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Thread: Do Faction Deaths in SPACE decay...? Yes? That means NO PVP
have any decay... is it the same in space? My
guild wants to space PVP but we're afraid of
decay!!
-Marc
Message Edited by MarcBoarder on 12-10-2004 02:51 AM
Fidgiter wrote:
Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.
This exploit problem can be solved by forcing people to repairexisting damage to their ships before they can start dueling.
Fidgiter wrote:
With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:
Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.
To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.
Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".
Amuro0079 wrote:This exploit problem can be solved by forcing people to repair existing damage to their ships before they can start dueling.
Fidgiter wrote:With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".
So we cant use overload programs before a duel? Because they, you know, cause damage to your componants.
Well, that's not hard to solve either. All overload programs lower than level 4 don't cause any real decay to the componentsafter you repair anyways, so damage caused by those programs can be left alone. There are ways ofcheckingthe statsfor each of the components - only three actually, reactor, engine and capacitor, to see how much repaire if any is needed. For example,RO 3 causesonly 10 points damge toreactor,EO 3 and CO 3causes6 points armor damage to engine and capacitors respectively. The systemcandetectwhat levelof overload programif any has been used on a component and thus, instead of fully repairthat component, it can repair the damage only toa certain point. Another solution is simply make the droid command effects stay after repair, and only make them go away after you land.
GadonThek wrote:
Amuro0079 wrote:
This exploit problem can be solved by forcing people to repair existing damage to their ships before they can start dueling.
Fidgiter wrote:
With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:
Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.
To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.
Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".
So we cant use overload programs before a duel? Because they, you know, cause damage to your componants.
Message Edited by Amuro0079 on 12-10-2004 09:31 PM
Amuro0079 wrote:
This exploit problem can be solved by forcing people to repairexisting damage to their ships before they can start dueling.
Too clunky, the exploit problem can simply be solved by not removing decay from dueling.
Dueling isnt real faction based fighting. If you want no decay you have to get destroyed by a player of the opposite faction... there... fixed.
-- A6
Only non decay is in deep space... where only masters can go.
/grumble very stupid. No PVP this way at all.
-Marc
OK, I change the word 'duelling' to PvP.
ArianSix wrote:
Amuro0079 wrote:
This exploit problem can be solved by forcing people to repairexisting damage to their ships before they can start dueling.
Too clunky, the exploit problem can simply be solved by not removing decay from dueling.
Dueling isnt real faction based fighting. If you want no decay you have to get destroyed by a player of the opposite faction... there... fixed.
-- A6
Sylia wrote:
Just wanted to throw in ... there's no PVP in deep space either .. it's just a big empty NPC zone.
So it makes no difference.
Once again proving the only people pissing about a lack of PVP are gankers.
Funny conclussion.
-JUST Masters can enter Deep Space,only them have PVP, free of insane Decay.
-PVP in this game as i see reading post, is less than 10 sec fighting - some minutes until be ready and in Deep Space again...for 10 or less seconds of fighting again.
¿It´s this fun?...Seems Devs never played a FPS game, and this part of JTL that could be the best of the game...right now it´s a joke.
I would recomend toDevs to play some hours of Battlefield 1942 or BF Vietnam, Call of duty, MoH, and see a funny gameplay for a FPS-Twich game....use in those games the JTL system 1/100 -fun time/rejoining fun time, and nobody would play them.
They just need to put a sector, free for all, no decay, and with3 respawn points (protected from spamming)for rebels, imps and priv.
You will see everybody fighting there, you finally found the great battles i never saw in JTL.
They have the 99% of the Job, a great engine for space combat...they just need do it.
They and you can´t imagine how many FPS players wiil buy this game if they put something like this.
For improving even more this idea, they would need use predefined and balanced ships (a free ship maybe, just for use in this sector when you join it)...not uber ships against poor ones, or population in this sector will decrease a lot, in a FPS gameplay you need a balanced combat, nobody wants to be cannonfodder again and again.
A new sector, or maybe Deep Space but you respawn in Deep space station...and of course with acess for all pilots.
I would like to see when talking to Deeps Space station:
"Hi pilot, doy you want go to Kessel, DS, or land?"
"Go to DS"
"Ok pilot, choose your Deeps Space PVP free ship: X-Wing, Y-Wing, A-Wing...(every player their faction ships)"
"X-Wing"
"Good luck pilot, return alive"
And let´s rock with a funny balanced PVP gameplay...nobody can say anymore DS is empty...at least i would live there for always.
This is PVP just for fun (think in it like a virtual simulator), you still have all the PVE content, an PVP overt in other sectors with decay and master prestige.