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Thread: Vets reward un-redeedable & whats next for Master Pilots?
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player2005
Sun Nov 14, 2004 8:33 pm
#1
Wasn't it said, you could redeed your Veterans reward luxury ship?
I spent 1 lot like everyone else on this ship but I have no use forit but now when I tried to re-deed it, it says it can't be done.
Also as time goes by and more people hit Master Pilot or near it they're begining to ask, whats next. I'd like to think SOE delayed putting in mission terminals until shortly. But given their track record I highly doubt it.
EntaroTassadar
Sun Nov 14, 2004 8:36 pm
#2
The deed that you got for the veteran ship has infite uses. You can just take whetevers on the yacht, then destroy it, and generate another one when you want to.
DarthMinos
Sun Nov 14, 2004 8:38 pm
#3
player2005 wrote:
Wasn't it said, you could redeed your Veterans reward luxury ship?
I spent 1 lot like everyone else on this ship but I have no use forit but now when I tried to re-deed it, it says it can't be done.
Also as time goes by and more people hit Master Pilot or near it they're begining to ask, whats next. I'd like to think SOE delayed putting in mission terminals until shortly. But given their track record I highly doubt it.
As far as whats next, I expect they think you'll spend your time earning prestige points and going to wild space. I don't know what thats like because I have never been there.
I'd like to seem them add some NPC's that you can just take general duty missions from. I'd also like to see some quests added for Space in future publishes after the Combat Revamp.
EchoLeader
Sun Nov 14, 2004 9:10 pm
#4
I think when people ask what's next, that we need to answer a few questions first. Such as:
1: What things do we want more of that we can do already?
2: What parts of the expansion do we want changed or added / removed?
3: Which direction would we like to see space go?
4: WHat do we want added in general?
For me, my answers would be the following:
1: Right now, I agree that more missions would be a good start. Beyond the simple duty missions from the trainers or even terminals, having more story-driven quests added to space would also make the galaxy seem even bigger.
2: I think that the space zones need to be enlarged or more zones added to keep the feeling of being enclosed to a minimum. As it stands now, the space zones have the same dimensions as the ground planets, where the only exception is omnidirectional movement.
3: I personally would like to see space become more integrated with the ground game. Right now, the main focus of space is combat, with a little exploration and crafting. While the combat is indeed a major part of the star wars experience, it should not be the only reason for going into space and staying there. There is a great deal of potential here to add even more depth to the overal lexperience. This would be especially true if the GCW revemp also encompasses space. WHereby the factions would have to fight on both fronts to see who gains the upper hand and eventual victory. At present, both environments are too detached to make this possible. In addition, putting a greater emphasis on interaction with other players and NPCs would make space feel so much more immersive.
4: More ships, more components, greater variety of components / weapons, just about more of everything.
1: What things do we want more of that we can do already?
2: What parts of the expansion do we want changed or added / removed?
3: Which direction would we like to see space go?
4: WHat do we want added in general?
For me, my answers would be the following:
1: Right now, I agree that more missions would be a good start. Beyond the simple duty missions from the trainers or even terminals, having more story-driven quests added to space would also make the galaxy seem even bigger.
2: I think that the space zones need to be enlarged or more zones added to keep the feeling of being enclosed to a minimum. As it stands now, the space zones have the same dimensions as the ground planets, where the only exception is omnidirectional movement.
3: I personally would like to see space become more integrated with the ground game. Right now, the main focus of space is combat, with a little exploration and crafting. While the combat is indeed a major part of the star wars experience, it should not be the only reason for going into space and staying there. There is a great deal of potential here to add even more depth to the overal lexperience. This would be especially true if the GCW revemp also encompasses space. WHereby the factions would have to fight on both fronts to see who gains the upper hand and eventual victory. At present, both environments are too detached to make this possible. In addition, putting a greater emphasis on interaction with other players and NPCs would make space feel so much more immersive.
4: More ships, more components, greater variety of components / weapons, just about more of everything.
player2005
Sun Nov 14, 2004 11:20 pm
#5
Generate another deed? Ok, how? How exactly do you generate another deed? I'm sure there are others like myself who'd like to know.
By the way, thanks.
Zanholo
Mon Nov 15, 2004 12:32 am
#7
The deed itself never goes away, unless you destroy the deed in your inventory. It's a no drop item so can only be put in main inventory or bank. You should still have this and that is what will allow you to call another yatch.
yodafaans
Mon Nov 15, 2004 1:02 pm
#8
did you take out all your stuff? it not it will not let you. or so i have been told by friends
Kodpese
Mon Nov 15, 2004 1:42 pm
#9
I had an idea for after master... didn't seem all that popular though.
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=19990#M19990
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