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Thread: Droid program that disables ship persisting between takeoffs.
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Einsteinb
Sat Dec 11, 2004 4:43 am
#1
I apologize if this topic has been brought up before, however I don't recall seeing it recently.
I am lucky to have a reactor that, with overload of course, can support engine overload 4. But unfortunately, its easy to get into a situation where RO3 is off but EO4 is still running. This, as many other imperials can tell you, pretty much kills the ship.
Unfortunately, with no droid interface power there is no chance to undo the EO4. One would think landing would fix the problem. Well, I've tried that oh, say 10 times so far. No luck. I have tried stripping my ship bare and reloading it, no luck. Aparently the correct fix is to load another engine (low powered?),and then takeoff (undo the program?), land again, and load your actual engine.
What the problemseems to be, is the engine seems to keep its horrible efficency stats between landings, and unequipings. I didn't notice such problems with EO3, but maybe that is because it didn't disable any components.
Is it a bug? Is it intended? Are there any easier solutions to this? Is this problem encountered by anyone else?
Graysaber
Sat Dec 11, 2004 5:17 am
#2
Not use if this is a bug or intended. I was told early on not to use EO4 or any other level 4 special because they are overpowered for what can be crafted/looted.
Did you try redeeding the ship as well?
Roach7676
Sat Dec 11, 2004 5:55 am
#3
I bugged this and ticketed it in the past, the response I received was "This is as intended, droid programs are supposed to last even after you land". The fix is to redeed your entire ship and reload it wih your items, it fixes it. Another fix - never use weapons or engine overload 4. They both kill yer ship!
Einsteinb
Sat Dec 11, 2004 8:41 am
#4
I can undo it without redeeding if you read above.
But if droid programs are supposed to persist why is it so easy to lose your reactor overload? Or that if you land your ship without problems and losing power, you take off and the programs aren't running.
Funny how the logic is.
Message Edited by Einsteinb on 12-11-2004 10:41 AM
Trynian1
Sat Dec 11, 2004 10:31 pm
#5
Try repairing your ship at a station, that always works for me. Everytime you engage the engine overdrive you take a little damage on the engitne so you will get asked to repair. After repaired everything returns to its normal operation.
Message Edited by Trynian1 on 12-11-2004 09:32 PM
Einsteinb
Sun Dec 12, 2004 5:33 am
#6
But how the ship gets disabled is that I do repair while forgetting to turn off the overcharge. The reactor one is turned off by repairing, engine overload persists and take all the power out of the ship.
Unless you mean boosters. That sounds interesting, tell me the specifics of how you do this.
Amuro0079
Sun Dec 12, 2004 6:29 am
#7
Engine overload never persist for me. It goes away after repair. Also, weapon overload 4 doesn't kill your ship. If it disables anything, just run the normalize program to reset it.
Einsteinb wrote:
But how the ship gets disabled is that I do repair while forgetting to turn off the overcharge. The reactor one is turned off by repairing, engine overload persists and take all the power out of the ship.
Unless you mean boosters. That sounds interesting, tell me the specifics of how you do this.
Einsteinb
Sun Dec 12, 2004 7:46 am
#8
That's odd, maybe this problem is unique to me or we are talking about different levels of overload.
Message Edited by Einsteinb on 12-12-2004 09:46 AM
KaylBreinhar
Sun Dec 12, 2004 11:49 am
#9
EO4 isn't advisable to use because the damage it causes can't be repaired without decay. EO3 is safe as long as you take no damage to the engine during combat (or die).
Einsteinb
Sun Dec 12, 2004 3:25 pm
#10
Wait, EO4 does turn off when repaired. The problem was, I would always eject when in deep space for the free repairs. Then the EO4 persists but the RO3 turns off.
And enough of this same old drone about not using EO4, my reactor can handle it with an overcharge and I will continue to use it. Its just bugs like the one I encounter are too frequent and overpowering.
Utess
Sun Dec 12, 2004 3:37 pm
#11
My hubby has run into this twice on test center. It doesn't seem to always happen, but twice he has had everything but the engine disable "permenantly" in his Decimator.
There is another fix other than re-deeding or repairing though. Log out of the world for 20 minutes so your character completely "leaves the world" and it should be fixed when you log back in.
I bugged it though and I know the devs are aware of it. The disabling everything while in space effect I'm sure is intended. But it persisting even after you have landed or repaired is most likely a bug. Anyways, just log out for 20 minutes if it is too much hassle to redeed(like adecorated Multi-passenger ship) and that should fix it 
Moonsword
Wed Dec 22, 2004 12:15 am
#12
Amuro0079 wrote:
Engine overload never persist for me. It goes away after repair. Also, weapon overload 4 doesn't kill your ship. If it disables anything, just run the normalize program to reset it.
Einsteinb wrote:
But how the ship gets disabled is that I do repair while forgetting to turn off the overcharge. The reactor one is turned off by repairing, engine overload persists and take all the power out of the ship.
Unless you mean boosters. That sounds interesting, tell me the specifics of how you do this.
Well, that's the point, you can't use the normalize program anymore because the droid is disabled too.
Only things that works is to redeed the whole ship.
And this IS a b ug of course.
I send out a CSR and I got the reply that this is not a bug, although it IS a bug of course.
It can't be that I use a droid program and had to redeed my ship to get it functional again.
WeltraumStreuner
Wed Dec 22, 2004 3:31 am
#13
isn't is so that all droid commands get a reset when we land now (since a few patches ago)... i think that is added to game to avoid the "trick" to get realy good re-eng comps, without settingthe comps back to the stats they have unmodified it had been able possible to get realy good Re-comps.. in case of shields if you used shields changed to more front and some to more rear shieldthen theresult had been one with more front and rear cap.
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