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Thread: PVP Missions- Any chance?
Slarus wrote:
Just wondering if anyone thinks that a version of the old Xwing vs Tie Fighter style mission might work for JTL. In that game equal numbers of players could join different sides and fight in a mission format with opposite goals. One side attacking, one side defending, etc..
Maybe a PVP station could be established where players can sign on to these missions, and have a common place to find other PvPers. Personally I think 5-10 people on each side, duking it out would be fun, especially with an interesting mission running in the background.
Maybe PVP missions could give out some good loot to promote PVP.
I agree as long as it doesnt give out special title, loot or reward that you cant obtain elsewhere, PvPers are fewer in number and to give special stuff to this minority would be unbalanced.
"Wah wah wah !! I want access to the same content as PvPers! I pay the same money for this game, so i want the same rewards! But I don't want to be "forced" into anything SOE! I'll PvP, but on my terms only!"
Give it up for once Slarus.. do PvP players complain that 99.9% of the damn content in this game is PvE that's so damn weak and inane that you can practically solo anything in this game? Jeeez..
As far as splitting it into two different types of missions, I dont think that will happen, but we are considering an alternate advancement for the PvP missions. Nothing in stone yet. We are just working on accomodating players who are just trying to get their master box.
Kurt "Thunderheart" Stangl
Community Relations Manager
*****************************************************
TH alludes to some sort of PvP missions. What it entails remains to be seen.
Slarus wrote:
Just wondering if anyone thinks that a version of the old Xwing vs Tie Fighter style mission might work for JTL. In that game equal numbers of players could join different sides and fight in a mission format with opposite goals. One side attacking, one side defending, etc..
Maybe a PVP station could be established where players can sign on to these missions, and have a common place to find other PvPers. Personally I think 5-10 people on each side, duking it out would be fun, especially with an interesting mission running in the background.
Maybe PVP missions could give out some good loot to promote PVP.
I agree as long as it doesnt give out special title, loot or reward that you cant obtain elsewhere, PvPers are fewer in number and to give special stuff to this minority would be unbalanced.
Just for once - do everyone (including yourself) a favour and shut your flapping lips for once (and not those lips). For one day - stop posting trollery that is nutsackery of the highest order. You aren't forced to go to Deep Space and there's an ISD there. Makes for good PvE you know... I mean - that thing is loaded with weapons and whiners like you don't go solo'ing it because they might get shot at. I love Deep Space for this reason alone. Give me more. Content that only people who're not coward whiners will chase after. I'll take my million prestige thank you very much and know that you'll have to grind it out. Loser.
Amuro0079 wrote:
Youknow what? We need arena like zones just for PvP(no PvE stuff in there), and each zonehosts a different type of game/mission/objective, deathmatch, team deathmatch, free for all, base assult, attack/defend capital ships/space outposts, whatever, and most importantly, no chassis/component decay if you get killed in one of those zones (you must fully repair your ship before entering however).
Basically, Deep Space is like that. But I know what you're saying.
Also, looky looky, from Test Center patch notes:
"If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now."
Yay!! ![]()
truewildman wrote:
Amuro0079 wrote:
Youknow what? We need arena like zones just for PvP(no PvE stuff in there), and each zonehosts a different type of game/mission/objective, deathmatch, team deathmatch, free for all, base assult, attack/defend capital ships/space outposts, whatever, and most importantly, no chassis/component decay if you get killed in one of those zones (you must fully repair your ship before entering however).
Basically, Deep Space is like that. But I know what you're saying.
Also, looky looky, from Test Center patch notes:
"If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now."
Yay!!
Good news, can't wait for publish12.1!
truewildman wrote:
Amuro0079 wrote:
Youknow what? We need arena like zones just for PvP(no PvE stuff in there), and each zonehosts a different type of game/mission/objective, deathmatch, team deathmatch, free for all, base assult, attack/defend capital ships/space outposts, whatever, and most importantly, no chassis/component decay if you get killed in one of those zones (you must fully repair your ship before entering however).
Basically, Deep Space is like that. But I know what you're saying.
Also, looky looky, from Test Center patch notes:
"If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now."
Yay!!
"Wah wah wah !! I want access to the same content as PvPers! I pay the same money for this game, so i want the same rewards! But I don't want to be "forced" into anything SOE! I'll PvP, but on my terms only!"
Give it up for once Slarus.. do PvP players complain that 99.9% of the damn content in this game is PvE that's so damn weak and inane that you can practically solo anything in this game? Jeeez..
Can't figure out why your arguing and insulting me when I agreed you PvPers need some missions based on PvP, oh yeah you dont really care about getting content so much as getting special rewards. You guys would get farther if you dropped the idea of special favor and just ask for content.
truewildman wrote:
Amuro0079 wrote:
Youknow what? We need arena like zones just for PvP(no PvE stuff in there), and each zonehosts a different type of game/mission/objective, deathmatch, team deathmatch, free for all, base assult, attack/defend capital ships/space outposts, whatever, and most importantly, no chassis/component decay if you get killed in one of those zones (you must fully repair your ship before entering however).
Basically, Deep Space is like that. But I know what you're saying.
Also, looky looky, from Test Center patch notes:
"If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now."
Yay!!