Jump To Lightspeed Archive
Thread: You would think the DEVs would have learned the first time.
Page 1 of 1
PetaByte32
Wed Oct 27, 2004 9:36 am
#1
Anyone else having problems registering JTL? I kept getting thrown to a "Server is busy" page. It took me an hour to actually register the product. YAY SOE!
The same exact thing happened when SWG was first released. You put out a game and under estimate the players. So of course as always your not prepared for the load. So what did you think? JTL would be any different? Were you people born stupid or does passing through the doors of SOE automatically suck outyour logical thinking and future planning skills? Obviously a high school diploma was not a requirement for you guys to get a job. Lastly I think the during the interviews anyone with higher learning skills are turned away. "What's that Mr. Phillips? You actually learn from your mistakes? Sorry we cant use you. We prefer idiots that will blindly make the same mistakes again and again."
Note to DEVs: Next expansion? GET BETTER SERVERS FOR REGISTERING!!!!!! Or get extra rodent food the hamster powering the one you got now.
Yes I am pissed. An hour to do something that on any decently run game would take me 2 minutes tops. This game looks like it was made in the Philippines.
Tyranus
TookyG
Wed Oct 27, 2004 9:38 am
#4
Mine registered fine. However, Gamestop didn't send a flash speeder disc! Grrrrr!
Leana_Txorana
Wed Oct 27, 2004 9:41 am
#5
The problem is not the servers. The problem is everyone logging at the same time. Logging during normal play is more distributed. The logging servers can handle normal load. To have servers that can always handle peak loging would require more money for hardeware(one time cost) but the big cost would be the expanded bandwidth needed to support only those few times that everyone is logging on. If paying a higher monthy cost so you can log in within two minutes on those 5-7 days a year is acceptable, then more power to you.
There is enough hardware and bandwidth for most days and additional cost will not make the other 360 days any better just those 5 days for big releases
Duvie
Wed Oct 27, 2004 9:47 am
#7
Leana_Txorana wrote:
The problem is not the servers. The problem is everyone logging at the same time. Logging during normal play is more distributed. The logging servers can handle normal load. To have servers that can always handle peak loging would require more money for hardeware(one time cost) but the big cost would be the expanded bandwidth needed to support only those few times that everyone is logging on. If paying a higher monthy cost so you can log in within two minutes on those 5-7 days a year is acceptable, then more power to you.
There is enough hardware and bandwidth for most days and additional cost will not make the other 360 days any better just those 5 days for big releases
They could have easily put up mirror sites to take care of stuff like this. It cost all of 50$ a month for a rented 100Mbit box anymore. All they needed to do was rent 2 or 3 of those for 1 month while everyone is doing a mad rush to get it setup. 150$ spent is alot less than what they have to pay CSR reps and such to sit there and answer everyones complaints on not being able to register the game.
Cry4Dawn
Wed Oct 27, 2004 9:58 am
#8
How the hell could reg servers be busy.. We have all downloaded the patches.. Doesnt it just take 2 secs to process the reg code and BOOM its done.. How lame is that
Page 1 of 1