Jump To Lightspeed Archive
Thread: Trying to calm the flames...
teamdoa wrote:
The great thing for developers against deadlines, the downloadable "fix".
PhoenixBourne wrote:
Ok, ok, I think everyone knows that Jump to Lightspeed still has several issues that still need to be addressed before live. When JTL goes live, anyone that wasn't in Beta will notice that there are things that need to be changed, and In all honesty, I think they will get fixed quite quickly.
The speed at which the devs worked to fix things in the beta blew me away, and I know that the loose ends that need to be tied up will be done in due time.
So when you install JTL and notice that instant ship travel is bugged, or that it's unfair that you can't hyperspace to specific space stations, or that ship mass requires changes, just remember that everyone and the devs know that these issues are there, just hold on.
Maybe I have too much faith in the devs, but I just don't want to see anymore "JTL sux" or "Not ready = Cancelling account" threads. The release date can't be changed, so deal with it and try to have fun.
Travel bug?? I had no problems yesterday when I did a bit of testing!!
Anyway, generally I couldn't care less about bugs, just as long as I don't get affected too much (yeah selfish I know) , I haven't been so far in the Live game, maybe I am just lucky!!!
Actually I got affected by one bug yesterday in Beta, after I took out a Tier 3 X-wing's engines (using a tier 1 ship) in the Lok sector it carried on moving away from me at an ever increasing speed!!! Kind of annoying, but funny at the same time!!
I got the bastage in the end though, cos' it turned around to try to attack me...the fool!!!
From what I have seen in JTL over the last weekend is pretty good and enjoyable!!
I'm sure there will be a load of hot fixes to download by the time my copy is shipped to me, but hey at least it shows stuff is being fixed!! AndI'd imaginethere will be a load of fixes in quick successtion over the coming weeks!!
Anyway...
Cya!!
origitat wrote:
just curious..why cant they change the release date?
Because the developers have zilch to do with when it releases. They are told to have as much of it done by a certain date and release it. The suits hold the keys to the release dates.
Wanna try to argue with corporate@ssholes ![]()
WookieIsshe wrote:
origitat wrote:
just curious..why cant they change the release date?
Because the developers have zilch to do with when it releases. They are told to have as much of it done by a certain date and release it. The suits hold the keys to the release dates.
Wanna try to argue with corporate@ssholes
ya, they work for the corperations, and the corperations sit in they're corperation buildings, and are all corperationy, and make money
WookieIsshe wrote:
Because the developers have zilch to do with when it releases. They are told to have as much of it done by a certain date and release it. The suits hold the keys to the release dates.
Wanna try to argue with corporate@ssholes
WookieIsshe wrote:
origitat wrote:
just curious..why cant they change the release date?
Because the developers have zilch to do with when it releases. They are told to have as much of it done by a certain date and release it. The suits hold the keys to the release dates.
Wanna try to argue with corporate@ssholes
Actually the devs have a LOT to do with the release date. They are the ones who put together the original estimates for the work and the scope. They overestimated their abilities. They did not spend enough time in design to spot trouble areas. They managed the development schedule and the priority lists for fixes for launch.
Be happy blaming designers, product managers and project managers - the corporate nerds only believe what they are told and push for more. At somepoint a dev said "yes sir".
Firetracker wrote:
WookieIsshe wrote:
origitat wrote:just curious..why cant they change the release date?Because the developers have zilch to do with when it releases. They are told to have as much of it done by a certain date and release it. The suits hold the keys to the release dates.
Wanna try to argue with corporate @ssholes
Actually the devs have a LOT to do with the release date. They are the ones who put together the original estimates for the work and the scope. They overestimated their abilities. They did not spend enough time in design to spot trouble areas. They managed the development schedule and the priority lists for fixes for launch.
Be happy blaming designers, product managers and project managers - the corporate nerds only believe what they are told and push for more. At somepoint a dev said "yes sir".
It's a lovely theory. Unfortunately, estimates are just that...estimates. They _WILL_ be wrong, simply because when writing software you're always creating the unknown.
If I ran a tire factory and R&D came up with some new tire, I could give a pretty accurate estimate on how long it will take to retool the factory, because I'd have done it a bunch of times before.
When I write software, I'm always doing something brand new within a very complex system. There's no way anyone could possibly think of all the ways things could go wrong, much less plan for them and include them in the schedule. So any estimate I give is going to be far less accurate than if I ran a tire plant.
Unfortunately, many people who don't have experience developing software think "estimate" is like the tire plant where the estimate is going to be accurate, not "estimate" as in I estimate we'll have a cure for cancer in 23 years. Almost universally, marketing/sales/management have no experience developing software.