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Thread: Please help with ship computers and astromechs...
Message Edited by Katogar on 06-07-2005 10:14 PM
Message Edited by RideIlluminati on 06-04-2005 03:01 PM
Message Edited by RideIlluminati on 06-04-2005 03:02 PM
Firstly get a level 6 ships computer, and generate it to your datapad
Then find a droid interface with a low droid speed (Lower the better)
Get these chips or use the programminf commands you have
1: Reactor overload, three (you have this command)
2: Weapon capacitor overload, three (you have this command)
3: Engine overload, three (buy from a vendor, or ask an imperial ace to make one)
4: Weapon overload, three (buy from a vendor, or ask an imperial ace to make one)
5: Capacitor to shield shunt, four (you have this command)
Faspa-Twilek wrote:Also you might ask why only use mostly level three chips and commandsWell most of the level four chips are bugged and will almost cripple your ship, so dont try.
While I do not have any experience with Weapon Overload 4, I use Reactor, Engine, and Capacitor Overload 4 all the time, they work as intended. You just have to have enough reactor energy for E04. Plus, they do cause decay if you repair all at the station, but I usually just pop into Deep Space and back for a decay-free repair before landing.
It is Weapon Overload 3 that is bugged, it reduces energy and cap energy consumption for the weapon instead of increasing it.
If you're master theres no need to buy anything less than a level 6 astromech and level 6 computer... search vendors for r5 basic chassis, they're the cheapest astromechs to make and usually the most plentiful.
*EDIT* Nevermind i was way wrong, i messed with it the other night... the reason i didn't see my armor values and hit pnts going down was because theres a display bug in the "v" menu of the ship. it doesn't update unless you change from the current focus to a different component and then back again.
Message Edited by ParnellOfBria on 06-12-2005 12:34 AM