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Thread: JTL a now and then story

Atti
Mon Feb 14, 2005 12:24 am
#1

After I beta'd JTL, i had nothing but high hopes for this expansion



Utterly it has turned into a no wait SP hopper for me.


IMHO, Xp needs to be lowered, Loot needs to be special, wiether loot kits, or bantha dolls.
Also ships need to drop higher xp when you destroy them.



Jak' Freecloud
omg...my respec costs 25,000,000 CREDITS!!!!!
RDX1
Mon Feb 14, 2005 12:32 am
#2

I'm fine with the loot and XP. But there needs to be more depth. The only reason I got into space if I want to get some faction, make some cash or help someone on their mission.



~~~
Atti
Mon Feb 14, 2005 4:24 am
#3

ack, one star bandit strikes again




Jak' Freecloud
omg...my respec costs 25,000,000 CREDITS!!!!!
Omnipotent-One
Mon Feb 14, 2005 8:34 pm
#4

I helped negate those 1-starsfor ya's


Anyways, I agree with ya. I played JTL the first day it was live, and I was pretty dedicated with my friends playing it straight through to about 2 weeks after live. Then, we all had ace, and there really wasn't anything to do. PvP was only a handful of people, we sorta figured we'll slow down and let others catch up so there will be more PvP and hopefully a lot of people in space doing stuff together in big battles and stuff, but that never happened. For a lot of people it just is guaranteed instant planetary travel, and that's sad considering the potential there is right now to make some good content availableusing things like prestige points and a ranking system to encourage PvP and major battles with rewards to the victors that play out on the ground and in space (even if it's just a badge or a cool outfit/helmet, maybe a ship or a special paint job).
xTekx
Mon Feb 14, 2005 11:19 pm
#5






Atti wrote:

After I beta'd JTL, i had nothing but high hopes for this expansion



Utterly it has turned into a no wait SP hopper for me.


IMHO, Xp needs to be lowered, Loot needs to be special, wiether loot kits, or bantha dolls.
Also ships need to drop higher xp when you destroy them.







Sorry you feel this way. But like you said that is your opinion.


Personally I love JTL. I think there could be a bit more content and a few other things but overall I love the game. I love flying in space, i love shooting down ties, and pvp'ing when I find someone overt. Its great travel wise andfun to fly with friends.


I don't think XP needs to be lowered though. If it were lowered then it would be too easy. I found it easy to begin with, but that's just me. Kessel is good to get xp fast. Loot is ok, could be some different things though. Maybe add some stuff that could be incorporated into the ground game. And ships don't need to drop higher xp imo. Its fine how it is.




__________________________
xTekx-Omega 9

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Golrok
Tue Feb 15, 2005 9:36 am
#6






Omnipotent-One wrote:

I helped negate those 1-starsfor ya's


Anyways, I agree with ya. I played JTL the first day it was live, and I was pretty dedicated with my friends playing it straight through to about 2 weeks after live. Then, we all had ace, and there really wasn't anything to do. PvP was only a handful of people, we sorta figured we'll slow down and let others catch up so there will be more PvP and hopefully a lot of people in space doing stuff together in big battles and stuff, but that never happened. For a lot of people it just is guaranteed instant planetary travel, and that's sad considering the potential there is right now to make some good content availableusing things like prestige points and a ranking system to encourage PvP and major battles with rewards to the victors that play out on the ground and in space (even if it's just a badge or a cool outfit/helmet, maybe a ship or a special paint job).






That was my biggest hope. I've left for a month and am very sad to hear that the carebears balls havenever seemed to drop.

Imaridril
Tue Feb 15, 2005 1:02 pm
#7

I love JTL, too, but they definately need to add more post-master content. Doing this shouldn't be hard at all. We've already seen how easy it is for the devs to add more missions. They just need to add some that are actually difficult. I makes no sense to add more missions with swarms of Tier III fighters when there are already tons of missions like that. They need to add in some missions that you can only take at master, and have these missions spawn waves of Tier V fighters of say 6 to 10 fighters per wave. They should also use more of the A.I. equipped Gunboats. A Tier V gunboat that actually follows you and turns to keep its guns on you is argueably the hardest thing in the game right now. If you had to take on three or four of those at once you'd have a mission that would most likely have to be a group effort.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

bmeenan
Tue Feb 15, 2005 2:59 pm
#8

Well for what it's worth, the last update did add 20 new space missions, some of which (not sure how many) are story-driven. I did the one out of Dathomir for Free Lancers. So the new content team IS adding content to space. Would like to see more, for sure. My hope/desire would be to see new missions added with each publish.

Missions and content are profession specific, so in theory, once you run out of things to do under one pilot profession, you could always take up a new profession and experience new content and adventures.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Gom_Kuub
Wed Feb 16, 2005 1:43 am
#9


*turns on motivationaly emotional music*


let me take you back, back before JTL

i was always noobish on the ground, because i only play a few hours on the weekends

SWG was the first game i playedwhere killing things is based off chance

in order to get a better chance of killing things through skill boxes, i had to have a LOAD of free time

but of course, i didn't have that, so i never got much better, even to this day

i never even had more than 50k in my possession ever

here is my current template on the ground





rifleman 2111

entertainer 0404

ch 2323

master marksman

scout 4041

enhanced reflexes 4000

(maybe more, cannot remeber lol)





i'm a shooter, not RPGer, so i got some RL skill with hand-eye coordination


i also love driving & piloting games, both on pc and consoles


in JTL, i'm 3343 Vortex Squadron Pilot, and only need less than 50k xp to get 3443


and thanks to JTL, i need less than 50k creds to obtain 1 MILL


i'm good at JTL since it requires good hand-eye coordination to be a good player







i don't worry about JTL's content or imersivnese, i'm just glad i am finaly sorta uber in something that importantly involves SWG, no longer am i a total newb


*turns off motivationaly emotional music*


thank you




-Gom

Message Edited by Gom_Kuub on 02-15-2005 12:45 PM



-Gom



"For over 2 years, the Veteran Community were the guardians of peace and justice in the Pre-CU. Before the dark times, before the NGE."


WizKid72
Wed Feb 16, 2005 9:14 am
#10

story-driven nothing..


and it's not really 20 new missions.. it's more like 1 or 2 per faction, totalling 20..


the Rebel mission from Rori involves 2 escort (the second one takes AGES), and a 3 simple destroy mission (about 4-5 ships to destroy per mission)..


it's more of the same old same old..




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