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Thread: Changes to make Multi-Passneger ships more... useful
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Balzan
Fri Feb 25, 2005 8:55 am
#1
As it is at the moment multi-passenger ships are useless. They have only 2 guns that can be out damaged if you know where to shop, and to quote the hitch hikers guide to the galaxy "steers like a cow."
There is no reason that people would want to have a multi-passenger ship other than the coolness factor. How do we repair this? Simple we now make it so Master Shipwrights can craft extremely powerful equipment (more powerful than loot in most cases) but the draw back is it is extremely heavy. So smaller ships could bairly be able to fit it in. Shipwrights don't make enough off their profession they need something more to it so they can balance out the looting and the crafting factors of the game, especially as seeing that the idea behind SWG is that it's a player controlled economy.
Multi-passenger ships need a forward firing gun that does 1/2 the dmg it says it does so the pilot can use it. so when they come into contact with some easy "prey" they can kill it without having to worry about running to the turrets. Not only that but no sane pilot would not have a forward firing laser, so they can fire obstacles in their way out of their way. (Look at Empire Strikes Back there is a shot in the asteroid field where we see an asteroid blast into little pieces as the Millenium Faclon shoots it and it then rains through the Millenium Faclon. Not saying that the YT-1300 is the millenium Faclon, but saying if a normal smuggler can set it up why can't we do it?).
People in Ops should now be able to pilot the ship when the pilots seat is empty, but of course there is less YPR and speed behind it. What I'm really talking about is expansion of roles in these ships as it is a player who sits in the OPs seat just hits some overloads then sits back and does nothing, maybe they double as the engineer on board, but is that really enough for a player? The Players need something more and I see that OPs should have the ability to fly the ship just not as well as the pilot can.
There is another thing. The way the game is space is unfortunately unecessary and thus people don't need to group up and go through space. If we made space more necessary... Check out this other post of mine in that I discussed the reasons why auto travel should be removed.
These changes would make SWG more fun for everyone, even those that'd be annoyed with the changes to the shuttling system.
There is no reason that people would want to have a multi-passenger ship other than the coolness factor. How do we repair this? Simple we now make it so Master Shipwrights can craft extremely powerful equipment (more powerful than loot in most cases) but the draw back is it is extremely heavy. So smaller ships could bairly be able to fit it in. Shipwrights don't make enough off their profession they need something more to it so they can balance out the looting and the crafting factors of the game, especially as seeing that the idea behind SWG is that it's a player controlled economy.
Multi-passenger ships need a forward firing gun that does 1/2 the dmg it says it does so the pilot can use it. so when they come into contact with some easy "prey" they can kill it without having to worry about running to the turrets. Not only that but no sane pilot would not have a forward firing laser, so they can fire obstacles in their way out of their way. (Look at Empire Strikes Back there is a shot in the asteroid field where we see an asteroid blast into little pieces as the Millenium Faclon shoots it and it then rains through the Millenium Faclon. Not saying that the YT-1300 is the millenium Faclon, but saying if a normal smuggler can set it up why can't we do it?).
People in Ops should now be able to pilot the ship when the pilots seat is empty, but of course there is less YPR and speed behind it. What I'm really talking about is expansion of roles in these ships as it is a player who sits in the OPs seat just hits some overloads then sits back and does nothing, maybe they double as the engineer on board, but is that really enough for a player? The Players need something more and I see that OPs should have the ability to fly the ship just not as well as the pilot can.
There is another thing. The way the game is space is unfortunately unecessary and thus people don't need to group up and go through space. If we made space more necessary... Check out this other post of mine in that I discussed the reasons why auto travel should be removed.
These changes would make SWG more fun for everyone, even those that'd be annoyed with the changes to the shuttling system.
AmadisStone
Tue Mar 01, 2005 6:21 pm
#2
My thoughts exactly!
Addition: They have 5mil mass! Why can't we utilize this? It would certainly give Shipwrights the opportunity to make more money! I'd like to be able to have a weapons capacitor for each turret. Shields that aren't only slightly more powerful than my Xwings...at least up to 3000 points...and in PvP you'll still get spaced easily enough...but you should be able to duke it out with gunship a little. It'll be like Capitol ship fighting on a smaller scale. And not to mention a Reactor to cover all this. 100's of thousands more credits will come to a Shipwright for this.
Also, on Lowca server at least, its very difficult to come by a full crew...(which i consider to be myself and two gunners). Only on rare occasions does everyone want to hop onboard. I've asked random people too. Can we hire Faction personnel to man the turrets? Basically your paying for auto-turrets. I'm not particularly hoping for this...I'd prefer finding people...just a thought.
Also...the Bwing is terrible. I've heard some people get used to it...but I went through a lot to earn my masters and feel disappointed with it. If the lvl's were raised on ship components for MP ships, could we have the master heavy fighters carry all current master components? Keep the speed and maneuverability the same...makes sense...but I want to fire 4 master level guns, with the capacitor (lvl 3 overcharge of course) tohavethenecessaryenergy and regen., and the shields and armor. It'll still be difficult to dogfight in... as it should be...but SO much more fun to tear up the gunships like a bomber should! Not to mention attacking the SD in Deep Space. Maybe raise the mass cap. to 500,000? Keeping in mind that the new Extreme components made for MP ships (or future guild ships) would go beyond this...
DoktorPulp
Wed Mar 02, 2005 6:49 am
#5
The OP should be some kind of Coordinator.
He should have access to some kind of strategic view...zoomed out far. He should be able to asign targets or even subcomponents to the crew...or even better all the people inside the group.
that would make the Multipersonships and especially the OP an extremly usefull and strategic position, to keep track of a heating battle.
He should have access to some kind of strategic view...zoomed out far. He should be able to asign targets or even subcomponents to the crew...or even better all the people inside the group.
that would make the Multipersonships and especially the OP an extremly usefull and strategic position, to keep track of a heating battle.
MasterArtisanPell
Wed Mar 02, 2005 7:56 am
#6
Like he ^^^ said I think that OOP should get some kind of increased view. But I think that instead of a better view they would have a full screen radar that provides more infomation then the one at the bottem of the screen.
Zeon_Zaku
Thu Mar 03, 2005 12:36 pm
#7
A third weapon slot for a forward-firing gun would be awsome. But I don't think the damage should be decreased. I mean, what's the big deal about having a forward-firing gun? There's no need to cut down its damage. This alone would make MP ships much more useful.
Also, though this wont make them more useful but it would make them look better, the size needs to be increased. Not the interior, I'm talking about the ship exterior itself. The YT-1300 is about as big as an X-Wing right now... not at all big enough to walk around in. The ships need to be stretched two or three times bigger then they are now. Probably wouldn't be too hard... just stretch the ships.
Cartman86
Fri Mar 04, 2005 9:11 pm
#8
Add some smaller planet zones that are only accessable (and have rare recources etc) by player transport (or maybe a very expensive shuttle) which would then cause them to be usefull. Almost like the movies.
Malcolm_CaKre
Fri Mar 04, 2005 10:37 pm
#9
Agree with adding functionality to MP ships.
Disagree with removing travel. (count the number of times Lucas changed scenes with just a cut or a screen wipe.)
mal
Daeges
Mon Mar 07, 2005 5:24 pm
#10
Three words: auto-compensating gun mount. Ship moves, but gun stays on target where the gunner has pointed (to the degree the full range can allow - can't shoot through ship obviously). If the pilot could fly at the same time the gunners are firing, this makes the ship more effective.
Dual shields
More top end speed - sure these boats should accelerate, turn, decerate more slowly, but they should be able to outrun fighters over long distances. Maybe make the boosters last many-fold longer
Twin or even quad turrets - put in 8 slots, 4 on top gun, 4 on bottom. Maybe they gunners could only fire two of four at once, but they could put shield heavy vs hull heavy gun groups and make their shooting more effective.
Turret mounted ordiance - fire Mark IV proton missiles / Mark II spacebombbackwards, up, etc...
Multi-player ship only specials - if you're going to spend the extra head count to put someone in the co-pilot seat, then they should be able to do some funky stuff. How about cloaking? Short the hyperdrive to the boosters?
Make them necessary to dock with capital ships or do special missions where a boarding crew is needed (a real crew you have to bring along).
There is so much untapped potential with these ships.
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