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Thread: why are the reb droid programs so useless
jimbrown wrote:
ummmm... no.
shield overload? dude, the game is already almost completely /iwin why make it more so?
as for reb droid programs being useless... well, the other night i went into deep space... and a guy hit me with a missile on the engine for a one-hit-kill, despite 2.5k protection on my shields.
so i put in shield adjust moderate into my droid, ran it along with my other stuff. 3.8k shield on front, 1.2k on back. since back isnt really used in pvp, it works great. he hit me with a missile AGAIN *damn, i need to get better at this crap -_- * but since i had front adjust on, i lived long enough to kill him.
so they are not completely useless.
CtSS eliminates the reinforcement programts.. not adjust.
/agree
I have toons in all 3 factions, and none of them will launch without “Shields Front Adjust Moderate”. That command has gotten me through many tough situations.
I don’t use the Rebel Droid Commands as much as the other factions, but I wouldn’t call all of them useless.
Pongo_ wrote:
cap to shield shunt pretty much makes 'em worthless
why couldnt rebs get shield overload as a droid program, its a space special at the moment
doesn't have to be as strong as the special,
Olaff421 wrote:
My only problem with the rebel commands is the time it takes to run them. I feel that they should have a VERY short command time between em, there's really no reason that they should take the same amount of time to do as the overcharges.
That's all based on your droid interface. The droid command itself runs as soon as you hit the button for it. The waiting time to run another program is a formula based on the speed for your droid interface. It is something like 4 seconds for every point of speed I believe.
Supermite wrote:
Olaff421 wrote:
My only problem with the rebel commands is the time it takes to run them. I feel that they should have a VERY short command time between em, there's really no reason that they should take the same amount of time to do as the overcharges.
That's all based on your droid interface. The droid command itself runs as soon as you hit the button for it. The waiting time to run another program is a formula based on the speed for your droid interface. It is something like 4 seconds for every point of speed I believe.
I know this. That's why i said BETWEEN the commands not actually doing them.
CuchulainnDarklight wrote:
Pongo_ wrote:
cap to shield shunt pretty much makes 'em worthless
why couldnt rebs get shield overload as a droid program, its a space special at the moment
doesn't have to be as strong as the special,
They are VERY useful. Oh, and Jimbrown, if you had a missile fired at you in PvP, its more likely to hit your arse than your front.
Actually, to those who fly a ship which generally faces it's target at all times during a fight (like an A-wing), then if a missile is fired...even if you turned and flew in the other direction and chose not to chaff, damage would be registered on the front shield. It is really wierd and has been tested a few times by Harotak and myself. I run front adjust heavy a lot in pvp and very rarely take rear damage. I usually choose to chaff though.
But gettingback on topic, yeh shield adjust is an wesome command. Needs some regulation (e.g taking a rear shot by those t5s in DS which -will- sometimes hit you on the rear since sometimes there are loads of them would be embarressing if you had your rear shield totally open.). Always have shield normalisation equipped too.
'Front Adjust heavy; Making my A-wing less paper like and more cardboard like in durability since 1987'
Message Edited by LeaphChausew on 10-15-2005 06:53 PM
Pongo_ wrote:
cap to shield shunt pretty much makes 'em worthless
why couldnt rebs get shield overload as a droid program, its a space special at the moment
doesn't have to be as strong as the special,
the problem, I THINK (note i'm going to disclaimer, this is strictly opinion) that the problem isn't so much that rebel droid programs suck, but that they need to nerf the hell out of droid programs altogether. For example, they need to get rid of the ability to stack all of those override programs. they're ridiculous. They also need to make the overrides take power away from another component, NOT armor... thats so annoying and so easy to circumvent.
What _I_ would do is have the following programs:
rebel
shield adjust front, rear, etc (just like it is now)
overcharge capacitor - capacitor recharges and holds more energybut guns do less damage by percentage.
neutral
wep cap to shield shunt (take from cap add to shields, less amount, faster refresh)
shield to wep cap shunt(take from shields add to cap same as above but reverse)
imperial
over charge engine - drop shield maximum by a percentage
over charge weapon - drop capacitor maximum by a percentage (more dps, but less sustained dmg)