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Thread: Anyone else notice their boosters are gone?
Message Edited by Chameleon257 on 12-21-2004 06:55 AM
BillyBobthe50th wrote:
that does seem weird... when SOE fixes one thing they break another.
Lets hope a big patch like the CR wont destroy four servers remove all usefulness from TKA
Let me quote something they said in beta..
"We try and resolve issues with fixing bugs, however many times by fixing one thing we break 3 other things"
This is true today as it was in beta.. And this was a quote on the launcher screen..
DavidHarper wrote:
I don't get it surely they are programing thing with object orientation. Therefore just about everything should be in its own module and changes within the module shouldn't effect anything outside it. So I dont see how say for examplefixing laser fire rate would go and make boosters not display corectly? ((Not saying thats what caused it just giving an example)).
Anyone willing to bet the code in this game is very bloated with poor commenting in it?
It's because objects are built from objects, which in turn are built from other objects.
In this case, the booster glow is gone. The booster object consists of a bunch of other objects, and one of those is the one that creates that glow. That object is probably very generic, and used all over the place. But to fix something else, they had to change it, not knowing everywhere it's being used, and therefore not knowing what the change here would do over there.
This is common in very, very large applications. Happens all the time.