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Thread: Content Idea for JTL Post your Thoughts
1- You'll arrive atone end of the instanced sector, with the station at the very end, with gunboats and the like in between. After you fight your way to the enemy Flagship,You mustfirst destroy its shields and its reactor to bring its defenses offline.
2- After this,you'll be able to /dockit and you'll be given the option to enter theflag ship.and you'll be transported to an Instanced area, much like the corvette.
3- You'll need to eliminate the personnel on board, possible *capture* not kill the fleet commander.(not nearly as difficult NPC's as the vette so players of all skills can participate, but strong enough.)
4- You'll need to repair the ship itself. **Opportunity to Elaborate** - You need to have a shipwright come along, and you'll find components on the ship that will be needed to bring it fully operational again.
5- After Repairs, you have to PILOT the ship out of another instanced sector. The group leader should be the pilot, not automatic. No Hyperspacing until you reach the destination. Now... There are 2 options for group members. They can either launch off the ship and engage enemies from outside, or they can man the turrets. I know you are wondering how 20 members could man the 50+ turrets of a LARGE capital ship (i'm thinking star destroyer large, or the ships you see the rebel command on in RoTJ). Here is a proposal: You man 1 Turret station. Then, anywhere from 3-10 Nearby turrets are linked to that one turret, So wherever your target reticle is, all the nearby turrets will fire there (when you fire of course). That way a small force of players could effectively control a ship. now that Shipwright Must repair the hyperdrive, in order for you to leave, through crafting. And possibly keep the ship repaired as it will take damage as you move to the hyperspace point. ** Opportunity to elaborate** - A smuggler can slice into the ships computers and overload certain systems to improve them, maybe only 1 at a time though, requiring multiple slices.
6- When you reach the exit point, you must hyperspace out and fly the ship to a faction station in a non-instanced sector (Would be pretty exciting to see that if you were another player not on the mission). You'll have a timeframe to return it or you receive a severely reduced mission reward to prevent joyriding.
7- Rewards- perhaps if you were a Tailor, Imperial Tailors*could find schematicsonboard for the rebel corvette soldier uniforms you see in the opening of Episode 4 or for the rebel starfleet commander uniforms, and armorsmiths could find schematics for some better looking rebel armor.Rebels will be able to find the schematic for the black imperial uniforms, and the other AT-ST pilot helm, not the Stormtrooper looking one. Armorsmiths could get schematics for Storm commando armor. This seems odd that Rebs find imperial schematics and vice versa, but it provides an opportunity for cross-factional trading. Plus it wouldn't make sense to find the schematics for high ranking imperial officer clothingon a rebel ship. This will involve crafters. and non-combat types on the mission.
*only tailors can find the schematicsto preventthe hoarding of schematics by combat classes, and thus overcharging.
Another possibility is that the game will detect what professions you have, and as a reward, you may choose an item towards that profession. Not just some crappy item, but something good. Like a full set of uniform schematics as I suggested, Except that Rebels get the Rebel Schematics, and vice versa. Weapon smiths would receive either some extremely elite components or a schematic. TK would receive a new type of VK, non kinetic damage. Doctor... Not sure, but possibly a really special type of buff? Perhaps a buff for accuracy, or a buff that would last an hour that adds +5 too ALL your skill mods (speed, defense, etc..). Chefs may get a new type of food. The possibilities are endless. No profession left behind. And fear my wrath if they neglect entertainers. A new song or dance. Possibly release the Xantha? The part for it is in the files for western, just not theother songs. Dancers will geta new, and WORKING dance, and better have a working basic loop instead of drunken stumbling.
And perhaps everyone who participated should receive a substantial credit reward, and a badge, of course. Maybe even a deed for a ship, but that may need to be a loot like the AV-21 powerplant- Imperials get a deed for the YE-4 Gunship (imperial gunboats), rebels the Rebel Gunboat... Privateers, i havent a clue but they better not get the shaft.
Thats my idea. It would be a truly awesome experience is my belief. I may start this as a new thread if i get enough response to this!