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Thread: Crafting change with a JTL twist
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HascoRygar
Mon Oct 25, 2004 1:24 am
#1
I am reposting this from one of the Beta forums since not everyone may have access to them. The ideas are not revolutionary since I am only stealing from what the Devs have already done, but give it a look, and if you agree, please post your agreement.
What you guys (The Devs) have done with the ship systems, having interchangable parts, etc. is EXACTLY what I wanted in the general crafting system.
1) In addition to being able to have temporary weapon power-ups, I would love to change out my blaster's power cell for faster firing, change out the barrel for better accuracy, etc. Same with my house. I would love to be able to add a room or an accessory that increases my crafting experimentation or regeneration. It could work with armors and droids as well. Droids could be wired with medical modules or data modules, depending on what mission style I am doing. Armor could be wired with enhancements ranging from lowering encumbrance to enhancing my combat abilities.
2) We all live in the high tech Star Wars society and I assume that the simple parts of weapons can be interchangable off of a "chassis." Some armor components exist like this already, but to be able to trade my old armor in for same stat armor with slots for different upgrade pieces, the entire face of in game crafting could change for the better.
3) Making all of these component items decay would add a usefulness to all classes that goes beyond simple crafting but also into upkeep or complete replacement.
4) Like JtL ships, these customizations may only be able to be done at stations in crafting guilds, cantinas, or bases of the Rebellion and Empire.
5) The reverse engineering aspect of the ship crafting could also carry over into the ground game, giving the player a much more intuitive and "customizable" experience. This would also add greater player customizability to all aspects of game and would keep my interest as loot items off ground players could also become useful in my armor.
6) This also give the smuggler more things to slice and more times to slice them. Individual components could decay faster with a slice but have better stats but also would function to further enhance the functionality of your weapons, armor, house, harvesters, etc. and weapons.
The potential for this "breakthrough" is staggering and we as a gaming community would love to see a new user experience like this that more readily involves the crafter class that has been relegated to mere grinds instead of a vital and fluid part of the community like the combatants who are soon seeing their own revamp, in part with the GCW, but more importantly with the combat revamp. I think we also need, not just a "droid" revamp, but a crafters’ revamp.
Let me again say that I know that this is a ton of work for the Devs but on the whole, I think the work would be small in contrast to the potential good it could do for our community. The great part is that the pieces of code have already been written, it merely means reshuffling component of the system already in place with JtL to further enhance our play experience. Assuming that you have made it that players of Galaxies can interact with objects and items from JtL, the process of allowing them interaction with similar game components shouldn't be too hard. I say all of this not being a programmer but a simple, slightly informed person.
Hasco Rygar
Eclipse, Bria, Flurry
Please post your agreement if you so desire so that the Devs know what we feel.
What you guys (The Devs) have done with the ship systems, having interchangable parts, etc. is EXACTLY what I wanted in the general crafting system.
1) In addition to being able to have temporary weapon power-ups, I would love to change out my blaster's power cell for faster firing, change out the barrel for better accuracy, etc. Same with my house. I would love to be able to add a room or an accessory that increases my crafting experimentation or regeneration. It could work with armors and droids as well. Droids could be wired with medical modules or data modules, depending on what mission style I am doing. Armor could be wired with enhancements ranging from lowering encumbrance to enhancing my combat abilities.
2) We all live in the high tech Star Wars society and I assume that the simple parts of weapons can be interchangable off of a "chassis." Some armor components exist like this already, but to be able to trade my old armor in for same stat armor with slots for different upgrade pieces, the entire face of in game crafting could change for the better.
3) Making all of these component items decay would add a usefulness to all classes that goes beyond simple crafting but also into upkeep or complete replacement.
4) Like JtL ships, these customizations may only be able to be done at stations in crafting guilds, cantinas, or bases of the Rebellion and Empire.
5) The reverse engineering aspect of the ship crafting could also carry over into the ground game, giving the player a much more intuitive and "customizable" experience. This would also add greater player customizability to all aspects of game and would keep my interest as loot items off ground players could also become useful in my armor.
6) This also give the smuggler more things to slice and more times to slice them. Individual components could decay faster with a slice but have better stats but also would function to further enhance the functionality of your weapons, armor, house, harvesters, etc. and weapons.
The potential for this "breakthrough" is staggering and we as a gaming community would love to see a new user experience like this that more readily involves the crafter class that has been relegated to mere grinds instead of a vital and fluid part of the community like the combatants who are soon seeing their own revamp, in part with the GCW, but more importantly with the combat revamp. I think we also need, not just a "droid" revamp, but a crafters’ revamp.
Let me again say that I know that this is a ton of work for the Devs but on the whole, I think the work would be small in contrast to the potential good it could do for our community. The great part is that the pieces of code have already been written, it merely means reshuffling component of the system already in place with JtL to further enhance our play experience. Assuming that you have made it that players of Galaxies can interact with objects and items from JtL, the process of allowing them interaction with similar game components shouldn't be too hard. I say all of this not being a programmer but a simple, slightly informed person.
Hasco Rygar
Eclipse, Bria, Flurry
Please post your agreement if you so desire so that the Devs know what we feel.
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