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Thread: Player Citys JTL question
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Hooster
Tue Oct 26, 2004 8:37 pm
#1
Former SWG and JTL beta tester here. Came up with a question I didn't think to ask in Beta.
1. Will Player cities be able to add appropriate Rebel, Hutt, or Empire space mission trainers?
2. Will player cities be able to add space terminals to their current space ports?
SpaceCrazy
Tue Oct 26, 2004 8:42 pm
#2
My guess would be no to both. There won't be player city spaceports because then there is no reason to ever go to an NPC city, so there won't be space terminals. The shuttleports aren't suited for space terminals. And I doubt the mission trainers will be put in the cities either, as the mission the city ones provide are specific to those trainers. Except for duty missions, there aren't other generic missions in space. At least not at the start.
Hooster
Tue Oct 26, 2004 8:51 pm
#3
Humm, we have rebel mission terminals in the city. The trainers give rebel missions....
We have a shuttle port, and at least x-wings can take off and land anywhere on a planet...well, swamps...not so good.
You can add different skill trainers to your city.
Player built ships do have their own hyperdrive, so you can go where you want. I know in beta, the lag around the starport where the trainer were located was terrible! If they allowed additional space terminals, it would sure help aleviate the overcrowding at the three locations where there will be trainers.
Praden
Tue Oct 26, 2004 8:55 pm
#4
Well, the player cities have shuttleports, but not starports...which is where the starship terminals are located.
I'd think the starship terminals are going to stay in the main NPC cities, and because that's where the trainers are, I wouldn't expect to be able to pick up space missions in player cities.
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