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Thread: couple of quick questions? (JTL)
Space has a lot of options in that you can either spend a ton of money or almost none at all and do okay. And it pays for itself well enough that you might find yourself able to afford more than you'd think.
Oh, and be warned that master-level ship chassis will cost in the neighborhood of 400-750K, depending on your server. But I'm pretty sure that'll sound like a lot less once you've been piloting a while, it's a pretty lucrative way to spend your time.
Message Edited by Arsani on 04-18-2005 10:05 AM
Bought every ship (Imperial Pilot)including my Deci and Opressor (didn't QUITE loot enough to pay for the KSE) and had plenty left over to buy missles, chaff and other odds and ends as I saw fit.
Arsani wrote:There are also tier four duty missions that pay over 20,000 for each completed escort. Almost enough to buy a part or two fromRainer Shipyards.
lmao Arsani. Just think of it this way.. the better your parts, the faster you can run those missions. Besides, you don't need your kneecaps to pilot a ship.
TomoRainer wrote:
Arsani wrote:
There are also tier four duty missions that pay over 20,000 for each completed escort. Almost enough to buy a part or two fromRainer Shipyards.
lmao Arsani. Just think of it this way.. the better your parts, the faster you can run those missions. Besides, you don't need your kneecaps to pilot a ship.
Message Edited by Arsani on 04-18-2005 02:47 PM
BadChef wrote:
Aside from that, get some spiffy lookin flight clothes so you look cool, cuz that's what counts.
Now you say so! I *knew* I was forgetting something but I just couldn't put my finger on it!
Shona
Bah, can't no one see your clothes in a ship. What you need to do is fly one of the hutt model ships so that you can paint it up. Doesn't matter how fast you can kill another ship, what matters is how good you look doing it.
BadChef wrote:
Aside from that, get some spiffy lookin flight clothes so you look cool, cuz that's what counts.
JTR7101 wrote:
I have been considering purchasing JTL--need someanswers to questions though....(i already read FAQ)
****how much money does one need to fly ?
****do the "space missions" pay for it all? or will i need to start JTL with alot of credits on reserve?
Thanks in advance for your answers.
JTR
You can start with no money down, since your very first ship is given to you by the pilot trainer. But after that you have to buy your own equipment (you get 75,000 credits for starting JTL, so outfitting your first ship is pretty easy to do and you can use the space loot you get too).
Space missions can pay for it all! I am doing the Privateer track and am at 4434 right now and already own the YT-1300, the M22-T "Krayt" and a high-mass KSE Firespray (average price on Ahazi is about 8 Million for that one, just need to reach the master level so I can fly it!). One of the secrets though is to do lots of duty missions (you go thru about 10 waves or so of increasing numbers and get paid for it it as well as the loot, some space sectors are more lucrative than others).
The other secret is to find a Shipwright who will pay you more for the space loot than the chassis dealer. Several shipwrights on Ahazi buy space loot for reverse engineering (can yield both uber ship parts AND Firespray schematic fragments, but it can take hundreds of parts to find even one fragment). Some pay for the level of the part, some for the reverse engineering level (I tend to sell to the ones that pay for the level of the part, many Level 10 parts have a reverse engineering level of 1!). You get paid more and you help to put more Firesprays on the market (hopefully resulting in a lower overall price due to them being less scarce, but I doubt only one pilot could really make a difference, but with everybody contributing...). Check on Corellia for these shipwrights, they are often at the Coronet Starport barking!
Someother tips are: get the most powerful reactor you can afford (both $$$ and ship mass wise), look for high recharge rates on both the shields AND the weapons capacitor, also for low per-shot energy use on weapons (and high low/high damage values and vs ratios), USE your droid/flight computer commands (weapon cap overcharge and cap to shield commands have saved my butt more than once - one increases the energy pool and recharge rate to the weapons cap and the other dumpsthe cap's energyto the shields when needed - recharge rate of 60-80 on the weapon cap as compared to 13 for the shields, you can see where I'm going with this), you canhyperspace within the system your doing the mission in to get out of harm's way without aborting the mission (setup a macro and hotkeys - remember it takes 45 seconds to calculate the hyperspace jump, enough time to knock out your engines and prevent the jump) andremember:missiles missiles missiles!
Good luck!