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Thread: Neutral Master Ship Krayt T22 issues

Vipersting
Mon Jan 31, 2005 5:24 am
#1


Hey all,


Does anyone else have an issue with the krayt 22s weapon loadout.


When switching weapons, trying a new loot item etc.., and launching into space I cannot guarantee how the

weapons will behave.


There are 4 hardpoints in the ship, one of which being the turret, and the others normal firing.


However when using various configurations of guns (not using the turret one as thats a waste of space)

they never fire from the same hard point locale on the ship.


Example..

hp1, hp2, hp3 as the hardpoints

hp1 should fire from above the cockpit

hp2 should fire from below the cockpit

hp3 should fire from the wings


gA, gB, gC as the guns.


hp1 - gA

hp2 - gB

hp3 - gC


gA fires from above cockpit and the wings

gB fires from above cockpit

gC fires from wings


say i remove gC in hp3


then get

gA firing from above cockpit

gB firing form above cockpit


Then tried switching gA with gB


then get both gA and gB firing form below the cockpit


then added gC back into hp3


then had a really useful (sarcasm on)loadout where all guns fired from wingtips,


What i want is a ship where i can set theguns to fire from the correct hardpoint when installing them

without having to land and takeoff multiple times to find a setup that works.


Anyone else notice this issue ??
















Adderstingrr - Jedi
Viperstinger - Spy - Colonel
Adderstinger - Commando
Adder Stinge - Spy - General
Vipersting - Crafter
SOE. "Our software is idiot proof... if you bought it that's proof you are an idiot"

Secured
Mon Jan 31, 2005 5:57 am
#2

All my guns are same color, sound, and damage range. I did notice it before when switching out a very high mass gun though.



dazed | "Star Wars Galaxie-Strike Source."
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psikobunny
Mon Jan 31, 2005 6:18 am
#3


This is a known issue that has to do with certain looted guns not displaying properly on the Kimogila/Krayt chassis. Looted guns often have custom graphics, and certain ones were not included on the Kimo/Krayt. A non visible gun will work, it simply does not display as an individual weapon. The invisible gun fires out of any working hardpoint, and incidentally, adds its damage to the output of the gun there. It's currently a minor exploit to load an invisible gun on the wing slot, and have it fire through the Top/Bottom slots eliminating weapon convergence issues. One time I was testing guns, and happened to load 3 invisible ones into a Kimogila at once. In this case the gun fires as a giant Uni Beam emanating from the center of the ship moving forward.


PS if you look closely at the garphic display of your ship as you load weapons, you will see if they appear/disappear. This eliminates the need to takeoff/land.

Message Edited by psikobunny on 01-31-2005 08:20 AM



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Vipersting
Mon Jan 31, 2005 6:22 am
#4

thanks psikobunny,


have to experiment with this to find a layout i like,


the wing weaps are useless as they can't hit anything.


so i'll try to find a loadout that uses the top and bottom harpoints





Adderstingrr - Jedi
Viperstinger - Spy - Colonel
Adderstinger - Commando
Adder Stinge - Spy - General
Vipersting - Crafter
SOE. "Our software is idiot proof... if you bought it that's proof you are an idiot"

Efoa_Galendil
Mon Jan 31, 2005 6:30 am
#5

I have an issue with my krayt, i thought it best to post here that start a new thread, ive taken 2 seperate people up in my krayt at the weekend, and neither of them have been able to use my turret gun, i have an elite anihilator, in space 1 which i think is the turret.
Vipersting
Mon Jan 31, 2005 6:33 am
#6


if i remember correctly the turret gun is the second weapon downin the config screen..

Message Edited by Vipersting on 01-31-2005 05:33 AM





Adderstingrr - Jedi
Viperstinger - Spy - Colonel
Adderstinger - Commando
Adder Stinge - Spy - General
Vipersting - Crafter
SOE. "Our software is idiot proof... if you bought it that's proof you are an idiot"

Knightcrest
Mon Jan 31, 2005 11:48 am
#7






Vipersting wrote:


if i remember correctly the turret gun is the second weapon downin the config screen..

Message Edited by Vipersting on 01-31-2005 05:33 AM





You are correct. The turret hardpoint is the 2nd and is dorsal mounted. For a Krayt gun hardpoints 1,3, and 4 are pilot controlled with hardpoint 2 being the MP turret.



Colonel Valdan Nightwind
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