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Thread: problems and suggestions for jtl
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Zeon_Zaku
Sun Mar 20, 2005 2:43 pm
#1
KraytFlee-er wrote:
1. (problem) The hyperspace routes are screwed up. if youre trying to escape a battle and you hyperspace to a different planet, u end up 12000 m. away from the space station and it takes forever to get there because your ship is damaged.
Not all of them are screwed up, but a great many of them are. The Devs really need to go back and fix that.
2. (idea) instead of using those boring old space stations, you could fly into the planets atmosphere and fly over the ground! this sounds like it would be a very fun idea
Eh, I'm fine with using the space stations to land. Planets I fear would cause too much lag.
3. (idea) im sure we would all love to board and hang out on space stations
I'd like this as well. I'd love to dock with a space station, get out, make repairs, mingle, get missions, ect.
4. (problem) you should be able to own the more than the max amount of ships (2) (im not sure if this is the max but im almost positive it is
The ship limit is three, but it needs to be raised up to four or five. Especially with the coming expansion. I started a discussion about the exact same thing here on the Pilot forum.
just post
Planke
Sun Mar 20, 2005 3:45 pm
#2
The ship cap is 3.
I think you should be able to pick your own jump locations(more or less). I agree with the space station ideas.
I have some additions, but I've written them on the notepad in-game and can't remember them.
I think you should be able to pick your own jump locations(more or less). I agree with the space station ideas.
I have some additions, but I've written them on the notepad in-game and can't remember them.
KraytFlee-er
Mon Mar 21, 2005 1:46 am
#3
1. (problem) The hyperspace routes are screwed up. if youre trying to escape a battle and you hyperspace to a different planet, u end up 12000 m. away from the space station and it takes forever to get there because your ship is damaged.
2. (idea) instead of using those boring old space stations, you could fly into the planets atmosphere and fly over the ground! this sounds like it would be a very fun idea
3. (idea) im sure we would all love to board and hang out on space stations
4. (problem) you should be able to own the more than the max amount of ships (2) (im not sure if this is the max but im almost positive it is
just
_________
Mon Mar 21, 2005 11:42 am
#5
answers:
1. /agree
2. Nope... would cause to much lag
3. W00T!
4. YES! and the YT-1300 should NOT be counted against them.
and this is my own ideas
1. having "faction controlled space sectors" like the facton controls that controls the planet on ground would control the space sectors too (for the moons: dathormir: none lok: privateers Yavin IV: Rebels Endor: Imperial (HAIL THE EMPIRE)
2. Having big ships patrol those sectors together with smaller fighters (like Star destroyers for imps and Mon cal cruisers for rebs and... well.. err.. whatever the neutrals bigga ship is)
3. In hyperspace waypoint description. Put distance to space station in the description
1. /agree
2. Nope... would cause to much lag
3. W00T!
4. YES! and the YT-1300 should NOT be counted against them.
and this is my own ideas
1. having "faction controlled space sectors" like the facton controls that controls the planet on ground would control the space sectors too (for the moons: dathormir: none lok: privateers Yavin IV: Rebels Endor: Imperial (HAIL THE EMPIRE)
2. Having big ships patrol those sectors together with smaller fighters (like Star destroyers for imps and Mon cal cruisers for rebs and... well.. err.. whatever the neutrals bigga ship is)
3. In hyperspace waypoint description. Put distance to space station in the description
Washell
Tue Mar 22, 2005 3:50 am
#6
1) There's a small scroll bar in the bottom of the hyperspace window, select a point, scroll down and you'll see the distances to nearest space station. Every station 'cept Dathomir has a point between 3000 to 5000m.
2) Dev wish to do this too, but hardware isn't upto it now
3) Love that, station interior has already been made (tutorial) will probably be implemented somewhere down the road.
4) 5 ships would be a better limit. I'd settle for 3 and the vet reward not counting.
MasterUxi
Tue Mar 22, 2005 1:30 pm
#7
1) They should just add a "proximity" stat to each of the existing hyperspace points. Easy ones are close, Dangerous ones are far, etc.
2) Good idea, but easier said that done. Lag issues and the fact that there's no vehicle flying or combat yet.
3) Yup, but not too many or you'll be the only guy on the station.
4) I don't have a problem with the limit. I just don't think the vet reward should count towards it.
2) Good idea, but easier said that done. Lag issues and the fact that there's no vehicle flying or combat yet.
3) Yup, but not too many or you'll be the only guy on the station.
4) I don't have a problem with the limit. I just don't think the vet reward should count towards it.
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