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Thread: Space Sector Layout Idea

padren
Sun Mar 20, 2005 4:14 pm
#1

Okay, this is a bit of a shift from the current setup of JLS:

Right now, we have the main planets and their sectors of space, plus kessel, deep space, and soon Kashyyyk. These can be jumped to anywhere from anywhere, and really have no spatial sense to them at all. What I suggest, that I think would work really well to improve JLS is this:

1) We already have the hyperspace map, that shows where each system is in relation to eath other. Why not have a fringe of several sectors, around the outside and in the empty pockets, that are more mineral rich (when space mining comes out) but always pvp enabled? These would be areas beyond the control of any government or rebel force, and going there would always be dangerous. These would be rather desolate sectors, hence they are largely abandoned, but it wouldn't take a ton of content production to add them. I know I don't want to be space mining some roid, turn around, wave at the giant planet in the background of Naboo, and turn back to my mining. I don't want to feel like I am playing in a sandbox behind my mommy's house. I want to go into the farthest darkest coldest reaches of space, keep an eye out for anything that moves that is hotter than liquid methane, and find some good roids to make my fortune on, or pirates with full bellies who are hunting people like me.

2) Another way to add 'distance' is to add these as stacked hyperspace jumps. You can use the hyperdrive to pop around from endor to lok in no time, but make it so if you are in one 'beyond the rim' sector you can h to an adjacent one or the closest civilized one.





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
XercutusMeridian
Sun Mar 20, 2005 7:52 pm
#2

I'm liking idea 1 a whole lot! This and enterable spaceports would add so much more to the longevity of space sectors. I'm tired of people simply using their ships to 'Travel' around simply for the ground game.



----------------------------------------------
May You Be Forever Vigilant!

Xercutus Meridian
Talusian Trade Federation - Resource Acquisition
Dohrian, Talus, Gorath
Pilot of the Slipstream
contact: [email protected]
ComCypher
Tue Mar 22, 2005 8:09 am
#3






padren wrote:
Okay, this is a bit of a shift from the current setup of JLS:

Right now, we have the main planets and their sectors of space, plus kessel, deep space, and soon Kashyyyk. These can be jumped to anywhere from anywhere, and really have no spatial sense to them at all. What I suggest, that I think would work really well to improve JLS is this:

1) We already have the hyperspace map, that shows where each system is in relation to eath other. Why not have a fringe of several sectors, around the outside and in the empty pockets, that are more mineral rich (when space mining comes out) but always pvp enabled? These would be areas beyond the control of any government or rebel force, and going there would always be dangerous. These would be rather desolate sectors, hence they are largely abandoned, but it wouldn't take a ton of content production to add them. I know I don't want to be space mining some roid, turn around, wave at the giant planet in the background of Naboo, and turn back to my mining. I don't want to feel like I am playing in a sandbox behind my mommy's house. I want to go into the farthest darkest coldest reaches of space, keep an eye out for anything that moves that is hotter than liquid methane, and find some good roids to make my fortune on, or pirates with full bellies who are hunting people like me.

2) Another way to add 'distance' is to add these as stacked hyperspace jumps. You can use the hyperdrive to pop around from endor to lok in no time, but make it so if you are in one 'beyond the rim' sector you can h to an adjacent one or the closest civilized one.





I agree completely, JTL currently has no spatial sense...you put it best yourself "I don't want to feel like I am playing in a sandbox behind my mommy's house" lol, because that's exactly what I feel whenever I go into space. All of the sectors are the same as far as I'm concerned with the exception that they all have different backdrops.







0100011100111111001000111110000110111000111001111100010
0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


MasterUxi
Tue Mar 22, 2005 1:25 pm
#4

The only downside I see... is that it will spread out the population in space even thinner.

But it's an excellent idea, otherwise.

Hopefully RotW will bring more people to space.



-----------------------------------------------
Uxi
Jedi Master

"No matter where you go, there you are."
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