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Thread: Space Combat is SCREWED. Targets jump erractically. Player warps frequently. HELP

Hawke_Ultima
Sat May 07, 2005 2:24 am
#1

As the subject goes ....


Since CU/ROTW, I have been experiencing weird peformance with Space Combat.


My ship engine keep cutting in and out each time I warp.


And the worst thing is that enemy targets warp abt erractically making it near impossible to target and complete missions.


Is this a known issue?


Any information will be most appreciated.


Thanks.



Colonel Hawke Ultima
Master Smuggler, Master Bounty Hunter
Rebel Alliance
Vega2285
Sat May 07, 2005 2:52 am
#2


I have been getting this problem for a while too. I just doa full scan each time before I get in-game, however lately this isn't working so does anyone know what to do?

Message Edited by Vega2285 on 05-07-2005 02:53 AM

chibo
Wed May 11, 2005 6:22 am
#3

i myself have also experienced this problem ,however it only seems to occure in the evening ,presumably when the server is buisiest ,also i get it alot in kash space ,i think its just lag ,especially since the new content is driving alot more players into space to complete missions ,but i have to say it is a complete nightmare ,when everythings skitting around the screen and u suddenly get killed without ever knowing what hit u ,or the fact it took 20 mins to actually land at kash yesterday...
Attacca
Wed May 11, 2005 6:25 am
#4

I think, as other have noted, that it's also a side effect of the asteroid bits. If you play after a server reset, life is great and the targets behave normally. By evening, they're erratic.


I went to deepspace yesterday and was flying near the rebel station when it start shooting at Imperial ships. Pretty soon the zone became laggy, and ships there started doing the bumblebee act as well.


This definately needs to be addressed soon, it basically makes sectors of space unplayable.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Montorok
Wed May 11, 2005 10:54 am
#5

I've had the same thing happen. I'd be targeting a ship and it would be flying smoothly. But once I get directly behind or close to it and start to attack, the ship would "bumblebee" and shake making it very difficult to hit. It's like the ships are having their own seizures.



--------------------
- I can't take much more of this.... can you?
Erryc
Wed May 11, 2005 10:57 am
#6

There's a link in the FAQ concerning ways to fix the 'drunken bumblebee' effect. I'd recommend checking it out.



you can also do a forum search on drunken bumblebee.



Cheers.





***Eyini Resresit***

Master Smuggler

The Black Widows

An Underworld Player Association

Sunrunner

Save your local smugglers, kill a jedi.
RasalTheWise
Thu May 12, 2005 12:31 am
#7

Very rarely, I'll get the drunken bumblebee effect. Rare enough that it's not a big deal. I experienced the problem where enemy ships were bumblebeeing on me and were really, really hard to hit. But that was only on one of the missions on the mining quest, and I took it as more of a challenge. Beyond that, space combat has been great, no problems.




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AsarAlubat
Wed May 18, 2005 9:29 am
#8






Erryc wrote:

There's a link in the FAQ concerning ways to fix the 'drunken bumblebee' effect. I'd recommend checking it out.



you can also do a forum search on drunken bumblebee.



Cheers.








If your referring to the stickied FAQ in this JTL forum your incorrect, there is no reference to this problem what so ever listed...


But thanks for nothing at all.






_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
TomoRainer
Wed May 18, 2005 10:43 am
#9

This is one of our top issues and I'm trying to get a fix for it as soon as possible. The prime culprit seems to be asteroid overpopulation, but I've made a number of suggestions for how to cut back on both client- and server-side lag.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Racklorn
Wed May 18, 2005 10:54 am
#10






Hawke_Ultima wrote:

As the subject goes ....


Since CU/ROTW, I have been experiencing weird peformance with Space Combat.


My ship engine keep cutting in and out each time I warp.


And the worst thing is that enemy targets warp abt erractically making it near impossible to target and complete missions.


Is this a known issue?


Any information will be most appreciated.


Thanks.





I had the exact same problem. My solution, believe it or not, was to physically disconnect my joystick from the computer. After doing that, the space combat was smooth. No idea why. So I'm forced to use a mouse. Of course, now the combat is too easy
jxjcksn2
Thu May 19, 2005 9:42 am
#11

Yup... here's another thread in the TECH forum.... hope this helps you, sometimes it works by the looks of it !



http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=230126



Elvar


Nyyxx
Thu May 19, 2005 9:48 am
#12

working pretty good for me.


Space is too cluttered though. No need for so many purdy lights and floating rocks everywhere.



-Nyyx-
Vox Noctis
s Storm Squadron Aces
Lil Shop of Vox, Krath, Naboo
loot,weapons,food,smuggler supplies
Armor
Tom_Striker
Thu May 19, 2005 1:40 pm
#13


My friend this is a very common bug that plagued me for a while before I came to a pretty simple conclusion. Though the fighters may just erratically when your after them, when you joust head on you can indeed score hits on a "jumpy" target. That right, get agro and then boost out to 800+, turn back and do a head on with your jumpy target. They will fly right into your fire and will pull off. Now ive actually had jumpy targets revert to normal aft5er a single pass, but in the case that they remain jumpy just repeat jousting til the target is disabled.



-Tryqus




| Athlon xp 2500+ @ 3200+ {400mhz} | Volcano 10+ | Shuttle AN35N 400 Ultra | Kreton Pc3200 400mhz 512mb | Albatron 6800 nu 365/800 {12p6v} | Western Digital 80gb 2mb cache 7200rpm |

Ryyan Tryqus | Pistoler/Combat Medic | Rebel Pilot 3/4/3/3
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