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Thread: Pirate Trap is worthless, fix it?
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Skrim
Tue Jun 07, 2005 2:01 pm
#1
/agree
Pirate trap 2 describes itself as luring very strong pirates, and it has only lured Tier 1 ships. = broken please fix.
Most upseting is E-pulse 3. My firespray has 2500/2500 shields, with 2200 Cap energy (Overcharged). When E-pulse 3fires a tier 5 B-wing sufferes 34% damage to his shields (66% shields remaining), while I have 0/0 shields and 0 cap energy. 7200 points of energy from my ship should do more damage than this, considering my ship is nekkid for a while after this special.
XStarbracer
Wed Jun 08, 2005 12:33 am
#2
I've been experimenting with my specials with my privateer ace and imperial ace and i have come to the big conclusion pirate trap is worthless, even pirate trap 2 we get at MASTER just spawns teir 1 pirates, how about getting it buffed alittle to teir 4 pirates at master and teir 2 pirates at pirate trap 1, why do privateers get stuck with the crappiest specials? At least even the rebels ones work like it should, ours is useless.
TomedNor
Wed Jun 08, 2005 12:40 am
#3
Yeah, I've read the EMP is nerfed (it at least does a little damage...) but pirate trap is not worth having.
D8alus
Wed Jun 08, 2005 7:32 am
#4
Skrim wrote:
/agree
Pirate trap 2 describes itself as luring very strong pirates, and it has only lured Tier 1 ships. = broken please fix.
Most upseting is E-pulse 3. My firespray has 2500/2500 shields, with 2200 Cap energy (Overcharged). When E-pulse 3fires a tier 5 B-wing sufferes 34% damage to his shields (66% shields remaining), while I have 0/0 shields and 0 cap energy. 7200 points of energy from my ship should do more damage than this, considering my ship is nekkid for a while after this special.
basically, you damage yourself more than the enemy? Wonderful.
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