Jump To Lightspeed Archive

Thread: Anyone else notice their boosters are gone?

Chameleon257
Tue Dec 21, 2004 7:54 am
#1


Not from the loadout but they dont' appear on ship anymore. When I go up in space they work but you see no graphic of them like you used to... Just wondering.

Message Edited by Chameleon257 on 12-21-2004 06:55 AM



Life's an Illusion, it's the pain that's real.
MikeMonger1
Tue Dec 21, 2004 8:04 am
#2

Yeah, I noticed that last night. No booster glow, but I heard them, and I was moving faster.
Cry4Dawn
Tue Dec 21, 2004 5:50 pm
#3






BillyBobthe50th wrote:

that does seem weird... when SOE fixes one thing they break another.

Lets hope a big patch like the CR wont destroy four servers remove all usefulness from TKA







Let me quote something they said in beta..



"We try and resolve issues with fixing bugs, however many times by fixing one thing we break 3 other things"



This is true today as it was in beta.. And this was a quote on the launcher screen..




Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
DavidHarper
Tue Dec 21, 2004 7:48 pm
#4

I don't get it surely they are programing thing with object orientation. Therefore just about everything should be in its own module and changes within the module shouldn't effect anything outside it. So I dont see how say for examplefixing laser fire rate would go and make boosters not display corectly? ((Not saying thats what caused it just giving an example)).


Anyone willing to bet the code in this game is very bloated with poor commenting in it?



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
Vicotnik
Tue Dec 21, 2004 10:04 pm
#5

Hmm, my boosters are still there. The actual graphics, the glow, the shakin', the speed and the sound. All there...


Maybe only some ships with some styles of boosters are affected?



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Chameleon257
Wed Dec 22, 2004 1:25 am
#6

I not only don't have glow I don't see them there are empty spots where they're supposed to be lol but yet I get the sound effects and the ship goes faster and they're loaded on the loadout but not graphically represented.


I don't understand how fixes to one part of a system can effect other subroutines but hey I did then I'd be a programer and laughing at people like me heh





Life's an Illusion, it's the pain that's real.
BillyBobthe50th
Wed Dec 22, 2004 1:42 am
#7

that does seem weird... when SOE fixes one thing they break another.

Lets hope a big patch like the CR wont destroy four servers remove all usefulness from TKA



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Ghostlion
Wed Dec 22, 2004 8:45 pm
#8

I last played on sunday, but they were there then.



However; I did notice that when I equipped another set of boosters, they had no graphical representation. My friend's ship has been like that for a while. Personally, I like my booster graphic, so I kept myold boosters since the difference is negligable.





Kageboushi Sukauto - Elder Creature Handler - Captain of the YT-2400 "Jolly Roger"
N
Now... Give us some more piratey ship textures! We want skull and bones textures for privateer pilots! ... I do, anyway.
MikeMonger1
Thu Dec 23, 2004 11:26 am
#9






DavidHarper wrote:

I don't get it surely they are programing thing with object orientation. Therefore just about everything should be in its own module and changes within the module shouldn't effect anything outside it. So I dont see how say for examplefixing laser fire rate would go and make boosters not display corectly? ((Not saying thats what caused it just giving an example)).


Anyone willing to bet the code in this game is very bloated with poor commenting in it?







It's because objects are built from objects, which in turn are built from other objects.


In this case, the booster glow is gone. The booster object consists of a bunch of other objects, and one of those is the one that creates that glow. That object is probably very generic, and used all over the place. But to fix something else, they had to change it, not knowing everywhere it's being used, and therefore not knowing what the change here would do over there.


This is common in very, very large applications. Happens all the time.

Page 1 of 1
Previous Next