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Thread: Question About Hyperdrive Capabilities & TIE Structural Integrity
H’lo, hehe!I have two questions here, so thank you very much to everyone who can help ![]()
Basically, my first question involves the lightspeed mechanics of the JTLS game mechanics.To try an example, XWA single-player had multiple areas of a single “playing field,” effectively allowing the player the illusion of jumping from one area of space to another.My question is will players be able to read coordinates from a navicomputer or an Astromech droid, select a set of coordinates, & use their hyperdrive to “microjump” to a particular area of any of the 10 big sectors?Simply, my question is will players be able to explore different parts of a sector via their hyperdrive?
An attachment to that question involves 41B Immobilizer Cruisers, better known as Interdictors or INTs (sry, hehe.Hope I told the first name correctly).My question is that will INTs be available as NPC craft that will generate a “gravity-well bubble” near a certain area of space that will pluck ships out of hyperspace & keep them there until the INT is gone?It’s similar to the principle of INTs at XvT game, where the hyperdrive was rendered useless.Will that feature be at JTLS?
My second main question is a response to what I thought I saw from one of the JTLS game trailers.I may be mistaken (probably am, hehe), but I thought I saw an X-Wing repeatedly firing shots to a TIE fighter.The X-Wing I think was firing linked shots of 4.It fired about 2 to 3 salvos of 4 shots each, with about 2 or 3 of those shots connecting.That means that about 4 to 9 individual beams were hitting the TIE fighter & she was still sturdy enough to shrug those off.My question is have the developers for JTLS upgraded the TIE’s structural integrity, or health?Or was I just seeing things?
Hehe, again, thank you everyone for replying & helping.This expansion should be great
Later!
~Stud
H’lo, hehe!I have two questions here, so thank you very much to everyone who can help ![]()
Basically, my first question involves the lightspeed mechanics of the JTLS game mechanics.To try an example, XWA single-player had multiple areas of a single “playing field,” effectively allowing the player the illusion of jumping from one area of space to another.My question is will players be able to read coordinates from a navicomputer or an Astromech droid, select a set of coordinates, & use their hyperdrive to “microjump” to a particular area of any of the 10 big sectors?Simply, my question is will players be able to explore different parts of a sector via their hyperdrive?
An attachment to that question involves 41B Immobilizer Cruisers, better known as Interdictors or INTs (sry, hehe.Hope I told the first name correctly).My question is that will INTs be available as NPC craft that will generate a “gravity-well bubble” near a certain area of space that will pluck ships out of hyperspace & keep them there until the INT is gone?It’s similar to the principle of INTs at XvT game, where the hyperdrive was rendered useless.Will that feature be at JTLS?
My second main question is a response to what I thought I saw from one of the JTLS game trailers.I may be mistaken (probably am, hehe), but I thought I saw an X-Wing repeatedly firing shots to a TIE fighter.The X-Wing I think was firing linked shots of 4.It fired about 2 to 3 salvos of 4 shots each, with about 2 or 3 of those shots connecting.That means that about 4 to 9 individual beams were hitting the TIE fighter & she was still sturdy enough to shrug those off.My question is have the developers for JTLS upgraded the TIE’s structural integrity, or health?Or was I just seeing things?
Hehe, again, thank you everyone for replying & helping.This expansion should be great
Later!
~Stud