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Thread: What JTL should be...
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Drashiel
Thu Jan 06, 2005 3:26 pm
#1
It is very easy...
'Should be' formula = XWing + TieFighter + XWing Alliance
It is impressive see the same vessels all the time... There are created!!! Can't u create more of them???
Only one Star Destroyer.... lol
A rebel frigate on Endor.... lol
Rebel bases orbeting capital planets.... lol
Only u have to play one ob the titles about to see what I am talking about...
Ah... why we cannot dock on multiplayer vessels to get onboard?...
KyrYxus
Thu Jan 06, 2005 3:38 pm
#2
Drashiel wrote:
It is very easy...
'Should be' formula = XWing + TieFighter + XWing Alliance
It is impressive see the same vessels all the time... There are created!!! Can't u create more of them???
Only one Star Destroyer.... lol
A rebel frigate on Endor.... lol
Rebel bases orbeting capital planets.... lol
Only u have to play one ob the titles about to see what I am talking about...
Ah... why we cannot dock on multiplayer vessels to get onboard?...
Tool.
newwb
Thu Jan 06, 2005 4:51 pm
#4
first of all, JTL cant be exactly like x-wing alliance and those other games because that would be extremelyunorgignal, everyone would be asking why they should play this rather than x--wing
second of all, its a completly deifferent kind of game than x-wing, its an mmo. you cant have star destroyers flying all over the place cuz that would be unfair to anyone who isnt a master
Third, ships and ship partsare built by playershipwrights
TheOneCH0908
Thu Jan 06, 2005 5:16 pm
#5
Newwb,
You are correct about it can't be like X-wing Alliance because it would be very unoriginal...but you do realize the style of JTL gameplay mocks that of X-wing Alliance. Another thing he is not asking for everywhere to have a star destroyer but come on can't we atleast get a few more...because look up at the tatooine sky it has two destroyers in it...yet tatooine space zero star destroyers. Last, he meant to say can't SOE create more ships that players can use; not ingame shipwright chassis and such. Sorry guys but while you all may not like the way this all sounds, but it does make alot of sense when thought about fully on the matter. I do not mean to flame you...I just want to clear somethings up
I just want everyone to be staight on what this man is trying to say
You are correct about it can't be like X-wing Alliance because it would be very unoriginal...but you do realize the style of JTL gameplay mocks that of X-wing Alliance. Another thing he is not asking for everywhere to have a star destroyer but come on can't we atleast get a few more...because look up at the tatooine sky it has two destroyers in it...yet tatooine space zero star destroyers. Last, he meant to say can't SOE create more ships that players can use; not ingame shipwright chassis and such. Sorry guys but while you all may not like the way this all sounds, but it does make alot of sense when thought about fully on the matter. I do not mean to flame you...I just want to clear somethings up
Message Edited by TheOneCH0908 on 01-06-2005 04:18 PM
Message Edited by TheOneCH0908 on 01-06-2005 04:19 PM
Kalano
Thu Jan 06, 2005 5:59 pm
#6
Drashiel wrote:
It is very easy...
'Should be' formula = XWing + TieFighter + XWing Alliance
I don't want to play them, i think JTL is perfect for the SW:G MMORPG, not an FPS only game.
It is impressive see the same vessels all the time... There are created!!! Can't u create more of them???
Do you honestly think they are not thinking about this and probably have some on they are working on?
Only one Star Destroyer.... lol
Hmmm.....Maybe there will be more in future expansions, can't have everything for masters only, or there would be only masters and no one else. Oh, that is so fun for the novice now huh, they can just die that much faster.
A rebel frigate on Endor.... lol
I'm sorry, I don't understand what your laughing about?
Rebel bases orbeting capital planets.... lol
What? Are you laughing that is none or is some?
Only u have to play one ob the titles about to see what I am talking about...
I don't play them, and i don't care to play.
Ah... why we cannot dock on multiplayer vessels to get onboard?...
Once again, possibly a future expansion but right now, they didn't have the time or resources to provide every ounce of the game you seek.
I find it sad that so many complain that there is not enough and then complain that nothing gets fixed and they never listen and they never communicate and when they say anything its a lie. I keep wondering how they get anything done with so many negitive players who don't understand that it takes years for a mmorpg to be huge and are constantly demanding everything at once. How long has EQ been out? It wasn't anywhere near what it was originally and it had the same complaints and growing pains.
KalonarT
Thu Jan 06, 2005 6:35 pm
#7
newwb wrote:
second of all, its a completly deifferent kind of game than x-wing, its an mmo. you cant have star destroyers flying all over the place cuz that would be unfair to anyone who isnt a master
Why cant we have Star Destroyers everywhere?
I was under the impression the Empire ruled over us all.... not a tiny sector of deep space.
One day people will go back, watch the films, realise the Rebels were opressed, and stop asking for equality.
Amuro0079
Thu Jan 06, 2005 6:51 pm
#8
We definitely need more variety of captial ships in this game, and we need them integratedinto missions to add to the immersion, not just roaming the space aimlessly. In X-Wing/Alliance or TIE fighter, there's always a capital ship or two present in almost every mission - whenTIEs spawnedinto yourmission, they didn'tjust simply comefrom nowhere as in this JtL, theycame from a ISD that dropped out of hyperspace some distance away. And if JtLfollowed this kind of style, it would be more fun for sure - imagine if you're grouped with enough people, you can even attempt to take out that capital ship, whatever it is, for additional credits/rewards or whatever.
Amuro0079
Thu Jan 06, 2005 7:05 pm
#9
I don't try to fool yourself and in the process fooling others too. Gimme an example where a MMO started out like crapbut turned out to be huge years after? MMOs that lasted serveral years andcontinue to be getting greater was good from the beginning.Anyways, JtL was releasedway too earlier, for all I know, as with SWG.
Kalano wrote:
I find it sad that so many complain that there is not enough and then complain that nothing gets fixed and they never listen and they never communicate and when they say anything its a lie. I keep wondering how they get anything done with so many negitive players who don't understand that it takes years for a mmorpg to be huge and are constantly demanding everything at once. How long has EQ been out? It wasn't anywhere near what it was originally and it had the same complaints and growing pains.
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