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Thread: What would you like to see in a future expansion?
Bisola
- More planets.
- More vehicles (and not ones you have to do missions for, just schematics that are added to Master Artisan).
- More species.
- Pod racing.
- A better feel of the terror of the Empire (stronger Stormtroopers, more scannings, hostage-taking, capturing PCs for interigation, ect.)
- Expanding the current planets-- making them bigger and betters.
- A new engine for the game to help decrease some of the lag.
- Scars and tatoos that IDs can add to your character.
- Planets for each race (Kashyyyk, Ryloth, Rodia {I know I miss-spelled that}, Mon Calamari and the planet Bothans come from... not sure of what it's called).
- Faction enhancements so it's more fun to be a Rebel or Imperial and actually make you feel that you are a Rebel or Imperial.
- Ground craft like air speeders and player-driven AT-ST and AT-PT.
- More instanced dungeons.
- Dungeons for lower-level characters that aren't uber-strong.
- New house decorations, such as customizable furniture, flooring and wallpaper.
- Museum buildings people could place in their player city and wouldn't need a special skill to place.
- Enhanced and new weapons (I'm tired of the only good weapon a Commando has is the flamethrower).
- More factions (Hutt, Mercenary, maybe Black Sun).
- New themeparks (Cloud City, Echo Base, ect.).
- New clothes (capes, new cloaks, new backpacks, faction armor that actually looks like a faction).
- More story content (like story arcs and the like-- something so every day you log onto SWG isn't the same as the day before).
- Bounties placed on "bad" Smugglers that Bounty Hunters could claim-- if they can manage to kill the Smuggler. (Call me crazy, but I think it would be loads of fun!)
Message Edited by Zeon_Zaku on 06-10-2004 10:56 AM
LordVader27 wrote:
Well, I guess it would work to have to need a special TEF but that TEF would last a long time. Therefore, the person could amass the needed credits than hire a BH.
No, no that's not what I meant.Not a TEF, buta conscious and willingdecision by the player to make their avatar available to be the targets of BH missions.
Just make it a little check mark box on your character options screen or something.
TulasiKid wrote:
1. Player-controlled capital ships and NPC capital ships and space stations where players can dock and trade, train and visit
2. Player-owned space stations
3. Asteroid bases
4. Asteroid mining
13. A more sophisticated galaxy trade board system (not necessarilya game issue, i guess) that organizes goods and services by type so you can find what your looking for with a simple search instead of hunting through posts.
14. A system of contracts that allows you to loan and borrow money or to contract for goods and services. The threat of a bounty could enforce the contract, but I think having a way to post the contract publicly would be effective, too.
Strong agreement on all these -- I understand that the initial release of JtL needs to focus on combat, but I hope we'll eventually see a much deeper game (using space) for the crafter/merchant player type. These suggestions (and Gamble's) are a great step in the right direction.
Incidentally, if you like the idea of player contracts, I've developed a fairly detailed proposal describing how to accomplish this -- including player bounties. The "short" version (heh-heh) is message number 15183in the Core Systems forum, titled"Player Contracts (The Short Version)." (And if you're feeling reallymasochistic, you can check out the full proposal in message 4421 in the Core Systems forum.)
--Flatfingers
TulasiKid wrote:
1. Player-controlled capital ships and NPC capital ships and space stations where players can dock and trade, train and visit.
2. Player-owned space stations.
3. Asteroid bases.
4. Asteroid mining
5. Bespin/Cloud City. And thus, Tibanna gas mining.
6. Player bounties.
7. Lots of new factional and non-factional spacecraft of all sizes.
8. A way to liven up player cities and second-tier NPC cities.
9. Pilots' lounges on capital ships and space stations for aces and other elite pilots. Maybe also lounges for captains and other high-ranking fleet commanders.
10. More kinds of speeders.
11. Atmospheric flight and combat.
12. An all-GCW planet where only factional players could go. Once there, they are overt and can jump right in to GCW action. (Flame away).
13. A more sophisticated galaxy trade board system (not necessarilya game issue, i guess) that organizes goods and services by type so you can find what your looking for with a simple search instead of hunting through posts.
14. A system of contracts that allows you to loan and borrow money or to contract for goods and services. The threat of a bounty could enforce the contract, but I think having a way to post the contract publicly would be effective, too.
15. Weather effects that mean something. Mon Cals getting slightly lowered HAM in the sun but slightly increased HAM in the rain, for example. Wookies surviving cold better than others, etc.
Tulasi Kid
All of these are really cool ideas. I like the weather effects one the most though.
Zeon_Zaku wrote:
Ina future expansion (or publish{es}) I'd like to see...
- More planets.
- More vehicles (and not ones you have to do missions for, just schematics that are added to Master Artisan).
- More species.
- Pod racing.
- A better feel of the terror of the Empire (stronger Stormtroopers, more scannings, hostage-taking, capturing PCs for interigation, ect.)
- Expanding the current planets-- making them bigger and betters.
- A new engine for the game to help decrease some of the lag.
- Scars and tatoos that IDs can add to your character.
- Planets for each race (Kashyyyk, Ryloth, Rodia {I know I miss-spelled that}, Mon Calamari and the planet Bothans come from... not sure of what it's called).
- Faction enhancements so it's more fun to be a Rebel or Imperial and actually make you feel that you are a Rebel or Imperial.
- Ground craft like air speeders and player-driven AT-ST and AT-PT.
- More instanced dungeons.
- Dungeons for lower-level characters that aren't uber-strong.
- New house decorations, such as customizable furniture, flooring and wallpaper.
- Museum buildings people could place in their player city and wouldn't need a special skill to place.
- Enhanced and new weapons (I'm tired of the only good weapon a Commando has is the flamethrower).
- More factions (Hutt, Mercenary, maybe Black Sun).
- New themeparks (Cloud City, Echo Base, ect.).
- New clothes (capes, new cloaks, new backpacks, faction armor that actually looks like a faction).
- More story content (like story arcs and the like-- something so every day you log onto SWG isn't the same as the day before).
- Bounties placed on "bad" Smugglers that Bounty Hunters could claim-- if they can manage to kill the Smuggler. (Call me crazy, but I think it would be loads of fun!)
Message Edited by Zeon_Zaku on 06-10-2004 10:56 AM
That's some pretty sweet stuff.
I hope as much as you do that stuff like this is added in.