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Thread: [suggestion] Make us able to dock any other player ship grouped with us
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rodav
Wed Nov 03, 2004 12:56 pm
#1
This way we could dock and tract friends ships that are disabled to nearest station for repair (if they are not already exploded).
We could also bring them in hyperspace even if they don't have an hyperdrive (useful to bring new players with us elsewhere).
Thanks to give your own opinion.
Roach7676
Thu Nov 04, 2004 1:31 am
#3
Also allow for trading in space, while docked. This could help out people with a full inventory, or people wanting to buy sell or trade loots in space without having to touch down.
rodav
Thu Nov 04, 2004 1:37 am
#4
yes exactly this is also a very good idea.
it would also make imperials and neutral able to get repaired in a "friendhand" way. Rebel have specials to get repair ships to them not us! Unfair!
rodav
Thu Nov 04, 2004 2:04 am
#5
Not to mention that friends docking was already possible in some other Xwing simulations.
Luxora
Thu Nov 04, 2004 3:53 am
#6
"Repairing" friendly/grouped ships is a necessity. One of my grouped buddies got disabled a second after he completed this hideously long mission, and he could booster, but he was 45-degrees turned away from the station, and we couldn't find a way to slightly turn him. I had Engine Repair Kits in my inventory, but noo, I couldn't dock and fix him up.
EA's Earth & Beyond, while vastly different, at least incorporated a method for repairing disabled ships in space. This is a very important thing, and it's annoyed me time and again that I can't do so.
fatgato
Thu Nov 04, 2004 3:54 am
#7
Yeah but I can see BH wanting to be able to force board a jedi ship if they ever added in the feature .
blahs
Thu Nov 04, 2004 5:24 am
#8
u cant take a mission on a jedi in space anyway. so that wouldnt be a problem. i say add this docking/repair thingy... would a cool thing.
M3t4tr0N
Thu Nov 04, 2004 5:35 am
#9
Being able to dock with a multiplayer ship like the Sub and then be able to walk around it, trade / relax, get towed and then launch off again would be very cool
rodav
Thu Nov 04, 2004 8:15 am
#10
All these are great ideas. I think that the dock thing is a really easy task for programmers to enable. So it should not be a problem unless against their view of the game.
Zade_Taerin
Thu Nov 04, 2004 8:46 am
#11
Docking with a multi-person ship in space would be very usefull and cool. The only problem I could see is in Database Logistics. If you dock with a multi-passenger ship and proceed to move over then what would happen to your original craft? Would it tag along for the ride? What happens if the multiperson ship explodes? Where would the the docked craft be registered if you logged off? Now Consider multiple craft have docked.
The solutions I can see to the above are that a docked vessel and the vessel it is docked with can neithermove nor enter hyperspace. If the multiperson vessel is destroyed then registerany docked vessel as also being destroyed. If a vessel that has docked is destroyed while the person is on board the multi-player ship then the vessel will become registered as hangar'd at a local starport and a message will be sent on screen and by e-mail informing the player of where the vessel could be retrieved (the player will not receive Wounds or BF in this case). In order to retrieve the vessel the player will have to pay for the full repair plus a percentage based on the system it was reclaimed in (ie. Dathomir is 100%, Coreilla is 10%), consider the vessel as being "towed and impounded due to being derelict."
I can see alot of opportunities where docking can play a fun role. For example, you come to the rescue of a friend in his disabled YT-1300, after dispatching any craft you can opt to dock with the disabled craft and assist inside with repairs. While doing this you alsorun the risk of leaving your vessel open to attack from anything that may spawn. In this case, even though the ship can not move still allow for functioning turrets. Another example, a squadron of 4 X-Wings docks with a support Nova Courier in order to receive a briefing before going on a mission. Another example, a multi-passenger ship with a crew of 10 ground combatants wishes to dock with another vessel that has been desigated as a medical frigate... hey... wait a second...
An idea for the future, assign an explicit purpose to a multi-passenger ship through the addition ofcomponent and only to a Master of that profession (as in City structure) has the ability to place it), ex. Medical - the vessel will allow for healing as if it were a hospital but only a Master Doctor or MCM receives the certification to install the component, Cruise Ship - the vessel operates as if it were a cantina or theatre and only a Master Dancer or Musician has certification for it... just thought of something else, Support Vessel with the component only being placeable by a master Shipwright, the ship could effect repairs and reloads to a docked vessel through expenditures of stored ordinance and resources, you couldn't Manage compenents, maybe in the future if capitol ships become a reality you could... just some thoughts
All in all, docking will have to be concentual. A request should come up on the screen of the multi-passenger owner indicating that so-and-so wishes to dock and to come aboard. If you deny the request then no docking can occur.
Message Edited by Zade_Taerin on 11-04-2004 10:54 AM
rodav
Thu Nov 04, 2004 10:03 am
#12
Basically we could start with the simple dock where only 2 ship can dock together:
- player Ado the /dock command
- a windows prompts player B "do you accept the dock?"
- player B says "yes"
-now player A drives the pack constituted by these 2 docked starships
- both player can /undock to break the dock thing
Then, about the multi-pessenger ships:
- player A has multiplayer ship (even sorosub why not)
- player B has a single ship
- playerC has a multipessenger ship
- player B/C can /dock ship A
- player B can if docked with A/E /board them
- if the ship is not already full (10 people in) a window prompt A or E for accept or refuse
- if A/E accepts the other player ship is deeded (with 45s of delay docked like in a hyperspace preparation process) and the player B arrives in ship A/E
- once "in", he does whatever he wants and at any time can do "use" on a terminal inside A/E ship to manage its ship or launch it out (with again 45s delay to prevent exploits)
This way guilds could go out with their mini carrier and laucn like 5 or 6 fighters once in combat and 2 or 3 pessenger would stay to help with turrets.
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