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Thread: Concept of space looting: Initial, atlernative to looting ship parts from space.

Takiwa
Sat Oct 23, 2004 7:27 pm
#1

Two things first off.


1. Seems to me from the pictures that there is a good ammount of wreckage after destroying ships in space, this is great and as it should be, however I am sure this junk doesn't just stay there...


2. In every other portion of the game you have made loot drops either unique parts of the game ie quest loots for assembly or crap like the basic cdef pistol than any novice artisan can craft and with even the worst materials any novice can make a better cdef than found from loot drops.


Ok those assumptions made let us look into the concept of space harvesting.


This is something the devs could input at anypoint but I like the idea and think many other will also.


As I understand it the resource requirements for ship building and ship part building are quite high, seeing a debris field made me think about recycling.


Well if making ships hulls calls for about the same types of material would it not make sense that you could take that material out of space and reconstitute it back into its original parts or raw pieces.


What I am getting at here is an Idea for the devs...


When I destroy a ship instead of me getting a reactor or some other loot drop (lets say I am a lev4 I really dont need lev 1 "junk" anymore,)

I should get pieces of space"JUNK" litterally.

This space junk I can take to a junk dealer and he will buy it off me for a good ammount of money or for a slight percentage turn it into the raw materials that it once was saw 1/5 of the raw materials used to make the ship tht you destroyed.


1/5 goes to the smelting process, (you always lose a bit of the original when you recycle) 3/5 to the junk dealer, (cause you know he is going to rip you off,) and you get the remainder.


This would have several effects.


1. a ship builder has access to the metals he needs to build items in demand by players.


2. Current metal stocks are not taken away from industries that could compete for the same metals, IE weapons smiths, Artisans, Droid Engineers etc.


3. a way for people to purchase there upgrades in metal vice cash, you pay the builder in metal and a small assembly fee he makes your item.


4. a way for the Ship wrights to easily obtain the large quantities and types of materials they would need to build starships while not hyper inflating the prices of ships.


5. Make the junk dealers much more integral to the game, give more expossure to people like wado in episode 1/2, and give a more immersive play setting to the universe.


Well thats it its simple to the point and unlike some of my other posts not two pages long.

consider the possibility and respond, the devs only check out the longer threads, I think.

Takiwa

neofghtr816
Sat Oct 23, 2004 7:48 pm
#2


that sounds cool


so, from how im reading it, you would get something like the "credit chip" only, "resource chip" that you have to go to a junk dealer to turn into cash or raw materials?


and, you would get more resources added to your chip depending on how many ships you kill, and how much material goes into them. then, if this is what your getting at, we would need a different resource chip for each type of resource(ie steel, alluminium, copper, petro chem...)

Message Edited by neofghtr816 on 10-23-2004 07:50 PM



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bananaboy90
Sat Oct 23, 2004 7:52 pm
#3

i dont like it...too complicated, everyone would be confused and way too many bugs would occure from this (imo)
Takiwa
Sat Oct 23, 2004 7:56 pm
#4






neofghtr816 wrote:


that sounds cool


so, from how im reading it, you would get something like the "credit chip" only, "resource chip" that you have to go to a junk dealer to turn into cash or raw materials?


and, you would get more resources added to your chip depending on how many ships you kill, and how much material goes into them. then, if this is what your getting at, we would need a different resource chip for each type of resource(ie steel, alluminium, copper, petro chem...)

Message Edited by neofghtr816 on 10-23-2004 07:50 PM




neofghtr816...


What I was thinking is you get a crate, like a crate of stackable metal only the crate is called junk.


Every ship you kill the ammount in the crate increases until it gets to full at which point you take it to a junk dealer and off load it.


You choose at that point based on an exchange rate if you would like cash or a random resource (only ones that are used in the building of starships) once you select your option:


1.It tells you what you are exchanging for what ammount you will get (weather in money or resource)


2. it accepts your cargo and you get your exchange added to your inventory.
Thats it.


Takiwa

Takiwa
Sat Oct 23, 2004 8:00 pm
#5






bananaboy90 wrote:

i dont like it...too complicated, everyone would be confused and way too many bugs would occure from this (imo)







Banana:


You may be correct, I am not saying there wouldn't or couldn't be problems. I am just making a suggestion that solves some issues I think will become problems in a neat way, that is both constructive, and more immersive to the players.


I do respect you opinion though. And thank you for responding.


Takiwa

HeyHolo
Sat Oct 23, 2004 8:11 pm
#6

Uhh, I didn't read all that, but for how far I did get I don't like it. First of all, the parts you see in space are not from ships the players destroy, or at least not actually, but I guess that's what they're supposed to represent. When you blow a ship up the parts only stay in the world for a few seconds, then they disappear. Any debris you see constantly in the game is always there, depending on where you are you'll always been flying through debris of TIE's or X-wings, etc, but that's static to add to immersion, to make it look like space battles actually have occurred in space.


Far as salvaging that stuff, well basically that's what you do already, when you blow up a ship sometimes you get loot, which they don't go into specific detail explaining it, but the logical conclusion you'd come to is that you must've salvaged the debris for parts and the loot drop is what you got. But adding all that other complex stuff in isn't feasible. Once, b/c you're not gonna have time to stop and salvage ship debris, typcially when you're fighting, it's not a one vs one thing, it's one you vs a squad of them and they're not gonna let you sit there and salvage. That's too EVE'ish for me anyway.



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Takiwa
Sat Oct 23, 2004 8:59 pm
#7






HeyHolo wrote:

Uhh, I didn't read all that, but for how far I did get I don't like it. First of all, the parts you see in space are not from ships the players destroy, or at least not actually, but I guess that's what they're supposed to represent. When you blow a ship up the parts only stay in the world for a few seconds, then they disappear. Any debris you see constantly in the game is always there, depending on where you are you'll always been flying through debris of TIE's or X-wings, etc, but that's static to add to immersion, to make it look like space battles actually have occurred in space.


Far as salvaging that stuff, well basically that's what you do already, when you blow up a ship sometimes you get loot, which they don't go into specific detail explaining it, but the logical conclusion you'd come to is that you must've salvaged the debris for parts and the loot drop is what you got. But adding all that other complex stuff in isn't feasible. Once, b/c you're not gonna have time to stop and salvage ship debris, typcially when you're fighting, it's not a one vs one thing, it's one you vs a squad of them and they're not gonna let you sit there and salvage. That's too EVE'ish for me anyway.





Heyholo:


It is the same thing you do right now, you go through the parts in a split second and anything intact or of value is collected. But wh just take the intact reactor? and lets face it how often is a reactor going to survive a ship exploding anyway?Now if you diable a ship I think you should be able to steal parts from it, But I digress...


The obvious answer to your remark is I am goinjg to fight until I or my opponents are all dead, after that I am going to try to recoup my losses, repair my ship etc. It would work the exact same from the pilots aspect asit does now, only change is the loot you get, and how you trade it in for a usefull product. But lets face it if you are a level 6 you arent going to find level 1 loot worth much, Its one of those destroy items unless your friend is trying to go shipwright and needs rev eng XP.



From your answer it seems that your more confused than opposed, you like the loot system currently which counterpoints the argument that you aren't going to stop in combat to harvest Junk, but you think having a choise between money/and raw materials is somehow too difficult to deal with.



Well I appreciate your post. Thanks for the time.


Takiwa


HeyHolo
Sat Oct 23, 2004 9:34 pm
#8

Okay, now I have read your whole post so I'll be more specific in my reply.


Has nothing to do with liking the current system more, it has to do with your system not benefitting anyone but builders.


Why would anyone who's not a shipwright want to get "junk" instead of loot? You say they can take this "junk" to the junk dealer and exchange it for partial parts of the whole basically, umm, ok, why would I want partials that have to then be constructed when I can just have the whole thing?


Also, you say people who are not SW's can bring their spare parts/materials to a SW and have him use that to craft what they need which reduces the price. Umm, ok, if I loot the engine or whatever in space I bypass you completely and I don't have to pay anything, hmm, what's better, free, or not free? Not to mention I can use it right away and don't have to hunt down a shipwright to construct what I need.


Far as looting parts that you don't need, that ensures lower level players will have things they can use as they come up. Also, you get things for RE'ing, don't know if you're in beta or not but RE'ing actually is required to get the Firespray fragmets, so if you just give away/sell all your extra loot you'll never see a Firespray.


Anyway, your opinion so not arguing with you, just saying IMO it's not a plausible scenario b/c i doesn't benefit the player. I suppose if you're a shipwright maybe that helps you, but as a pilot I'm better off with loot.



Lope CLeski
Master Commando | Master Tera Kasi Artist
-=Cleski Incorporated=-
We make STUFF so you don't have to!

~Valhala~Naboo~ -7347, 5307

Takiwa
Sun Oct 24, 2004 7:32 am
#9






HeyHolo wrote:

Didn't seem like he said either or, he was saying one or the other, either way it's kind of moot, 4 days from launch, not gonna be any major code changes even if they were inclined to consider it.








HeyHolo:

What I said specifically is instead of parts, you can get Junk which acts like any harvestable item in SWG it stacks in crates of 100k or so. This Junk could be sold for cash or refined by a Junk dealer. The materials benifit everyone from an economic standpoint. These are good materials, and so they benifit crafting classes, they are worth something because crafters will pay for them, instead of getting 100 lev 1 reactors you can now get the materials you need for someone to make you a lev 5 reactor and be much happier, and the cash to repair your ship after a very difficult mission. Loot should still be allowed for things like the Firespray, just like doing the loot quests in SWG for the blue carpet etc.


The point was to give you the pilot a choice between cash for your salvage without having to try to hawk it with a vendor etc, IE the 1000 lev 1 pieces you have as a lev 5 pilot, and materials which you can sell or use as barter for ships parts that you could actually use.

It isn't about shorting anyone its about benifiting everyone.


And yes I conceded that it is now 3 days to launch and this will not happen before then.

It was not my intention to delay this game from going live. But Having played SWG for around a year now I have seen some major releases. Pets you can ride, Speeders, complete Jedi revamp, Complete revamp of chef, image designer, changes to artisan, and the list goes on. These were not small things to add to a game, nor were they easy to implement, and all of them fundamentally changed the way SWG was played just like this would.


Another point that I would like to bring up is the seperation between the space and ground games just a little closer.


In the real world there would be no difference obviously you would go straight from space to the planet and start strafing Bestine in your X-Wing until Tiefighters came after you, We obviously do not have such a scenario here. So players comming out of space to sell wares and using the Junk dealers who now have use for the loot quests but not any other than that, are more involved with shipwrights, and Junk dealers and have to explore the ground game more to find these people.


I think that is boiled down to the essentials. Either its an idea you might like to see or its not, one way or the other, It is a concept and thats why I wanted feedback.

So thanks guys.

P.S. I am not a shipwright I am a smuggler, a profession infinitely more screwed up.

Takiwa
theoden-flurry
Sun Oct 24, 2004 7:46 am
#10

but your saying about taking them to the junk dealers wouldnt that mean that the jawa would also have to upgraded so the smuglers could go to them and use their jawa junk dealer advantage?



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DeathEclipse
Sun Oct 24, 2004 8:16 am
#11

I like that idea!

Another good one to acompany it is that if you want specific parts loot (such as engines, guns, money, ect.), you have to first DISABLE the ship, then use the INSPECT command, and then you could take something that was still intacted on the ship. I personnaly think it is much more realist, if you want the loot on a ship you don't blow it up.... YE BOARD IT! ARRRRR!
Jay-Bird
Sun Oct 24, 2004 12:01 pm
#12

Halo,


What he was saying is......


When you destroy a ship you automaticly salvage parts. Why stop at parts when you can get parts AND junk/unrefined rescources. You could eitehr SELL them to a junk dealer or REFINE them for RESCOURCES.......




On a side note.....

The idea is awesome, finally we have someone coming up with ideas other than "ALterative to Forced PvP" or "The Empire Strikes Back battlefieled" Nice ideas......


Two Death Stars [Blown] Up

Five Snowspeeder no longer speeding.....

2 Nebulae WAY Up



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HeyHolo
Sun Oct 24, 2004 12:09 pm
#13

Didn't seem like he said either or, he was saying one or the other, either way it's kind of moot, 4 days from launch, not gonna be any major code changes even if they were inclined to consider it.



Lope CLeski
Master Commando | Master Tera Kasi Artist
-=Cleski Incorporated=-
We make STUFF so you don't have to!

~Valhala~Naboo~ -7347, 5307

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