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Thread: Reactor Overload ?
1. Does the overload only last until i get the next system message from my flight computer or does it remain overcharged until i set it to stabilize ?
Really would like some clarification on this.
- you get destroyed
- you turn it off
- you land
MAgnum
Samoflan wrote:
I don't notice reactor overload doing anything, does this pump more energy from the reactor to make some systems work that didn't for going into the over limit/red?
I notice you can go over max reactor energy when building/managing yourship but i did not notice how it effects my ship if I do.
Supposedly, it creates a bigger reactor output than the reactor normally does. This would mean that you could overload the energy levels of your reactor some.
Not sure exactly how it works, never did explore the freelancer pilot tree much during beta.
Vicotnik wrote:
Samoflan wrote:
I don't notice reactor overload doing anything, does this pump more energy from the reactor to make some systems work that didn't for going into the over limit/red?
I notice you can go over max reactor energy when building/managing yourship but i did not notice how it effects my ship if I do.
Supposedly, it creates a bigger reactor output than the reactor normally does. This would mean that you could overload the energy levels of your reactor some.
Not sure exactly how it works, never did explore the freelancer pilot tree much during beta.
I actually found a use for it once in beta. Once.
I was in a big fight and was losing. I got nailed and took damage that lowered my reactor output, taking myblasters and shields offline. I overloaded the reactor, and the extra power it gave me allowed meto get my blasters online again.
I still died though, but it was kinda cool. If your reactor is damaged but not destroyed, you can use reactor overload to possibly get enough power back to bring some systems back online.
It's not nearly as useful as the commands the other pilot trees get though.
Falin
FalinMor wrote:
I actually found a use for it once in beta. Once.
I was in a big fight and was losing. I got nailed and took damage that lowered my reactor output, taking myblasters and shields offline. I overloaded the reactor, and the extra power it gave me allowed meto get my blasters online again.
I still died though, but it was kinda cool. If your reactor is damaged but not destroyed, you can use reactor overload to possibly get enough power back to bring some systems back online.
It's not nearly as useful as the commands the other pilot trees get though.
Falin
That sounds more useful than the rebel ones, actually. ![]()
Aren't the droid commands still tradable though? If so, get the imperial engine overload commands. Those are the absolutely best ones in the entire expansion.
Don't know if they removed this option, but I kinda like it. I wish they would require a smuggler to slice them before a player of the "wrong" profession can use them though...
Vicotnik wrote:
FalinMor wrote:
I actually found a use for it once in beta. Once.
I was in a big fight and was losing. I got nailed and took damage that lowered my reactor output, taking myblasters and shields offline. I overloaded the reactor, and the extra power it gave me allowed meto get my blasters online again.
I still died though, but it was kinda cool. If your reactor is damaged but not destroyed, you can use reactor overload to possibly get enough power back to bring some systems back online.
It's not nearly as useful as the commands the other pilot trees get though.
Falin
That sounds more useful than the rebel ones, actually.
Aren't the droid commands still tradable though? If so, get the imperial engine overload commands. Those are the absolutely best ones in the entire expansion.
Don't know if they removed this option, but I kinda like it. I wish they would require a smuggler to slice them before a player of the "wrong" profession can use them though...
Only one way to find out!
FalinMor wrote:
Privateers already have a special for going really really fast. I wonder if they'd stack....
Falin
FalinMor wrote:
Privateers already have a special for going really really fast. I wonder if they'd stack....
Falin
Too bad it seems to fail at least 50% of the time and make you sit there for a minute. =)The Reactor Overload skills is pretty much worthless. The imperial and rebel astromech abilities are real nice..I don't see why neutrals get the shaft again. The imperial ability is really powerful and the rebel move shields forward is really nice vs all the jousting npcs. =)
FalinMor wrote:
Vicotnik wrote:
FalinMor wrote:I actually found a use for it once in beta. Once.
I was in a big fight and was losing. I got nailed and took damage that lowered my reactor output, taking my blasters and shields offline. I overloaded the reactor, and the extra power it gave me allowed me to get my blasters online again.
I still died though, but it was kinda cool. If your reactor is damaged but not destroyed, you can use reactor overload to possibly get enough power back to bring some systems back online.
It's not nearly as useful as the commands the other pilot trees get though.
Falin
That sounds more useful than the rebel ones, actually.
Aren't the droid commands still tradable though? If so, get the imperial engine overload commands. Those are the absolutely best ones in the entire expansion.
Don't know if they removed this option, but I kinda like it. I wish they would require a smuggler to slice them before a player of the "wrong" profession can use them though...
Privateers already have a special for going really really fast. I wonder if they'd stack....Falin
They do. Or at least Weapon Overload 3 and /eweapons stack.
And astromech programs are still tradeable.
To the parent poster, if you think engine overload is the best program, you haven't played much with weapon overload.