fly with a 100 pound sledgehammer... and one hit is almost guarenteed to be what's needed if it connects....



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
Amuro0079
Wed Nov 17, 2004 12:40 am
#10






Hillslayer wrote:

Why not? They can get the power. Plus you always _can_ try to swat a fly with a 100 pound sledgehammer... and one hit is almost guarenteed to be what's needed if it connects....





How do you take out capital ships in JtL? Are there proton torpedos that can be fired from 2km away?




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Hillslayer
Wed Nov 17, 2004 12:47 am
#11

I haven't personally. I have heard of a b-wing managing the ISD however. I know 3 or 4 took out the rebel station. I've SEEN corvettes go down to 1 player (still not sure how they manage it but it was definately 1).



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
Amuro0079
Wed Nov 17, 2004 12:55 am
#12

I believe in real Star Wars universe, a starfigterarmed with torpedoscan take out a corvette orany other capital ship (maybe notISDs)from afar with impunity, unless those captial ships have escorts.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
ImpLamer
Wed Nov 17, 2004 2:05 am
#13






Hillslayer wrote:


Um... no. The shields alone would stop this, then there's THICK armor.... No, I doubt a starfighter could destroy a capital ship alone. Even double loaded (or more)with missles.





Play XVT or XWA, Heavy Rockets and Space Bombs, Target the Shield Generators on an ISD (then nail the Reactor [SWG]) then smack the bridge with a few rockets, Bridges are usually the weakest armored but the shields are ment to compensate for it. The stations in here for us Imperials though, never seen them in those kinda games. But hey, this game is supposed to be "revolutionary".
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