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Thread: Weapon Overload 3 fixed?
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stoppay
Wed Jul 06, 2005 2:17 am
#1
yeah,
you would actually be forced to hit your target instead of firing like a maniac
hehe
you would actually be forced to hit your target instead of firing like a maniac
hehe
Alarien
Wed Jul 06, 2005 5:20 am
#3
My X-Wing fire rate seemed the same yesterday and I logged about 3 hours in Deep Space farming.
Maccajnr
Wed Jul 06, 2005 6:11 am
#4
I'll check again later when I log, specially in X-wing as it uses the capacitor heavilly. I hope I might have just mis-pushed the button, I'll double check.
Treena_Daal
Wed Jul 06, 2005 6:20 am
#5
If I had to hazard a guess, I'd say you either forgot to turn it on, or just forgot to turn on Capaciter Overcharge. I remember that my X-wing could drain a capacitor pretty quickly, even with WO3 running, if CO wasn't running, too.
Maccajnr
Wed Jul 06, 2005 12:19 pm
#6
Did the devs finally fixed Weapon Overload 3?
I was shooting yesterday with WO3 enabled, and I was actually seeing my capacitor energy going down, thing that never happened before with tthat WO3 bug.
That's one of the bug I really didn't want to get solved
specially on my 3 weapons X-wing.
dragon90
Wed Jul 06, 2005 3:02 pm
#7
if you have it loaded (and any good pilot should) you may have hit capacitor shunt,ive done it without relizing before (very caught up in flying) and then noticed my cap was drained almost,then though i saw my shelds up again and figured that out
jimbrown
Fri Jul 08, 2005 11:15 pm
#8
ummm, i can pretty much fire all day and my cap will never drain lol
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