Jump To Lightspeed Archive
Thread: Two issues need addressing. PvP Damage, and Kessel Hyper Camping
Page 1 of 1
Dragoslaf
Fri Nov 05, 2004 12:37 am
#1
I'd like to see the following on the patch notes:
- PvP damage reduced by 1/5
- You now hyper into kessel in dynamic locations to prevent hyper point camping.
MadcowwithSARS
Fri Nov 05, 2004 12:40 am
#2
Gotta love the spawn campers. Give a guy a definite place were an enemy will pop in and he will sit there. Like the old shuttleport camping ans spaceport camping. Its the tough guys who think its brave or challenging to wait till a red dot apears and blast it before he loads. This is probably the reason i will never get master, because this kind of crap is what ruins a game that in every other respect is awesome to me.
Dragoslaf
Fri Nov 05, 2004 12:47 am
#3
Please go here and recommend these changes:
http://starwarsgalaxies.station.sony.com/submit_feedback.jsp?page=Submit%20Feedback
And do a /bug report. Just keep bugging them about it. Besides the drunken bee and temporary invulnerable enemy targets, this is a priority!
Guillero
Fri Nov 05, 2004 12:51 am
#4
Check my last comment in the Lame @$@ PvP topic!
IT IS GAME BREAKING INDEED!
Those spawn campers are calling themselves aces there and others like you Noobs!
Lol...give me a break! Lets see when its realy balanced if they can still calling themselves ACES then
hehe
ScReemB
Fri Nov 05, 2004 2:08 am
#5
I said i was worried about this in another post re pvp and the master mission being in Kessel and the chances of people deliberately camping hyperspace points to prevent people doing the master mission. I'm sad my hunch is being proved right and it is showing we do need to move the final master mission.
SCM T'R
KaylBreinhar
Fri Nov 05, 2004 3:24 am
#6
The fix is simple. Give each faction a space station with satellite turrets placed strategically inside a safe zone that can only be entered if not engaged. Place the hyperspace point inside this boundary, and eject a player if they attempt to use the turrets' protection to their advantage.
M3t4tr0N
Fri Nov 05, 2004 3:29 am
#7
KaylBreinhar wrote:
The fix is simple. Give each faction a space station with satellite turrets placed strategically inside a safe zone that can only be entered if not engaged. Place the hyperspace point inside this boundary, and eject a player if they attempt to use the turrets' protection to their advantage.
... or you don't have the master mission in a place where you have to be overt.
KaylBreinhar
Fri Nov 05, 2004 3:35 am
#8
That too. It would be nice to have a "safe zone" that you could enter if not already engaged. I'm against a "safe zone" that someone could boost into if they were getting wrecked to avoid dying like a man.
Page 1 of 1