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Thread: lvl and quality on components
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Kalstang
Mon Nov 22, 2004 3:18 pm
#1
Ok I like the fact that all of the lvls have different stats, however, isnt it a bit wrong when you find a lvl 8 with worse stats then a lvl 1
?? Please Devs do something about this. The lvl of the item should reflect in the stats of the item. I have a lvl 4 capacitor with 967 energy on it and I have yet to find a better one even tho I have looted tons of lvl 7-10 capacitors most of which have around 500-700 energy.... it just seems wrong....
DavidHarper
Mon Nov 22, 2004 3:36 pm
#2
I have to agree I am using mainly lvl 5-7 stuff cos the higher levels stuff I get is far worse or slightly better but the mass makes them useless to me.
Kalstang
Mon Nov 22, 2004 3:46 pm
#3
DavidHarper wrote:
I have to agree I am using mainly lvl 5-7 stuff cos the higher levels stuff I get is far worse or slightly better but the mass makes them useless to me.
ugh I wasnt even considering the mass... but your right the mass on some of these components is quite nasty. Tho as far as I can tell thatis theONLY part that is actually based off of lvl. Not sure tho but from what i've seen it is.
Uther27
Mon Nov 22, 2004 4:29 pm
#4
Yeah, but the stuff that sucks for it's level also pays well at the ship chassis dealer... and you don't feel bad about dumping it.
With that fella and some selective selling of other loot parts, I can make almost as much as running missions without the cost of a buff.
I made 1 million in 2 hours last night.
Kalstang
Mon Nov 22, 2004 9:26 pm
#5
Uther27 wrote:
Yeah, but the stuff that sucks for it's level also pays well at the ship chassis dealer... and you don't feel bad about dumping it.
With that fella and some selective selling of other loot parts, I can make almost as much as running missions without the cost of a buff.
I made 1 million in 2 hours last night.
You could still make money off the higher lvl stuff. I'm not saying to keep it all the same stats just lvls of stats should fit the lvl of the component. ie a lvl 1 reactor with 9k - 10k energy, lvl 2 reactor with 11-25k energy and so on and so forth (not nessisarily (sp??) with those numbers but you get the idea). You should not get a lvl 1 reactor with 40k energy and a lvl 10 reactor with 9k energy.
Kalstang
Tue Nov 23, 2004 8:40 am
#6
Ok people lets keep this thread alive. I would like to see something done about this. 
Blackjack_Nova
Tue Nov 23, 2004 8:50 am
#7
I agree completely.
The loot ranges are all over the place. I have yet to find a level 6 or 7 capacitor with stats better then my level 4.Crafting is the same way.
These problems compond when you factor in the mass requirements. Some tweaking is in order here!
Blackjack Nova
The loot ranges are all over the place. I have yet to find a level 6 or 7 capacitor with stats better then my level 4.Crafting is the same way.
These problems compond when you factor in the mass requirements. Some tweaking is in order here!
Blackjack Nova
Uther27
Tue Nov 23, 2004 9:07 am
#8
I see what you are saying. I think there have been continuous tweaks with this going on though. The numbers that I have been getting from parts have been varying every time we get a new patch. I will try to remember to post the different numbers that I have seen on the different level components... actually I will post a link to my info if I can.
I have been tracking loot statistics (frequency, type, stats) since launch on a spreadsheet. It seems that they are trying to get it to more like you want, but I doubt if it will ever be that structured. I think that they would want to keep that kind of variety across parts, even though it seems to be beyond the ability to craft things that high sometimes. It keeps people playing to try to find the "uber" loot and in the process we burn up our other components and still pay crafters to replace everything that they do make.
Turgar
Tue Nov 23, 2004 9:15 am
#10
Have to agree on this one. Here are a few things for example:
lvl 2 Droid interface with 14.3 Speed. (Pre Patch though)
lvl 10 Droid interface 36 Speed
lvl 6 capacitor 43 recharge 750+ energy (saving this for a RE)
lvl 10 capacitor 28 recharge 600 energy
One thing I tend to notice is that the best stats sorta jump a lvl. For example, you can find NICE lvl 2 suff (i.e. my lvl 2 capacitor with a 38 recharge and 900+ energy) However lvl 3 stuff BITES (Same goes with engines). LVL 4 suff is ok if you can find a good looted one, However lvl 5 suff sucks, so on and so forth. Right now I tend to outfit mostly with lvl 7 crafted Weapons, shields, reactors, armorand lvl 6 looted engines, capacitors, and boosters. Other than the crafted lvl 8,9 Weapons, Armor, and shields (Which pretty much only fit in a YT, Nova, Decimator), people in fighters are capped out with lvl 6 and 7's.
Calamari
Tue Nov 23, 2004 9:20 am
#11
I originally viewed this as a serious problem. Then I became more aware of what good stats were, started to understand the RE process, and it occurred to me that most of these are MADE to be Reverse Engineered.
For example, I have one level 6 armor with 1280 hitpoints and 1280 armor, but has close to 10k mass. I looted another that I originally thought was junk with just over 700 hitpoints, until I compared the mass, which came in at just over 7k. Decreasing the mass on my X-wing by 3k makes room for a better engine, weapon, etc. I also have a few lvl 8 weapons, where one does about 500 less damage than the other 2. But if you look at the rest of the stats, it also has 800 less Reactor Energy Drain, which would make for an incredible RE result.
I'm not saying that this is always the case, because there are definitely junk items out there. But before you donate it to your local chassis dealer, make sure to check every stat. The right combination can make for some really nice items.
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