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Thread: Collision issues and server latency. Why collision damage isn't a viable option.
I can appreciate your stance with those who are pre-disposed to show their ignorance, or lack of maturity, but I have always had a policy of allowing folks to do just that.........give 'em enough rope and all.....heh
hope to see you in game soon matey.....
Lafitte Galvez
Captain, United Pirates of Kettemoor
unitedpirates.org
Rorenikibi wrote:
I've run two characters at the same time and had one follow the other. From the lead character's perspective, the following character was 30 meters away. From the following player's perspective, the leader was only10 meters away. Who's right?
You're right about this and it isn't always a computer issue. My friend and I have been talking on the phone while playing and seen the same distance discrepency issues. And we both have AMD 2500+ computerswith cable modems.
I've often wondered how this is going to affect the "twitch" aspect of the game.
LafitteGalvez wrote:
I can appreciate your stance with those who are pre-disposed to show their ignorance, or lack of maturity, but I have always had a policy of allowing folks to do just that.........give 'em enough rope and all.....heh
hope to see you in game soon matey.....
Lafitte Galvez
Captain, United Pirates of Kettemoor
unitedpirates.org
heh, in my experience, you give these kiddies enough rope, and they'll tie cat's cradles while they flame you for your mercy...
Net collison code for flight sims exist. They have existed for a long time. To my knowledge, started with Air Warrior when it was served on Geni and you paid per hour. Might I suggest looking at the current collison code for WWIIOnline. It not only detects collison, but assigns fault. Those at fault.. their plane goes up in flame. Those not, get a big buffet that could cause a nasty spin.
Check it out. It exists and has been technologically proven to work well. Now the discussion is, can SOE developers find a way to mimic it (or purchase it). Is it worth the effort?
Damn Roren.....did we not get our daily allotment of hookers and booze?...hehehe, you are getting gun-shy in your old age my friend, let them flame first, THEN hit them....hehehe
As for collisions, I agree with you that collisions should not cause any damage due to the reasons you specify (latency et.al), plus the griefing possibilities. collisions SHOULD be in game however (just play it like the shielding of your craft absorbs the damage or something to that effect)
Lafitte Galvez
Captain, United Pirates of Kettemoor
unitedpirates.org
Nah, far from gunshy, just tired of the same childish arguements.
I'd be all for a temporary loss of control, a la Vader after his wingmen are nailed in Ep IV.
I can appreciate your stance with those who are pre-disposed to show their ignorance, or lack of maturity, but I have always had a policy of allowing folks to do just that.........give 'em enough rope and all.....heh
hope to see you in game soon matey.....
Lafitte Galvez
Captain, United Pirates of Kettemoor
unitedpirates.org