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Thread: couple of quick questions? (JTL)

JTR7101
Sun Apr 17, 2005 7:23 pm
#1

I have been considering purchasing JTL--need someanswers to questions though....(i already read FAQ)



****how much money does one need to fly ?


****do the "space missions" pay for it all? or will i need to start JTL with alot of credits on reserve?


Thanks in advance for your answers.

JTR
TomoRainer
Sun Apr 17, 2005 8:09 pm
#2

Hmm. It depends on a lot of things, but when you sign up for a faction (including privateer) you'll be given a tier 0 ship filled with level 1 parts, so your initial investment is zero. After that, how much money you need to spend depends a lot on how much you want to spend. The only thing you'll have to buy is chassis--expensive sometimes, but if you fill your ship out with loot parts, you should be making enough cash via missions and selling loot that you'll be able to afford it without trouble.

Space has a lot of options in that you can either spend a ton of money or almost none at all and do okay. And it pays for itself well enough that you might find yourself able to afford more than you'd think.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


JTR7101
Sun Apr 17, 2005 8:29 pm
#3

TomoRainer,


Thanks for your input! It is appreciated!


I was afraid it (space) was gonna be quite costly...glad to hear I can fly and earn some on the loot!


JTR
TomoRainer
Sun Apr 17, 2005 8:39 pm
#4

Well, it CAN be quite costly if you want it to be.. I'm a shipwright, and the prices I have/get to charge are pretty up there. If you don't care about always having the best of the best, though, it's possible to loot your way up the pilot tree. If you're planning on doing this, check your inventory after you complete every mission, your pilot trainer will often have given you a reward part that'll help a lot. Many of them are better than anything that can be looted or crafted, in fact. I recommend checking the guides in the pilot forum for more info on reward parts.

Oh, and be warned that master-level ship chassis will cost in the neighborhood of 400-750K, depending on your server. But I'm pretty sure that'll sound like a lot less once you've been piloting a while, it's a pretty lucrative way to spend your time.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Arsani
Mon Apr 18, 2005 7:03 am
#5



While getting the absolute best parts can sometimes cost insane amounts, you can easily run a good PvE ship off just loot you pick up. Also once you get up to killing tier three ships and higher, selling off extra loot can make nice chunks of change. Fighting until your 'loot box' is full takesbetween an hour and two (depending on where you hunt and how much crud you carry around)and often nets roghly 200-300k. There are also tier four duty missions that pay over 20,000 for each completed escort. Almost enough to buy a part or two fromRainer Shipyards.


Keep with it and before you know it you'll be using your piloting to not only finance your ship, but your ground game as well.

Message Edited by Arsani on 04-18-2005 10:05 AM



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
Modo77
Mon Apr 18, 2005 7:17 am
#6

Don't buy JTL now, get The Wookie addon because you get JTL for free with it



- Takaed Eweffa -
- Jedi - Alliance Ace Pilot
- Siran Eweffa -
Master Chef - Master Artisan - Master Merchant

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JeebusCrisp
Mon Apr 18, 2005 7:30 am
#7

I financed my JTL run from novice to ACE with only what I looted in credits and sold to the chassis dealer.

Bought every ship (Imperial Pilot)including my Deci and Opressor (didn't QUITE loot enough to pay for the KSE) and had plenty left over to buy missles, chaff and other odds and ends as I saw fit.



If a poisonous snake is dropped on top of you from a gyrocopter, don’t freak out and shoot your own driver with your arrow gun, making the vehicle lose control and blow up. Its probably just as scared as you are.
TomoRainer
Mon Apr 18, 2005 11:01 am
#8



Arsani wrote:
There are also tier four duty missions that pay over 20,000 for each completed escort. Almost enough to buy a part or two fromRainer Shipyards.





lmao Arsani. Just think of it this way.. the better your parts, the faster you can run those missions. Besides, you don't need your kneecaps to pilot a ship.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Arsani
Mon Apr 18, 2005 11:46 am
#9






TomoRainer wrote:





Arsani wrote:


There are also tier four duty missions that pay over 20,000 for each completed escort. Almost enough to buy a part or two fromRainer Shipyards.








lmao Arsani. Just think of it this way.. the better your parts, the faster you can run those missions. Besides, you don't need your kneecaps to pilot a ship.



Oh I know it, half the parts on my krayt came off your vendor, and they're worth every penny. But I do too need my kneecaps! There ain't room in the cockpit for a cupholder,gotta hang ontothe beer somehow.

Message Edited by Arsani on 04-18-2005 02:47 PM



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
BadChef
Tue Apr 19, 2005 12:38 am
#10

If you just play for fun like me, then get what you can afford on the venders, and loot the rest. After each run compare parts on your ship to what you loot and upgrade what you can then sell the rest to the chassis dealer, you can make mucho bank on just a few runs. Try to remember though when you get a new ship that you can outfit, look over every aspect of a componant before you buy or replace a part with another. It might look like a sexy shield but you might be over looking one thing about it that could hurt you later. I remember getting alot of fast, high number componants and thinking it was all good, but what I failed to realize was all my rear hitpoints were realy low, so those tier2-4 ships would take me out fast if they got behind me and took out my shields. So be carefull what you spend your cash on.


Aside from that, get some spiffy lookin flight clothes so you look cool, cuz that's what counts.




xfire name: thachef
__________
BadChef: Smuggler
SheenaBrelya
Tue Apr 19, 2005 12:48 am
#11



BadChef wrote:

Aside from that, get some spiffy lookin flight clothes so you look cool, cuz that's what counts.



Now you say so! I *knew* I was forgetting something but I just couldn't put my finger on it!

Shona
Arsani
Tue Apr 19, 2005 12:54 am
#12






BadChef wrote:


Aside from that, get some spiffy lookin flight clothes so you look cool, cuz that's what counts.




Bah, can't no one see your clothes in a ship. What you need to do is fly one of the hutt model ships so that you can paint it up. Doesn't matter how fast you can kill another ship, what matters is how good you look doing it.




N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
StressLess
Tue Apr 19, 2005 5:49 am
#13






JTR7101 wrote:

I have been considering purchasing JTL--need someanswers to questions though....(i already read FAQ)



****how much money does one need to fly ?


****do the "space missions" pay for it all? or will i need to start JTL with alot of credits on reserve?


Thanks in advance for your answers.

JTR







You can start with no money down, since your very first ship is given to you by the pilot trainer. But after that you have to buy your own equipment (you get 75,000 credits for starting JTL, so outfitting your first ship is pretty easy to do and you can use the space loot you get too).


Space missions can pay for it all! I am doing the Privateer track and am at 4434 right now and already own the YT-1300, the M22-T "Krayt" and a high-mass KSE Firespray (average price on Ahazi is about 8 Million for that one, just need to reach the master level so I can fly it!). One of the secrets though is to do lots of duty missions (you go thru about 10 waves or so of increasing numbers and get paid for it it as well as the loot, some space sectors are more lucrative than others).


The other secret is to find a Shipwright who will pay you more for the space loot than the chassis dealer. Several shipwrights on Ahazi buy space loot for reverse engineering (can yield both uber ship parts AND Firespray schematic fragments, but it can take hundreds of parts to find even one fragment). Some pay for the level of the part, some for the reverse engineering level (I tend to sell to the ones that pay for the level of the part, many Level 10 parts have a reverse engineering level of 1!). You get paid more and you help to put more Firesprays on the market (hopefully resulting in a lower overall price due to them being less scarce, but I doubt only one pilot could really make a difference, but with everybody contributing...). Check on Corellia for these shipwrights, they are often at the Coronet Starport barking!


Someother tips are: get the most powerful reactor you can afford (both $$$ and ship mass wise), look for high recharge rates on both the shields AND the weapons capacitor, also for low per-shot energy use on weapons (and high low/high damage values and vs ratios), USE your droid/flight computer commands (weapon cap overcharge and cap to shield commands have saved my butt more than once - one increases the energy pool and recharge rate to the weapons cap and the other dumpsthe cap's energyto the shields when needed - recharge rate of 60-80 on the weapon cap as compared to 13 for the shields, you can see where I'm going with this), you canhyperspace within the system your doing the mission in to get out of harm's way without aborting the mission (setup a macro and hotkeys - remember it takes 45 seconds to calculate the hyperspace jump, enough time to knock out your engines and prevent the jump) andremember:missiles missiles missiles!


Good luck!





-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
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