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Thread: Problems with MultiPlayer Ships
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Modo77
Fri Nov 26, 2004 9:15 am
#1
Well since the devs deleted the post which they created thought I'd make another.
Turret Targeting - Its impossible to aim when the ships is turning. Needs to be compensated for ship movement
Alarms - Always seem to be going off, can be fixed by redeeding/logging for 20 mins.
Piloting ship - Anyone can pilot the ship.
Admin - The owner should be able to kick players out of stations and off ship
- House type admin options
Loading in space - Not a big issue but I always load up before the guy who's ship I'm in (must be the AMD64
), so I'm floating in space for 10/20 seconds.
We need high lvl (and mass) shields and armour, they are way to easy to take out as it stands.
Turret Targeting - Its impossible to aim when the ships is turning. Needs to be compensated for ship movement
Alarms - Always seem to be going off, can be fixed by redeeding/logging for 20 mins.
Piloting ship - Anyone can pilot the ship.
Admin - The owner should be able to kick players out of stations and off ship
- House type admin options
Loading in space - Not a big issue but I always load up before the guy who's ship I'm in (must be the AMD64
We need high lvl (and mass) shields and armour, they are way to easy to take out as it stands.
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