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Thread: PvP Damage In Space Not Working Correctly???
TLord_Hunter wrote:PvP in space is fine.
If you are complaining about it its because you arent good at it.
Tough.
Dont be stupid and bring a target the size of a YT, Nova or Decimator into a PvP fight.
Hell dont bring anything larger than an Xwing into DS unless you want it shot to pieces.
Ive read countless whiney-posts about space and how 'it sucks' and Im sick of the point and click pansises of the Galaxy whining about the only part of the game that calls for player skill.
You've just outlined exactly what is wrong with space in general and especially with PvP. The heavy ships aren't good enough to be useful in most cases. Sure you should have the upper hand with a small fast ship but as it is today, you don't even have a fighting chance if you fly a B-Wing. I should have a hard time but shouldn't lose armor and shields in one hit.
I love a good challenge but "first shot wins" isn't typically very fun. I know you can have long, fun fights but even with an x-wing you're at a disadvantage due to size and slower speeds.
I would liek to see bigger differentiation in terms of durability from an a-wing or tie fighter to a B-Wing. The way that weapons scales might be satisfactory in PvE (killing tier 1-3s with high level equipment is kinda fun) but the fact is that damage scales too fast compared to shielding. When 1-2 shots is all it takes, it's more about SURPRISE than SKILL.
I think if all you 'pvp is fine' whiners actually tried a game where you didn't die in a few shots, you'd find it more fun as well. Actually it would be fun to play with level 1-2 weapons and high level shields just to try the theory...
As it is, PvP fights are fast and furious and last until one player slips up and gets 2 or 3 shots on him. This is great fun, and fine for the normal one-person craft, but multiplayer ships are rendered useless.
The only problem I see with PvP in space is that chassis lose hps and it takes too long/too much effort , to respawn in deep space.
Should be Quake in space if you ask me...but then again....I would rather the ground game be twitch based as well...but that's just me
Ducimus wrote:
RUN AWAY!!!! RUN AWAY!!!!
Somebody opened Ye olde can O worms!
(FYI: dogfights between good pilots can last in excess of 5 minutes, and there is PvP damge reduction in place, its not 100%thats all im gonna say. been in this argument WAAAAAYYY to many times. To summrize everything i would say elequently with supporting arguments into the most common dood3 phrase.. "get more skill noob"
)
True. But I would say that's an issue with how maneuverable our ships are. ![]()
There's really two issues with PvP and damage as I see it, the obvious pointlessness of flying anything heavier and the fact that ships are way too fast and too maneuverable. Merry-go-round fighting isn't that exiting in the long run... ![]()
But you're right, this is quite some can o' worms!
All that needs balancing is POB ships in my eyes.
For the heavier ships - you're designed to take down capital ships. You're not meant for fighting other interceptors. And use missiles.
The only problems with that is that there pretty much are no capital ships to take out, and the ones that exists are just as easy to take down with interceptors.
DeepFatFryer wrote:
For the heavier ships - you're designed to take down capital ships. You're not meant for fighting other interceptors. And use missiles.
Vicotnik wrote:
The only problems with that is that there pretty much are no capital ships to take out, and the ones that exists are just as easy to take down with interceptors.
DeepFatFryer wrote:
For the heavier ships - you're designed to take down capital ships. You're not meant for fighting other interceptors. And use missiles.
The fact still remains that they're simply not made to take out fighters.
The idea of a heavy ship is to have the mass (blown out of the window with the Advanced X-wing), gunslots and missle ports to be able to fly through a heavy fighter screen and unload a whole lot of firepower on a capital ship. In practice, however, there are never huge fighter screens and Capital Ships are easy to take down with simple hit-and-run attacks.
Yeees, but that just proves the entire flaw with the PvP damage. Heavy ships can't fly through heavy fighter screens since their shields won't help them at all against that fighter screen. Not more so than an interceptor.
DeepFatFryer wrote:
The idea of a heavy ship is to have the mass (blown out of the window with the Advanced X-wing), gunslots and missle ports to be able to fly through a heavy fighter screen and unload a whole lot of firepower on a capital ship. In practice, however, there are never huge fighter screens and Capital Ships are easy to take down with simple hit-and-run attacks.
PvP in space is fine.
If you are complaining about it its because you arent good at it.
Tough.
Dont be stupid and bring a target the size of a YT, Nova or Decimator into a PvP fight.
Hell dont bring anything larger than an Xwing into DS unless you want it shot to pieces.
Ive read countless whiney-posts about space and how 'it sucks' and Im sick of the point and click pansises of the Galaxy whining about the only part of the game that calls for player skill.
Duels on the ground are pointless and without honor. Granted nothing makes me laugh harder as a CL 16 when one of my kills in space challanges me to a duel at CL 80. I love tormenting you worms. Its what I left XWA to do!!!
You earthworms get Zer0 respect. You character develops into a monster based on the time you have to invest in the game. IE the bigger a loser you are IRL the better a chance you have of becoming a Jedi! Lightsabers are crutches, the force is a farce. In space you either have it or you do not. You either possess some skill or you become the kill.
Till then, just keep going out in groups and slaughtering Pikets and Bols for xp, after all they are the equivilant to live stock, and it takes a brave person to wage war against herbivoreherd animals. Pathetic....
TLord_Hunter wrote:PvP in space is fine.
If you are complaining about it its because you arent good at it.
Tough.
Dont be stupid and bring a target the size of a YT, Nova or Decimator into a PvP fight.
Hell dont bring anything larger than an Xwing into DS unless you want it shot to pieces.
Ive read countless whiney-posts about space and how 'it sucks' and Im sick of the point and click pansises of the Galaxy whining about the only part of the game that calls for player skill.
You've just outlined exactly what is wrong with space in general and especially with PvP. The heavy ships aren't good enough to be useful in most cases. Sure you should have the upper hand with a small fast ship but as it is today, you don't even have a fighting chance if you fly a B-Wing. I should have a hard time but shouldn't lose armor and shields in one hit.
I love a good challenge but "first shot wins" isn't typically very fun. I know you can have long, fun fights but even with an x-wing you're at a disadvantage due to size and slower speeds.
I would liek to see bigger differentiation in terms of durability from an a-wing or tie fighter to a B-Wing. The way that weapons scales might be satisfactory in PvE (killing tier 1-3s with high level equipment is kinda fun) but the fact is that damage scales too fast compared to shielding. When 1-2 shots is all it takes, it's more about SURPRISE than SKILL.
I think if all you 'pvp is fine' whiners actually tried a game where you didn't die in a few shots, you'd find it more fun as well. Actually it would be fun to play with level 1-2 weapons and high level shields just to try the theory...