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Thread: Freelance rant
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Hawkman112
Mon Nov 01, 2004 12:07 pm
#1
I do remember hearing about the YT being a common pool at first, and i was glad, because in game i am a rebel and I did want to stay that way in space, but as Im also a smuggler, and my reason for that was i wanted a YT in the first place, so I just stayed freelance. Also, in my opinion the freelance ships are great just as they have it. The weight is easily worked around as was commented before. Im only on teir 2 with a teir 1 dunelizard, but in my opinion, its a very well balanced ship with the way i have it. I will agree the special abilities seem slightly gimped, but thats worked aroudn with better weapon and sheild systems teehee
I do also have to agree that they really shouldnt have put a restriction on the ships at all, everyone should be able to fly them. I can see keeping the tie's to imps only, but other wise, they should all be common. Maybe out a bonus to flying a ship of your alliegence, such as being rebel flying an x-wing and getting a bonus to execuiting a command or using ship functions faster. But all in all I like the way freelance is set up, and i wouldnt be a rebel pilot unless i had no other choice. Although, i probly should have gone with the smugglers guild cuz i wanna hold up the smuggler persona but, jabba -4378, Nym +3000, corsec+5000 so ummm ya i just thought it would go a wee bit faster lol. And yes the black sun ship does sound like it would be an amazing master lvl ship, i wish they would toss it in there, or at least the ability to customize a ship to its standards.
Joukahainen
Mon Nov 01, 2004 12:14 pm
#2
Hawkman112 wrote:I do remember hearing about the YT being a common pool at first, and i was glad, because in game i am a rebel and I did want to stay that way in space, but as Im also a smuggler, and my reason for that was i wanted a YT in the first place, so I just stayed freelance. Also, in my opinion the freelance ships are great just as they have it. The weight is easily worked around as was commented before. Im only on teir 2 with a teir 1 dunelizard, but in my opinion, its a very well balanced ship with the way i have it. I will agree the special abilities seem slightly gimped, but thats worked aroudn with better weapon and sheild systems teeheeI do also have to agree that they really shouldnt have put a restriction on the ships at all, everyone should be able to fly them. I can see keeping the tie's to imps only, but other wise, they should all be common. Maybe out a bonus to flying a ship of your alliegence, such as being rebel flying an x-wing and getting a bonus to execuiting a command or using ship functions faster. But all in all I like the way freelance is set up, and i wouldnt be a rebel pilot unless i had no other choice. Although, i probly should have gone with the smugglers guild cuz i wanna hold up the smuggler persona but, jabba -4378, Nym +3000, corsec+5000 so ummm ya i just thought it would go a wee bit faster lol. And yes the black sun ship does sound like it would be an amazing master lvl ship, i wish they would toss it in there, or at least the ability to customize a ship to its standards.
Huh?
truewildman
Mon Nov 01, 2004 12:21 pm
#3
Imperials and Rebels do have a choice to fly those ships, as they can also fly privateer.
The Imperial and Rebel Pilot professions are there for those that wish to fly for the factional Navy, as it were. And, as in any Navy, the craft you fly is the craft provided you by who you are working for.
So, it all comes down to choice. I know imps/rebs who decided to freelance, and that's cool. But the vast majority decided to fly in the GCW (limited atm, I know).
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