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Thread: apparently i have issues..12 of them!

Gotick
Sat Oct 30, 2004 6:10 am
#1







a few bugs/annoying things i found about JTL


1. you cannot enlarge the radar like on ground..a tiny circule isnt a good radar for space


2. you cannot tip or bank tip in space


3. equipment has unequiped itself before..while in the manage window at a starship terminal


4. not able to use the travel feature to any planet.. instead we are launching into space and lightspeed'ing to yavin or whatever planet


5. all pilots should be able to make thier own missles/missle launchers or be able to loot them..or! a novice pilot can make an equipment analayzer for RE as well as shipwright


6. if you have no misles..the missle targeting system should shut off..its no more than useless graphics on screen and an annoying noise


7. i find myself losing money while grinding pilot..payout for each kill should be increased...a lot....pay out for a paying mission shouldnt be changed to much..maybe a little more....i find myself killing 200 tier 2 crafts and finding only 1.5k on chip..makes me quickly say in my head soe are asshats i swear


8. when you use /pumpreactor it reverts your droid commands back to normal when the reactor returns to normal..

why? wth?..... makes no sense..lets not have it do that maybe?


9. reactor shutdown due to overloading it with pumpreactor..the time for restart should be much faster


10. reactors seem weak ..they all need a 500-2000 boost in enegy generation


11. capacitors seem to weakwith droid commands on..may need slight tweaking... not saying much tweaking maybe a +5 to all cap's recharge rate


12. the millenuim falcon is much to hard to fight at tier 2 ..much..much to hard even with uber lvl 2-3 equipment

and missles ..i personally had to get close enought to agroethe escort's and millenium falcon..then i quickly U-turned to an imp station..i had to rely on faction npc's for this mission..everything else got me killed...i did pass it

but if i wasnt lucky at the imp station..i would still be fighting it to this day..i feel like i just gained padawan by killing mellichae

Message Edited by Gotick on 10-30-2004 06:13 AM

Harkyn1
Sat Oct 30, 2004 6:26 am
#2






Gotick wrote:







a few bugs/annoying things i found about JTL


1. you cannot enlarge the radar like on ground..a tiny circule isnt a good radar for space

- I agree with you there.

2. you cannot tip or bank tip in space

-Does it matter?

3. equipment has unequiped itself before..while in the manage window at a starship terminal

-I have not seen that myself, but I did notice some engine stats change when loaded in.

4. not able to use the travel feature to any planet.. instead we are launching into space and lightspeed'ing to yavin or whatever planet

-This is some kind of bug, becasue I can at times travel to Dant, or Endor and back to Naboo, but when I try again it doesnt work.

5. all pilots should be able to make thier own missles/missle launchers or be able to loot them..or! a novice pilot can make an equipment analayzer for RE as well as shipwright

-Never. That's like saying all combat professions should make there own weapons, after people top ou t on their pilot levels missles are what's going to keep a SW in business.

6. if you have no misles..the missle targeting system should shut off..its no more than useless graphics on screen and an annoying noise

-You could just disable the launchers in-flight, after you run out.

7. i find myself losing money while grinding pilot..payout for each kill should be increased...a lot....pay out for a paying mission shouldnt be changed to much..maybe a little more....i find myself killing 200 tier 2 crafts and finding only 1.5k on chip..makes me quickly say in my head soe are asshats i swear

-No one said you would get rich up there.

8. when you use /pumpreactor it reverts your droid commands back to normal when the reactor returns to normal.. why? wth?..... makes no sense..lets not have it do that maybe?

-Bug it!


9. reactor shutdown due to overloading it with pumpreactor..the time for restart should be much faster

-Haven't tried it yet..

10. reactors seem weak ..they all need a 500-2000 boost in enegy generation

-The reactor is weak beacuse you bought a cheap one, the resources are crap right now, or the person who made your ship wasn't paying attention to the building.

11. capacitors seem to weakwith droid commands on..may need slight tweaking... not saying much tweaking maybe a +5 to all cap's recharge rate

-See above.


12. the millenuim falcon is much to hard to fight at tier 2 ..much..much to hard even with uber lvl 2-3 equipment

and missles ..i personally had to get close enought to agroethe escort's and millenium falcon..then i quickly U-turned to an imp station..i had to rely on faction npc's for this mission..everything else got me killed...i did pass it

but if i wasnt lucky at the imp station..i would still be fighting it to this day..i feel like i just gained padawan by killing mellichae

-Well it is a Master ship for players so I would expect it to be hard. I heard someone else say this too, he was upset he couldn't spam specials all day at it. That's the breaks when it requires real skill and not keyboard smashing.
Gotick
Sat Oct 30, 2004 6:48 am
#3

a bank tip matters becuase i had a fight near a space staion i was constantly repiaring myself till i couldnt anymore..thats what i get for taking on a tier 4 and i was tier 1 ...the reason why i said its annoying..i asked a bud who was also in space and near me to tip me 500 credits to minor repair..he couldnt..soon as i touched land..i got it..i could have used that tip in space to repair...i instead had to buff a couple poeple...buy repair kits and replace broken parts and launched into space to repaired the rest


i have no clue what you mean by disable my launcher in space..im a beta tester and i didnt know this...

while im at it poeple should be able to reload missles in space ..unless im mistaken and you can


who said i wanted to get rich is space? i exspect more than 12 credits for a tier 2 kill..seriously


again i was a beta tester ..blue frogs gave resources on the beta ..all i did was get the top quality..the best reactor you can make at lvl 1 or lvl 2-3is around11000 ..and that to me is weak

my capacitor is my most uber item and it drains itself pretty bad with droid commands on again i know it cant get to much better at my level its not a resource thing..its a combat unbalance thing


also no the millenuim falcon is very hard..like i said i had uber lvl 3 equipment ..there is no "skill" to its double turrets firing at you from 600 m away..you cant dodge it you cant find a spot where it doesnt fire..you shoot and run till your shields recharge then try again till he kills you..i got close... but never damaged its chassis it took a tie interceptor many tie fighters and a imperial transport ship to nearly disable it then i came up and shot it down
Gotick
Sat Oct 30, 2004 7:10 am
#4

anyone want to enlighten me on the disabling the missle launcher in space before i go back in game?
Harkyn1
Sat Oct 30, 2004 7:43 am
#5






Gotick wrote:

anyone want to enlighten me on the disabling the missle launcher in space before i go back in game?






Unload it from the in space weapons menu, i think it "G". Remove it from the weapons group, it should work.
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