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Thread: looted better than crafted
coronbale wrote:
i have been preparing for the JTL expansion for 3 mos, and mastered shipwright in less than 2 hours, i have the most uber resources and make the best stuff on naritus. today i looted a weapons capacitor 2x as good as anything i will ever be able to make. thanks alot SOE for screwing all the master shipwrights, once people start really looting stuff, ill be belly up... you should just come out and say that you have no idea how to tie in looted items with crafted items. thanks again SOE
a very very very disgrintled master shipwright
If it wern't for loot drops we'd all be sitting on the ground waiting for you "insta-SW Masters" to get your S**T together and make decent components and sell them for a reasonable price. I'm seeing Proton Missle packs being offered on Bazaar for 5000 credits each! Talk about rip off. I was a MSW in Beta and I know what it takes in both time and resources to make a missle pack too. I'm just waiting for some genius to put two and two together and realize that selling chaff and missle launchers without a means to supply Ord packs pretty much defines stupidity. On the up side .. I'm learning to fight better without them and have got to T3 just fine as well.
My vote .. increase the uber loot drops!
Nikolaych wrote:
Reverse Engineering.
When I first heard that SWs were supposed to be able to Reverse Engineer items, I thought that they would get a (limited use) schematic for the item they reverse engineered. That way the shipwrights wouldn't feel quite as overwhelmed by the fact that loot can be better...
But yeah, people will need SWs to RE items. Even though you will mainly only get to RE low end stuff. It's too much of a pain to find enough high end items to RE.
Message Edited by IonControl on 10-31-2004 01:41 AM
Yeah, I'm mainly talking about high end stuff though. I haven't experienced much with the low end stuff and the current mass system yet. This mass system wasn't added until after I had already mastered my piloting profession during beta. I'malmost sure there will be a market for Mark III-V stuff for Shipwrights.
IonControl wrote:
Vicotnik:
No, so far loot is crushing shipwrights. Mass on loot is WAY down while other stats are quite high. I've bought a few things from SW's (weapons, a better reactor, etc), but 95% of my stuff is better than SW. If I sold it on a vendor and advertised, I could put the closest 4 SW's out of business in a day. It's like the ground game, only reversed. The SW's are "green mob drops" rigt now, while the loot in space is the "Master smith w/ 200 experimentation points". I think this is because it's on the front end and we need some good stuff while the SWs level up.I expect the devs to fix this soon. If not, SW's will pretty much disappear. The stuff I'm getting in space is unreal. Level 2 loot beating a SW's level 4 craft. Since we can only have 3 ship slots, blueprints will flood the market at some point. So far, the future for SW looks grim indeed...
Maybe RE IS the key...
Message Edited by IonControl on 10-31-2004 01:41 AM