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Thread: Is there MORE Content in JTL and maybe some ideas?

themorph
Wed Nov 03, 2004 6:55 am
#1


Hey there, i am a n00b in JTL (as we all), but i havent been in Beta and haven't read much about it before the release.


All i have seen so far is that JTL consist of Dogfights only (PVP/PVE). You get one of a few Factional missions from the Trainer and there you go, grind up your tree.


Is there any real content in JTL yet? Now i understand the "flaming" i received yesterday. I managed to advance from 1121 to 2222. The story driven advancement is AWESOME and space combats are lots of fun in group. Getting experience is so much fun and goes pretty quick if you hunt after tougher mobs with a large group. SOE you made something absolutly right. For me JTL is pushing the teamwork in this MMORPG a lot. I love the auto looting, so everyone gets his share and you can even group with unknows.


But my question still stands. Is there more Content in this addon, expect the recruiter missions? I am sure now there is. Plz share your knowledge here. Like quests from other npc's, cool POI's? Are there location badges in JTL? Are there ne boss mobs in JTL?


And here comes some of my ideas. Why is JTL about fighting only? Or are there ne plans, that that is changed in future? Bring more content from the ground game to the space too.


- Space harvesters, to gather specific resources.


- Player Driven Space Station:
- Factional: Should basically work like Factional Bases with build in turrets. When a player docks to a base he can run around there and/or gain control of a turret to protect the base. Maybe different sizes of bases with more or less turrets. If a player of the same faction gets killed near the base he can be cloned in the base or in his ship. When the other faction destroyed the shield gen of the base, they can dock there too and be able to disable it like on the ground. NPC Bases could turnover to the other Faction, for continous fun.
- Neutral / Trade Outpost: Outpost should act like cities on the ground. The station itself is the city hall. You'll need a certain amount of players declaring residence to keep the station up. Public areas can be used for trainers, space mission terminals and decoration. There are several locked doors with terminals at the entrance. When a player wants to live in there he purchases a small appartment (small house) module and turns it into the terminal. (With zoning rights granted for sure and taking him 2lots) You can also purchase cantina, medic center, ship repair and variable size appartment modules. Like buildings on the ground. If all rooms in the floors are filled the station advances to the next grade, unlocking another elevator level. Of cause the space shouldnt be filled with dozens of stations, so the maintance should be more expensive then on the ground.


- Remodelling Crafting Professions Why is nearly every space thing attached to shipwrights? Just be a little more creative. Reengenering belongs to shipwrights, but turns out a schematic. Shields and Armor are crafted by Armorsmith, Weapons by Weaponsmith and everything that dunno fit to ground profession belongs to shipwright. ATM a shipwright/pilot is absolutely self-sufficent, if he only wants to play the space game.


And make the smugglers able to smuggle anything


Plz, don't let the space be all about dogfight combat, or it will bore me soon. It really isn't all about that


greetz,


Message Edited by themorph on 11-04-2004 02:08 AM



TrustHonorOrderRespecT
[ THOR ]
VuvvikAkikoe KiyomorKenduko Kiyomor
Miragon, Corellia, CORBANTIS `~



Gawzeera
Wed Nov 03, 2004 7:19 am
#2

there are also POI's in space.



plus there is more than just those destroy wave after wave missions there is escort duty and you can capture enemy ships. (rebs can do this as a mission choice.not sure about the other factions.)


apparently there are missions that require you to have a multi-person ship so that you can dock once this is done you start of on a coprvette type mission.





"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
truewildman
Wed Nov 03, 2004 8:20 am
#3

"Ne content"?! Isn't that what those tall knights in Monty Python did to torture people?





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Ryuke
Wed Nov 03, 2004 8:30 am
#4

Much of what you wish to see implemented in the game, SOE have said they would like to add some time in the future. Initial launch is all about the space combat, ships and customization. There's enough there to last me for a good while thats for sure.




Ryuke Hwan-Jin
Twin Suns, Tatooine.
Jedi Bodyguard

...Wait a second, wrong game. That was back in SWG. What am I in this new game? Oh nothing special just a generic Elder Jedi.
Joukahainen
Wed Nov 03, 2004 8:58 am
#5

I like the basic concept behind this post. It would be a good idea to have weaponsmiths build starship weapons. I posted in beta that I thought there should be capitol ships that could be purchased much like bases can now. These ships would have to have a "full crew" to operate. This would include an engineer in the engine room, medic/doctor in the medical facility, marksman manning the turrets, and maybe two pilots on the bridge. Maybe even require that there be a "captain" who is a pilot/squadleader.







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
WookieInLaw
Wed Nov 03, 2004 10:02 am
#6






truewildman wrote:

"Ne content"?! Isn't that what those tall knights in Monty Python did to torture people?







I think he means Northeast content. Forget the fact that the entire expansion pack is 100% content. Forget the story-based progression. Forget the Yacht, the roleplaying opportunities thereof, and all of the new stuff we got in the game. He wants to shoot at Vermont Yankees!




_________________________________________________________

Let the Wookiee Win

themorph
Wed Nov 03, 2004 11:29 am
#7

sry, maybe my speak was a little rough ... and i am no native english ...

first 'ne', means N E, means any ...


2nd JTL is great, i like the idea that you have to climb the tree row by row, and that they offer you mission

to gain your experience. As i am still at the beginning (1121) i miss the interaction a bit, cause you can

solo everything and at my skill you have to kill tons of mobs in lokian system. The only missions you get here

( as far as i know ) are duty missions... they have no end, expect you die or land ... just killing, killing, killing


It is great to hear that they plan to add more social content in future and there's is some ground content

i prefer that they look after it first ... combat etc.


and maybe i am totally wrong and it is like my beginning times on ground. There's a huge amount of content

i just don't know about it.



TrustHonorOrderRespecT
[ THOR ]
VuvvikAkikoe KiyomorKenduko Kiyomor
Miragon, Corellia, CORBANTIS `~



themorph
Thu Nov 04, 2004 3:08 am
#8

/bumpit



TrustHonorOrderRespecT
[ THOR ]
VuvvikAkikoe KiyomorKenduko Kiyomor
Miragon, Corellia, CORBANTIS `~



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