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Thread: Giving Deep space a real purpose

Ducimus
Tue Feb 01, 2005 12:37 pm
#1

A series of ideas just hit me.

Ill start from the ground up, bear with me, each point builds upon the previous point.


1.) It now takes a minimum of 6 to 8 people grouped in deep space to be able to destroy the ISD or space station. The game simply wont let you destroy it until you have that group. Once this group assembles, every ace pilot on the opposing side recieves a system message that a large strike force has beeen seen massing and will attack position in 10 minutes. ISD or space station will not be attackable until this 10 min window expires. This is to give the defenders a chance to defend, as the consquences are serious. The ISD or space station shall have a random timer that makes it respawn anywhere between 18 to 24 hours.

2.) If the ISD or space station is destroyed, every space station in the galaxy that faction owns (other than factional deep space stations) are now attackable. Each space station now has its own turret defenses. At this point, All other factional pilotts is now given a system message to scramble to defend or press the attack. Attacking a space station will make you PvP enabled if you choose to partcipate. While the ISD or space station is destroyed, there is no PvP decay in any space sector.

3.) All normal space stations must be destroyed before the defending factions deep space station can be destroyed. Again, they must all be destroyed in a 3 to 4 hour window. Once this 3 to 4 hour timer expires, the chance to control the galaxy is lost until the ISD or space station respawn sometime in what would be 20 hours from that point.

4.) whichever side manages to destroy the deep space objective, all factional space stations, and the deep space station, they will now control the galaxy for the next 18 to 24 hours. Obviously all master mission will have to wait until that time expires. After said 18 to 24 hours, everything is reset to default. This is to prevent one side from constantly controlling the galaxy.

5.) Whoever controls space should be reflected on the ground somehow. Hlowever the consqequences or rewards in space are already high, and have a direct impact on the game.


Now if sony ever did that.. no way anyone can ever say theres no reason to PvP!!

Message Edited by Ducimus on 02-01-2005 11:41 AM

Message Edited by Ducimus on 02-02-2005 06:58 AM

Message Edited by Ducimus on 02-03-2005 11:57 AM

Message Edited by Ducimus on 02-03-2005 11:58 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Ducimus
Tue Feb 01, 2005 2:52 pm
#2

bump

I can't help but think this is some good stuff being suggested

Of course im probably wrong, but hey it was an honest attempt.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
AlexKC
Tue Feb 01, 2005 11:18 pm
#3

I like it.

/bump



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
DarthSlayer617
Wed Feb 02, 2005 12:09 am
#4

cool ideas



d {{{{{{ Admiral Jareco Sohag }}}}}} d
|| -= Black Arrow Two =- Ace Rebel Pilot ||
House An'geles Q Black Arrows Fighter Squadron Q



GunFu
Wed Feb 02, 2005 1:33 am
#5

I would love to have mass GCW content in space. This is "Star Wars" after all, lol.



Aalob Alarios
Dark Lightsaber Master

I earned it...did you?
Coran_Sienar
Wed Feb 02, 2005 6:33 am
#6

Nice ideas. I know I'm going to get flamed by my fellow shipwrights, but all PvP decay needs to be removed, no matter where you fight.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Ducimus
Wed Feb 02, 2005 7:58 am
#7

Heh edited to post title, maybe that will make it more attractive to read. err oh ya bump.
I dont expect the devs to run with these ideas verbatem, but it would be nice to plant the seeds of thought for somethign even cooler?



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Zade_Taerin
Wed Feb 02, 2005 8:15 am
#8






At this point in time an ISD can be easily solo'd by a single fighter... it doesn't take a group. I took it out 3 times in a matter of one hour two days ago... once with one partner... twice by myself (KEY: Turret guns can be dodged... don't fly in a straight line at the component, jink back and forth to avoid in coming fire, got sent once to Dantooine during the 3 takedowns). What you imply by your proposal would impose a server wide risk to the content of the whole community based on the action of one player. I like the idea that the attack on the SD would generate a server wide Imperial warning... and the SD should have greater fighter defenses... I shouldn't be able to take it out solo... heck it's easier to solo the ISD as it's not moving and turning then it is to solo the Vette. However, the destruction of the SD by one player should not impose a destruction policy on the other faction starbases that players use to proclaim Overt in space Heck, if you're looking for GCW you'll be wanting people to claim overt... but if the bases aren't there then they won't be able to.


At this point the destruction of the ISD for 500 FP is pointless. The reason being is that on destruction of the ISD every Imperial NPC object in Deep Space disappears (I was chasing down Tie bombers after destroying the ISD... as soon as the new ISD popped in they disappeared... along with every Imperial gunboat and craft in Deep Space (and their associated Faction points)). I sat and watched the activity coming from the new ISD for 10 minutes... all of the Imperial activity in DS originates from the ISD... the gunboat convoys appeared from the bottom of the SD and moved off... waves of fighters dropped from the ISD and moved off.


The ISD needs to have greater defenses, I shouldn't be able to skim the surface of the SD without concern. I should see wave after wave of fighters exiting the SD to counter my attacks on a sizeable and intimidating piece of Imperial war machinery. The ISD is not much of a challenge... it needs to be... and that challenge should not have to come from players having to jump to it's defense.

Message Edited by Zade_Taerin on 02-02-2005 10:19 AM




ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

Ducimus
Wed Feb 02, 2005 11:21 am
#9


Zade_Taerin wrote:
At this point in time an ISD can be easily solo'd by a single fighter... it doesn't take a group. I......

blah blah

The ISD is not much of a challenge... it needs to be... and that challenge should not have to come from players having to jump to it's defense.

Message Edited by Zade_Taerin on 02-02-2005 10:19 AM






This isn't about the ISD, its about deep space in general and the GCW. I mentioned requiring a group to take out the ISD in my orignal post, as a built in mechanism to ensure that one or two players couldn't set off the chain of events that would take place after its destruction.

Again, Deep space is a PVP battlefield, not a PVE raiding zone, and the ISD or rebel space station are not meant to be Dragon's with uberloot.

Message Edited by Ducimus on 02-02-2005 10:22 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Zade_Taerin
Wed Feb 02, 2005 12:15 pm
#10









Ducimus wrote:




Zade_Taerin wrote:






At this point in time an ISD can be easily solo'd by a single fighter... it doesn't take a group. I......

blah blah

The ISD is not much of a challenge... it needs to be... and that challenge should not have to come from players having to jump to it's defense.

Message Edited by Zade_Taerin on 02-02-2005 10:19 AM




This isn't about the ISD, its about deep space in general and the GCW. I mentioned requiring a group to take out the ISD in my orignal post, as a built in mechanism to ensure that one or two players couldn't set off the chain of events that would take place after its destruction.

Again, Deep space is a PVP battlefield, not a PVE raiding zone, and the ISD or rebel space station are not meant to be Dragon's with uberloot.

Message Edited by Ducimus on 02-02-2005 10:22 AM



Rapax... if Deep Space is a PvP battlefield then why is there an NPC ISD, or an NPC Rebel Starbase, or anything else NPC in the zone? Just to be props? Deep Space is not there to be a PvP Battlefield only... it is a PvP Enabled Zone, they are very different. The ISD and Rebel Starbase are PvE Targets... no player controls them... it has AI controlled defenses, there is an initial contingency of NPC fighters defending it. It can be solo'd, the developers in a logon screen even indicated it and challenged Rebel X-Wing pilots to do so. The only distinguishing difference between Kessel and Deep Space at the current time is that you are forced Overt and you must be a Master Pilot. Deep Space is Master Pilot content, PvP or not PvP... it is not strictly a PvP battlefield... PvP is something you need to be wary of... but it is not something that you have to contend witheach time when you enter Deep Space.


I contended with your statement on it taking a group to destroy the ISD... and this was your first point on the development of your proposal which, as you indicated, would cascade to the following points. If point 1 is not valid then what grounds do you have to "blah blah" if you don't understand the environment and then the larger repercussions of your proposal regarding faction starbases outside of your "PvP Battlefield" of Deep Space? What happens in DS shouldn't effect what happens outside because it's Master content, not all pilots are masters andtherefore thosepilots would have no control over what happens in DS... but they would be effected by it.

Message Edited by Zade_Taerin on 02-02-2005 02:25 PM




ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

Ducimus
Wed Feb 02, 2005 12:37 pm
#11

>>
Rapax... if Deep Space is a PvP battlefield then why is there an NPC ISD, or an NPC Rebel Starbase, or anything else NPC in the zone? Just to be props? Deep Space is not there to be a PvP Battlefield only...
>>


Ever play capture the flag? The ISD and rebel station are flags, goals, nothing more.

yes, Deep space is a PvP battlefield. Everyone who enters it is PvP enabled. Hell, sony even defines what the purpose is when you enter deep space on the loading screen.

Now i supported the idea of removing the master mission from kessel.
I dont support the idea that Kessel should remain a PvE zone.

My point in mentioning that is I really dont like ANY idea that is tantamount to enhancing PvE in a PvP area. Instead of asking to screw over what PvP area is left in the game, why not propose a new PvE EQuesqe raiding sector where you can go slay your dragons instead?

Message Edited by Ducimus on 02-02-2005 11:39 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Zade_Taerin
Wed Feb 02, 2005 12:49 pm
#12

PvP... Player vs. Player... the ISD is Player vs ISD... it is a goal... it is a target... the ISD is there as a Master content target in Deep Space irregardless of whether there is an Imperial Player in the zone or not.It doesn't appear with the appearance of the first Imperial Player in DS. It has it's own fighter contingency that will attack Rebel Players trying to cause damage to it. The zone is PvP Enabled... ... but you don't have to PvP in the zone. It can be forced on you but you accept those consequences on entry.


You say that the ISD and Rebel Bases are flags as in capture the flag... never had a flag unload on me with 100 gunsand a fighter contingency.


Looking atthe offical SOE JtL zone description Deep Space is referred to as the PvP Wildzone, not the PvP Battlefield.

Message Edited by Zade_Taerin on 02-02-2005 02:54 PM




ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

Ducimus
Wed Feb 02, 2005 2:02 pm
#13

Seeings how both of us are fixed firmly on what we beleive, i think we'll just have to agree that we disagree.

Oh, and the ingame loadingscreen and/or i think the dialog box that pops up when you enter Deep space says battlefield I think i'll beleive whats ingame, not an out of date HTML page that was first created in JTL beta.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
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