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Thread: Concept of space looting: Initial, atlernative to looting ship parts from space.
Message Edited by neofghtr816 on 10-23-2004 07:50 PM
neofghtr816 wrote:
that sounds cool
so, from how im reading it, you would get something like the "credit chip" only, "resource chip" that you have to go to a junk dealer to turn into cash or raw materials?
and, you would get more resources added to your chip depending on how many ships you kill, and how much material goes into them. then, if this is what your getting at, we would need a different resource chip for each type of resource(ie steel, alluminium, copper, petro chem...)
Message Edited by neofghtr816 on 10-23-2004 07:50 PM
neofghtr816...
What I was thinking is you get a crate, like a crate of stackable metal only the crate is called junk.
Every ship you kill the ammount in the crate increases until it gets to full at which point you take it to a junk dealer and off load it.
You choose at that point based on an exchange rate if you would like cash or a random resource (only ones that are used in the building of starships) once you select your option:
1.It tells you what you are exchanging for what ammount you will get (weather in money or resource)
2. it accepts your cargo and you get your exchange added to your inventory.
Thats it.
Takiwa
bananaboy90 wrote:
i dont like it...too complicated, everyone would be confused and way too many bugs would occure from this (imo)
Banana:
You may be correct, I am not saying there wouldn't or couldn't be problems. I am just making a suggestion that solves some issues I think will become problems in a neat way, that is both constructive, and more immersive to the players.
I do respect you opinion though. And thank you for responding.
Takiwa
HeyHolo wrote:
Uhh, I didn't read all that, but for how far I did get I don't like it. First of all, the parts you see in space are not from ships the players destroy, or at least not actually, but I guess that's what they're supposed to represent. When you blow a ship up the parts only stay in the world for a few seconds, then they disappear. Any debris you see constantly in the game is always there, depending on where you are you'll always been flying through debris of TIE's or X-wings, etc, but that's static to add to immersion, to make it look like space battles actually have occurred in space.
Far as salvaging that stuff, well basically that's what you do already, when you blow up a ship sometimes you get loot, which they don't go into specific detail explaining it, but the logical conclusion you'd come to is that you must've salvaged the debris for parts and the loot drop is what you got. But adding all that other complex stuff in isn't feasible. Once, b/c you're not gonna have time to stop and salvage ship debris, typcially when you're fighting, it's not a one vs one thing, it's one you vs a squad of them and they're not gonna let you sit there and salvage. That's too EVE'ish for me anyway.
Heyholo:
It is the same thing you do right now, you go through the parts in a split second and anything intact or of value is collected. But wh just take the intact reactor? and lets face it how often is a reactor going to survive a ship exploding anyway?Now if you diable a ship I think you should be able to steal parts from it, But I digress...
The obvious answer to your remark is I am goinjg to fight until I or my opponents are all dead, after that I am going to try to recoup my losses, repair my ship etc. It would work the exact same from the pilots aspect asit does now, only change is the loot you get, and how you trade it in for a usefull product. But lets face it if you are a level 6 you arent going to find level 1 loot worth much, Its one of those destroy items unless your friend is trying to go shipwright and needs rev eng XP.
From your answer it seems that your more confused than opposed, you like the loot system currently which counterpoints the argument that you aren't going to stop in combat to harvest Junk, but you think having a choise between money/and raw materials is somehow too difficult to deal with.
Well I appreciate your post. Thanks for the time.
Takiwa
HeyHolo wrote:
Didn't seem like he said either or, he was saying one or the other, either way it's kind of moot, 4 days from launch, not gonna be any major code changes even if they were inclined to consider it.
HeyHolo:
What I said specifically is instead of parts, you can get Junk which acts like any harvestable item in SWG it stacks in crates of 100k or so. This Junk could be sold for cash or refined by a Junk dealer. The materials benifit everyone from an economic standpoint. These are good materials, and so they benifit crafting classes, they are worth something because crafters will pay for them, instead of getting 100 lev 1 reactors you can now get the materials you need for someone to make you a lev 5 reactor and be much happier, and the cash to repair your ship after a very difficult mission. Loot should still be allowed for things like the Firespray, just like doing the loot quests in SWG for the blue carpet etc.
The point was to give you the pilot a choice between cash for your salvage without having to try to hawk it with a vendor etc, IE the 1000 lev 1 pieces you have as a lev 5 pilot, and materials which you can sell or use as barter for ships parts that you could actually use.
It isn't about shorting anyone its about benifiting everyone.
And yes I conceded that it is now 3 days to launch and this will not happen before then.
It was not my intention to delay this game from going live. But Having played SWG for around a year now I have seen some major releases. Pets you can ride, Speeders, complete Jedi revamp, Complete revamp of chef, image designer, changes to artisan, and the list goes on. These were not small things to add to a game, nor were they easy to implement, and all of them fundamentally changed the way SWG was played just like this would.
Another point that I would like to bring up is the seperation between the space and ground games just a little closer.
In the real world there would be no difference obviously you would go straight from space to the planet and start strafing Bestine in your X-Wing until Tiefighters came after you, We obviously do not have such a scenario here. So players comming out of space to sell wares and using the Junk dealers who now have use for the loot quests but not any other than that, are more involved with shipwrights, and Junk dealers and have to explore the ground game more to find these people.
I think that is boiled down to the essentials. Either its an idea you might like to see or its not, one way or the other, It is a concept and thats why I wanted feedback.
So thanks guys.
P.S. I am not a shipwright I am a smuggler, a profession infinitely more screwed up.
Takiwa
Another good one to acompany it is that if you want specific parts loot (such as engines, guns, money, ect.), you have to first DISABLE the ship, then use the INSPECT command, and then you could take something that was still intacted on the ship. I personnaly think it is much more realist, if you want the loot on a ship you don't blow it up.... YE BOARD IT! ARRRRR!