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Thread: May I suggest some ideas...

emmlemaudit
Tue Nov 16, 2004 7:39 am
#1



Well, let me tell you first of all, that JtLis giving SWG the demantion that laked.


So there's still some things missing:


-Where are the star destryers, glory of the Empire, the proof of the strenght of the allmighty Empire:


Add some on every sectors, they dont need to be attackable, just "show" some, with TIE fighter turning around like bees flying around a honey pot


Why simply not replacing imperial stations by some ISD?


That would not lessen rebelles and it would be a lot more Fun and immersing.



-Second in my line of thaughts: player ship docking:


Let us player who accept, have our multiplayer ship to be docked by others multiplayers ships.


That would be realy fun two. Imagine, a troupe of imperiale stormtrooper entering a Sorosub for a little ID check.

Of course only volonteers player ship would be docked. (a window asking if you accept the docking would open in the ship owner window)




-Third in my line of thaughts, anable fight inside multiplayership:


For some event of ours we wanted to have some action inside a Sorosub, but apparently it's not possible to open fire inside a multyplayer ship. Let us fight inside multiplayer ships, like in the moves.



-fourth in my line of thaught, PA war working in space:


PA war is the alternative some of us RP players have found fighting against some other RP PA with out the diagreemant of seeing PVP player ruining our events by interfering, and killing every body without ever looking who they blow. And it appear that in space PA don't work.



Well that's all I have in mind for the moment to make the game more fun and add some immertion possibility.

Thans for reading those lines (not in realy good english sorry :smileywink


Count on me to suggest more things if I found some to say.

Message Edited by emmlemaudit on 12-07-2004 02:46 AM

Message Edited by emmlemaudit on 12-07-2004 02:47 AM



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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
Frilans
Tue Nov 16, 2004 9:12 am
#2






emmlemaudit wrote:

Well, let me tell you first of all, that JtLis giving SWG the demantion that laked.


So there's still some things missing:


-Where are the star destryers, glory of the Empire, the proof of the strenght of the allmighty Empire:


Add some on every sectors, they dont need to be attackable, just "show" some, with TIE fighter turning around like bees flying around a honey pot


Why simply not replacing imperial stations by some ISD?


That would not lessen rebelles and it would be a lot more Fun and immersing.


Absolutely. Also, a Mon Calamari Transport for Rebels would be nice too.



-Second in my line of thaughts: player ship docking:


Let us player who accept, have our multiplayer ship to be docked by others multiplayers ships.


That would be realy fun two. Imagine, a troupe of imperiale stormtrooper entering a Sorosub for a little ID check.

Of course only volonteers player ship would be docked. (a window asking if you accept the docking would open in the ship owner window)


Sounds good for RP, even NPC imperial ships or pirates should ask you for docking your MP ship. But since it seems you can't fight inside starships...



-Third in my line of thaughts, anable fight inside multiplayership:


For some event of ours we wanted to have some action inside a Sorosub, but apparently it's not possible to open fire inside a multyplayer ship. Let us fight inside multiplayer ships, like in the moves.


You have to study the implications of sying in the space without a clonning facility near. If the owner of the ship dies and he wants to clone, would the ship redeed on his/her datapad with all the rest of the crew and attackers inside? That would be great



-fourth in my line of thaught, PA war working in space:


PA war is the alternative some of us RP players have found fighting against some other RP PA with out the diagreemant of seeing PVP player ruining our events by interfering, and killing every body without ever looking who they blow. And it appear that in space PA don't work.


I didn't understand 100% this point. Does it means you can't fight other guild although your at war against it?



Well that's all I have in mind for the moment to make the game more fun and add some immertion possibility.

Thans for reading those lines (not in realy good english sorry :smileywink


Count on me to suggest more things if I found some to say.







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I'm tired of signatures
emmlemaudit
Tue Nov 16, 2004 9:24 am
#3






Frilans wrote:





-fourth in my line of thaught, PA war working in space:


PA war is the alternative some of us RP players have found fighting against some other RP PA with out the diagreemant of seeing PVP player ruining our events by interfering, and killing every body without ever looking who they blow. And it appear that in space PA don't work.


I didn't understand 100% this point. Does it means you can't fight other guild although your at war against it?













Yes, it seems that you can't fight a ship belonging to a guild you're at war with




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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
Frilans
Tue Nov 16, 2004 9:38 am
#4




emmlemaudit wrote:





Frilans wrote:


-fourth in my line of thaught, PA war working in space:


PA war is the alternative some of us RP players have found fighting against some other RP PA with out the diagreemant of seeing PVP player ruining our events by interfering, and killing every body without ever looking who they blow. And it appear that in space PA don't work.


I didn't understand 100% this point. Does it means you can't fight other guild although your at war against it?







Yes, it seems that you can't fight a ship belonging to a guild you're at war with




Ok, then they need to fix that. Massive (guild) battles in the space are a must. Pretty much more fun than in ground battles since you don't depend on buffs and food, just a ship and some minerals


There is not much other content in space than clan wars, does it?




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I'm tired of signatures
emmlemaudit
Tue Nov 16, 2004 10:05 am
#5






Frilans wrote:









-Third in my line of thaughts, anable fight inside multiplayership:


For some event of ours we wanted to have some action inside a Sorosub, but apparently it's not possible to open fire inside a multyplayer ship. Let us fight inside multiplayer ships, like in the moves.


You have to study the implications of sying in the space without a clonning facility near. If the owner of the ship dies and he wants to clone, would the ship redeed on his/her datapad with all the rest of the crew and attackers inside? That would be great









Why for exemple, no DeathBlow abord a ship, See, those who will most evidently use the fight inside a ship are the RP players, and RP player rarely DB there ennemies





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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
Morfordus
Tue Nov 16, 2004 10:24 am
#6

there are some really good ideas here, also you can permit clone in the ship makin no neccesary a clone facilitie, I think they must work on something of your ideas, they're really cool man.
emmlemaudit
Wed Nov 17, 2004 2:11 am
#7

well, thanks, Ihope the devs will find it interesting too.



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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
emmlemaudit
Tue Dec 07, 2004 2:52 am
#8

/bump




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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
emmlemaudit
Tue Mar 29, 2005 11:16 am
#9

Still intersting I think.....



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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
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