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Thread: An idea for atmospheric flight I had while falling asleep

mka
Sat May 14, 2005 5:48 am
#1


Sounds like Hoth to me


Or Kessel. Or Bespin.




Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
ValiantHalibut
Sat May 14, 2005 12:59 pm
#2

For some reason while I was falling asleep, or just waking up - it was all a bit hazy - I had an idea for atmospheric flight. It's pretty simple: desolation planets.

Say that the "ground" planets are heavily monitored by the local authorities and don't allow ships outside of the normal space lanes. Desolation planets, however, are different.

Basically, a desolation planet will be a space zone but with a large, physical "ground" area on the bottom side and a transition to a "real" space zone on the upper side. There will be multiple landing sites through which players can access large areas that are, effectively, POBs. From there players can look outside and see what the action is like on the desolation planet. The logic for not allowing players to actually walk around on the planet is simple - it's a desolate wasteland where nothing could survive. Some of the POBs could give limited access to terraformed land areas of the planets, but on the whole the ground areas would be indoors. With some modified physics for flight, I think this type of thing could really work.

Any thoughts?

Message Edited by ValiantHalibut on 05-14-2005 01:00 AM



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
ValiantHalibut
Sat May 14, 2005 2:45 pm
#3

Hoth was the first planet I was thinking of, but I'm sure that there are others in canon that would work. I just think that it's a way to solve the problem while maintaining the integrity of both the ground and space games. You can't have any direct involvement because the ground game is character skill based and the space game is player skill based. This way, though, you get close.

Also, it would be awesome to be sitting at a cantina and looking out of huge windows at a giant reb vs imp battle over a planet's surface



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
Troshen
Sat May 14, 2005 8:11 pm
#4

Kessel would be perfect for this I think. It could be a huge real obejct in space. not just a background, and you could also have something like a starport where you could land and look out the windows.


They could even use the interior for instanced adventures too!





Brandt Stormdawn
Imperial Pilot, Master Marksman - Kauri
Red Sun Army (RSUN)
"I set foot on Naboo, and I was horrified - Rebels everywhere! The insurgents had taken over the planet! Something would have to be done. I rolled up my sleeves and set to work. My goal? End the rebel dominance of Naboo. And I had a plan..."

From the journal of Brandt Stormdawn



padren
Sun May 15, 2005 2:27 pm
#5

Sounds cool. I personally would like to see Very Large Asteroids you can land on and fly over. If you could get a space suit it would be great to fly over a good big asteroid, come to a stop, engage landing thrusters, get out and find a good place to drop a heavy extractor (maybe make a new line of space extractors for crafters to make).


The best would be being able to have caves that could eat you (hey - thats still canon!) and missions to destroy pirate bases on the surface with heavy shields and defense turrets on the surface. I miss fly-over missions.





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
MasterArtisanPell
Sun May 15, 2005 2:46 pm
#6


Padren wrote:

The best would be being able to have caves that could eat you (hey - thats still canon!) and missions to destroy pirate bases on the surface with heavy shields and defense turrets on the surface. I miss fly-over missions.






The "cave" didn't try to eat Han, it was the space slug inside it. I hope I didn't come across like a b*tch, just trying to clear things up.





Pell Vim/Oevesp

Elder Ranger - May the Ranger's spirit always live on!

Radiant
Erryc
Sun May 15, 2005 3:50 pm
#7

Sounds good, but think of the people that have lag in open space now, and throw a huge graphic (land) in there.



I, personally, don't have space lag...but the graphic pull of a zone like that would be harsh. If you ever played Earth & Beyond, when you flew down to the atmospheric areas, your ping went through the roof.





***Eyini Resresit***

Master Smuggler

The Black Widows

An Underworld Player Association

Sunrunner

Save your local smugglers, kill a jedi.
heapum
Sun May 15, 2005 9:42 pm
#8

I was thinking of something similar awhile back ValiantHalibut. However attempting to create an actual round ball out of what planets we have seemed absolutely nuts. perspective would be so odd on the grould you'd feel like your walking on a ball. for all those familair with Dragon Ball Z thing of king kie's home.


So the next best thing to try is faking it. My idea was to have the space back ground fade out as you got closer to the planets surface. the planets ground would eventually block out anything beyond so it would be possible to use a blurred out image of the planets ground until the ship actually got to the surface. once relatively close to ground the basix geographic anatomyof the ground game surface would be visible stripped of most of the detailed flora, fauna, and only have generic outlines of housing and cities. ships would only be able to fly only so low until they picked a place to land and would be given a housig footprint to occupy.


That was all I could think of when it came to atmospheric flight.

mka
Mon May 16, 2005 2:15 am
#9

My idea of 'faking' an atmosphere is to create a regular, but less detailed, planet surface you zone to when you either

- get too close to a planet in space or

- pick the option in the station conversation (this one seems more practical imo)


To add immersion it should have no zone boundaries, i.e. if you fly over the west end of the map you'll come out on the east end.


You wouldn't be able to get below a certain altitude (some kind of crash warning would e nice for this ) and there would be 3-4 POIs you could approach and actually land at, similar to space stations. If you choose to land it would then load you into small zones you could explore on foot. Those POIs could even be connected by shuttle ports on more civilized worlds.


Examples:


- Kessel with it's toxic atmosphere. POIs would include the smuggler fort and the spice mines.


- Hoth, another planet you wouldn't want to traverse on foot. POIs would include the ruined Rebel base and maybe some kind of huge cave (Rogue Squadron anyone? )


- Bespin, a gas giant. POIs would include Cloud City (maybe with several landing spots) and some gas processing outposts.


Another nice idea for all the above planets would be small hidden pirate/smuggler outposts you could only land at with enough faction.



And on the risk of making a fool out of myself:


- Corouscant. A huge city to fly around with alot of landing spots. Tbh, to display Corouscant in the ground game you need some kind of zoning, like done on Kashyyyk. Why not add some sort of landing point to each of those zones and produce an 'atmospheric flight zone' for the planet?




Ok, enough ranting for today....



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
ValiantHalibut
Mon May 16, 2005 3:21 am
#10

All of these ideas are solid. Basically, everything that the game needs to create this type of atmospheric flight already exists, minus the art assets. Static POBs shouldn't be an issue, nor should creating a distinct "ground," nor "looping" the map.

mka - I think that ground collisions should be a real and dangerous aspect of atmospheric flight. If we take wandering ground PCs out of the equation, then there's really no reason why players shouldn't fear crashing into the deck if they take their ships too low to the ground. It would really add an edge to combat as well.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
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