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Thread: Some Sugestions for JTL

ArkonPhoenix
Sat Dec 11, 2004 4:03 am
#1

After having get a good feel of JTL and how it functions, I have come up with several suggestions on how to make this part of the game even more enjoyable.

1. Allow the option to fire single, linked and all guns (like in all the x-wing and tie series of games).

2. Make Space Combat XP be able to convert to Force Sensitive XP, say 30-1, like that of any Weapon XP.

3. When flying solo in a multiplayer ship such as an Tie Aggressor or YT-1300, the cannons that other players would normally occupy, should either have an auto-defend option for them (which could be a new component and take up Mass) or at least locked facing forward with the main cannon.

4. Not sure how close you have to be before you can actually hit a ship with your guns, but it seems to that 600m is the limit. If this is true, that unfortunate as you could hit targets way farther than that in the x-wing and tie series games. So please verify this.

5. You should not have to drop all your pilot skills to start a new series of missions (for badges) within the same faction. For example, I should be able to do all three of the Freelane missions/badges without having to drop all skills twice.

6. Where are the faction perks for Imp and Reb Colonels?

7. You should NOT be able to join Imp or Reb, if you are not that faction on the ground.

8. This is just me, but I would rather Pilot be one profession (Not Imperial, Rebel and Freelance), and that all ships be available to everyone, except the faction ships. The faction ships such as Tie's and X-Wings will only be available to those with the appropriate ground Faction Rank. For example, an Imperial Colonel on the ground, would be certified to fly the Tie Advanced or even the Decimator, regardless of their Pilot level.

9. When’s the Hutt faction going to become a part of the game, this makes no sense and it has been alluded to becoming a separate faction from day 1.

10. Need to be able to target missiles so you can shoot them before they hit you (I know I say this allot, but like in the x-wing and tie series games).




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Sairnath
Sat Dec 11, 2004 4:25 am
#2






ArkonPhoenix wrote:

After having get a good feel of JTL and how it functions, I have come up with several suggestions on how to make this part of the game even more enjoyable.

1. Allow the option to fire single, linked and all guns (like in all the x-wing and tie series of games). You can regroup your weapons to do this.

2. Make Space Combat XP be able to convert to Force Sensitive XP, say 30-1, like that of any Weapon XP. Force Sensitive Skills are a ground based feature and should remain tied directly to the ground.

3. When flying solo in a multiplayer ship such as an Tie Aggressor or YT-1300, the cannons that other players would normally occupy, should either have an auto-defend option for them (which could be a new component and take up Mass) or at least locked facing forward with the main cannon. Well it is a multiplayer ship for a reason. Would be nice but in all actuality you need a crew.

4. Not sure how close you have to be before you can actually hit a ship with your guns, but it seems to that 600m is the limit. If this is true, that unfortunate as you could hit targets way farther than that in the x-wing and tie series games. So please verify this. Not sure on thisone,I've made some very far off direct hits. Lucky shots mind you but they did hit.

5. You should not have to drop all your pilot skills to start a new series of missions (for badges) within the same faction. For example, I should be able to do all three of the Freelane missions/badges without having to drop all skills twice. You do get an XP bonus when redoing it a second time, and even more when doing the third one. It goesby much faster.

6. Where are the faction perks for Imp and Reb Colonels? Non-existant before JTL. still non-exsitant. Probably have to wait for the GCW revamp on this one

7. You should NOT be able to join Imp or Reb, if you are not that faction on the ground.
Space is the Imperial and Alliance Navies. Ground are the respective Armies. As is the case with real life i could Join the Navy and sail the seas, but I wouldnt dock and hop in a tank. Thats the Armies job.
8. This is just me, but I would rather Pilot be one profession (Not Imperial, Rebel and Freelance), and that all ships be available to everyone, except the faction ships. The faction ships such as Tie's and X-Wings will only be available to those with the appropriate ground Faction Rank. For example, an Imperial Colonel on the ground, would be certified to fly the Tie Advanced or even the Decimator, regardless of their Pilot level. There are a ton of Colonels in this game. You would have had alot of novice pilots in the top ofthe line ships on day 1 of JTL launch.

9. When’s the Hutt faction going to become a part of the game, this makes no sense and it has been alluded to becoming a separate faction from day 1. Who knows

10. Need to be able to target missiles so you can shoot them before they hit you (I know I say this allot, but like in the x-wing and tie series games). The Missles in xvT, XWA were the slowest things in the world, easy to target, easy to shoot down. Here they move with a purpose. If you could get around fast enough to shoot one down id be impressed. Best to rely on Countermeasures and good shields.






Just my opinions as always



Aries Denali
~ Commander Galactic Liberators ~
~ Mayor Ziost, Lok ~
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