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Thread: Do Faction Deaths in SPACE decay...? Yes? That means NO PVP

MarcBoarder
Thu Dec 09, 2004 11:20 pm
#1

On the ground, when we die "factioned" we don't
have any decay... is it the same in space? My
guild wants to space PVP but we're afraid of
decay!!

-Marc

Message Edited by MarcBoarder on 12-10-2004 02:51 AM



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Fidgiter
Fri Dec 10, 2004 4:35 am
#2

With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:


Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.


To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.


Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Chussss
Fri Dec 10, 2004 4:59 am
#3






Fidgiter wrote:


Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.




Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to Deep Space and see's Fred. "Hey Fred!", he calls, "Kill me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.


No decay for master, they have their uber stuff for always, including the famous fast engine reward, that non masters can´t reach anymore.


¿What do you think about that?


We need RIGHT NOW, a different decay for PVE and PVP, for avoid exploits and for having a fun PVP for everybody (i pay the same every month than a master y and i want to PVP without decay too).


I supouse you can exploit the game this way as a master (Devs don´t let me enter in Deep space, i don´t know for sure), if not, they already have a way to difference between PVE and PVP....apply then for all of us.


PVP with decay don´t help to SW profession, because nobody do PVP.

PVP without decay at least means, ammunition, chaffs, people pay a higher amount of money for the better components to be able to compite with other players...and fun for ALL pilots.


Amuro0079
Fri Dec 10, 2004 5:14 am
#4






Fidgiter wrote:

With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:


Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.


To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.


Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".




This exploit problem can be solved by forcing people to repairexisting damage to their ships before they can start dueling.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
GadonThek
Fri Dec 10, 2004 5:38 am
#5



Amuro0079 wrote:


Fidgiter wrote:
With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:
Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.
To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.
Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".


This exploit problem can be solved by forcing people to repair existing damage to their ships before they can start dueling.




So we cant use overload programs before a duel? Because they, you know, cause damage to your componants.
Imaridril
Fri Dec 10, 2004 5:39 am
#6

It boggles the mind that the devs would have designed JTL in this way in the first place. Did they just forget all the complaints there were back when there was decay during ground PvP? Its nice that they have gotten rid of decay in Deep Space, but this is only a short term fix. If they ever want PvP to take off anywhere in space besides Deep Space, then they need to impliment a dual damage tracking system. I seriously hope they don't think that deep space is good enough and that they can just ignore the problem from now on.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Amuro0079
Fri Dec 10, 2004 5:53 am
#7











GadonThek wrote:





Amuro0079 wrote:





Fidgiter wrote:

With the current design there is a risk of exploits if they do otherwise. I'll illustrate with an example:


Joe is out hunting (PvE) and uses his programs causing some damage then in the course of the fight he takes additional damage to his armor, chassis and a few internal components. He pulls back to a space station and see's Fred. "Hey Fred!", he calls, "Duel me so I can avoid decay". Joe then effectively commits suicide with Fred's help and get's his decay free repairs and goes on his merry way.


To be able to do this without cheapening PvP is to keep track of two entirely different damage sets: Damage by PvP and Damage by PvE then apply the decay to the Damage by PvE. It isn't a simple matter.


Until and unless they can do it right they shouldn't do it at all. I loath hearing people say, "Hey, duel me because I'm too lazy to go the the starport" now and would really be disgusted to hear "Hey, duel me because I'm already damaged and don't want to suffer decay".




This exploit problem can be solved by forcing people to repair existing damage to their ships before they can start dueling.






So we cant use overload programs before a duel? Because they, you know, cause damage to your componants.



Well, that's not hard to solve either. All overload programs lower than level 4 don't cause any real decay to the componentsafter you repair anyways, so damage caused by those programs can be left alone. There are ways ofcheckingthe statsfor each of the components - only three actually, reactor, engine and capacitor, to see how much repaire if any is needed. For example,RO 3 causesonly 10 points damge toreactor,EO 3 and CO 3causes6 points armor damage to engine and capacitors respectively. The systemcandetectwhat levelof overload programif any has been used on a component and thus, instead of fully repairthat component, it can repair the damage only toa certain point. Another solution is simply make the droid command effects stay after repair, and only make them go away after you land.

Message Edited by Amuro0079 on 12-10-2004 09:31 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
ArianSix
Fri Dec 10, 2004 7:52 am
#8








Amuro0079 wrote:


This exploit problem can be solved by forcing people to repairexisting damage to their ships before they can start dueling.






Too clunky, the exploit problem can simply be solved by not removing decay from dueling.


Dueling isnt real faction based fighting. If you want no decay you have to get destroyed by a player of the opposite faction... there... fixed.


-- A6







(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

darmokVtS
Fri Dec 10, 2004 1:04 pm
#9

No decay in Deep Space, decay every where else.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
MarcBoarder
Fri Dec 10, 2004 1:51 pm
#10

Well that explains why no one will PVP in space.

Only non decay is in deep space... where only masters can go.


/grumble very stupid. No PVP this way at all.

-Marc



Marc Boarder | Mayor | Nabubu City, Naboo
-NABUBU IMPERIAL FRONT-

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Amuro0079
Fri Dec 10, 2004 8:13 pm
#11






ArianSix wrote:








Amuro0079 wrote:


This exploit problem can be solved by forcing people to repairexisting damage to their ships before they can start dueling.







Too clunky, the exploit problem can simply be solved by not removing decay from dueling.


Dueling isnt real faction based fighting. If you want no decay you have to get destroyed by a player of the opposite faction... there... fixed.


-- A6








OK, I change the word 'duelling' to PvP.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Sylia
Fri Dec 10, 2004 10:24 pm
#12

Just wanted to throw in ... there's no PVP in deep space either .. it's just a big empty NPC zone.


So it makes no difference.


Once again proving the only people pissing about a lack of PVP are gankers.

Chussss
Sat Dec 11, 2004 4:52 am
#13






Sylia wrote:

Just wanted to throw in ... there's no PVP in deep space either .. it's just a big empty NPC zone.


So it makes no difference.


Once again proving the only people pissing about a lack of PVP are gankers.







Funny conclussion.


-JUST Masters can enter Deep Space,only them have PVP, free of insane Decay.


-PVP in this game as i see reading post, is less than 10 sec fighting - some minutes until be ready and in Deep Space again...for 10 or less seconds of fighting again.


¿It´s this fun?...Seems Devs never played a FPS game, and this part of JTL that could be the best of the game...right now it´s a joke.


I would recomend toDevs to play some hours of Battlefield 1942 or BF Vietnam, Call of duty, MoH, and see a funny gameplay for a FPS-Twich game....use in those games the JTL system 1/100 -fun time/rejoining fun time, and nobody would play them.


They just need to put a sector, free for all, no decay, and with3 respawn points (protected from spamming)for rebels, imps and priv.


You will see everybody fighting there, you finally found the great battles i never saw in JTL.


They have the 99% of the Job, a great engine for space combat...they just need do it.


They and you can´t imagine how many FPS players wiil buy this game if they put something like this.


For improving even more this idea, they would need use predefined and balanced ships (a free ship maybe, just for use in this sector when you join it)...not uber ships against poor ones, or population in this sector will decrease a lot, in a FPS gameplay you need a balanced combat, nobody wants to be cannonfodder again and again.


A new sector, or maybe Deep Space but you respawn in Deep space station...and of course with acess for all pilots.


I would like to see when talking to Deeps Space station:


"Hi pilot, doy you want go to Kessel, DS, or land?"


"Go to DS"


"Ok pilot, choose your Deeps Space PVP free ship: X-Wing, Y-Wing, A-Wing...(every player their faction ships)"


"X-Wing"


"Good luck pilot, return alive"


And let´s rock with a funny balanced PVP gameplay...nobody can say anymore DS is empty...at least i would live there for always.


This is PVP just for fun (think in it like a virtual simulator), you still have all the PVE content, an PVP overt in other sectors with decay and master prestige.

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