Jump To Lightspeed Archive

Thread: Question about overloading components

alibegoa
Mon Jul 18, 2005 5:58 am
#1


I was under impression that for each 10 points damage when repaired you lose 1 point permanently, and also that WO3 damages for less than 10 points and therefore no damage when repaired. Definitely will have to check this later.


And why use Cap to Shield shunt 3 instead of 4?



- I supported keeping & balancing the old combat system. You should have too!

...has mastered the Pilot profession
Kortes
Mon Aug 01, 2005 9:24 am
#2

After using Overloard command like "Weapon Overload" my weapons Armor will permanenty decay ?



IGN: Kortes Wittmann

Soldier must fight with soldier...
alibegoa
Tue Aug 02, 2005 4:49 am
#3

Only if you use WO4. For all others you can repair before landing for no decay.



- I supported keeping & balancing the old combat system. You should have too!

...has mastered the Pilot profession
Bomb20
Tue Aug 02, 2005 5:19 am
#4






alibegoa wrote:

Only if you use WO4. For all others you can repair before landing for no decay.






Not True.


You get decay from the REPAIR not from the overloads! The overloads damage the item in question, so if you weapon overcharge then the weapons (all of them including ordenance and countermeasure launcher) will get a slight bit of damage. When you repair later the max hitpoints of the component 8of each being repaired) will decay a bit.


Overload 4 only damage more then the rest and hence add MORE to the decay... MUCH more tbh. The overload 3s are all more then sufficient and dont dmg that badly.


You can avoid decay alltogether once you mastered. All you need to do is jump in and back out of deep space and your next death (accept if you dock) will be decay free, cuz you reappear completely repaired.


Best if you use the following for greatest effect:


Reactor overload 3

Weapon Capacitor Overload 3

Weapon Overload 3 (only use 4 if you fly A-Wing or other ship with oinly 1 weapon)

Engine overload 3


and for saving urself in sticky situations:


Capacitor to Shield Shunt 3.


Forget the rebel shield commands, they are absolete sionce cap to shield came around.


hope that helps ya

Message Edited by Bomb20 on 08-02-2005 05:20 AM




IGN´s:Bomb, Juny, Lorraine, Allain, Sacharissa
Pls deliver won auctions to Vendor: Barkesh Mokk in Sunfall on Tatooine (-3161 -4622)
Owner of: Sun Set Museum: (Tatooine->Sunfall->Waypoint: -3056,-4692)

The crystal is the heart of the blade, the heart is the crystal of the Jedi.
The Jedi is the crystal of the Force, the Force is the blade of the heart.
All are intertwined, the crystal, the blade, the Jedi. They are one.

alibegoa
Tue Aug 02, 2005 5:58 am
#5


I was under impression that for each 10 points damage when repaired you lose 1 point permanently, and also that WO3 damages for less than 10 points and therefore no damage when repaired. Definitely will have to check this later.


And why use Cap to Shield shunt 3 instead of 4?



- I supported keeping & balancing the old combat system. You should have too!

...has mastered the Pilot profession
Bomb20
Tue Aug 02, 2005 6:10 am
#6


the 10% decay comes when you repair Each repair you do gets you that decay... it´s only less then 10% when a master shipwright repairs it for you. But the difference is negligable.


As for Cap 2 Shield


1 transfers 1/4th of you cap energy to ur shield


2 transfers 2/4th of you cap energy to ur shield


3transfers 3/4th of you cap energy to ur shield


4transfers 4/4th of you cap energy to ur shield


so 3 is ideal because it leaves you 1/4th of you cap ebergy to keep firing. 4 is only required if you try to run from a NPC... Running from players in space is pointless U die anyway.

Message Edited by Bomb20 on 08-02-2005 06:11 AM




IGN´s:Bomb, Juny, Lorraine, Allain, Sacharissa
Pls deliver won auctions to Vendor: Barkesh Mokk in Sunfall on Tatooine (-3161 -4622)
Owner of: Sun Set Museum: (Tatooine->Sunfall->Waypoint: -3056,-4692)

The crystal is the heart of the blade, the heart is the crystal of the Jedi.
The Jedi is the crystal of the Force, the Force is the blade of the heart.
All are intertwined, the crystal, the blade, the Jedi. They are one.

alibegoa
Tue Aug 02, 2005 6:37 am
#7

Ok, I have just checked it now.


I have to weapons armor 336.4/336.4and 338.0/338.0


After using WO3 they become 330.4/336.4 and 332.0/338.0


As you can see WO3 gives you 6 damage to armor.


After REPAIRING at Tatooine Space Station (full repair) they become:


336.4/336.4 and 338.0/338.0


Therefore as you can see WO3 does not give you permanent damage to armor on its own, if repaired at station before landing and not suffering any other type of damage!


You will suffer damage if you forget to repair before landing and using WO3 for the second time.


Regarding Cap to shield shunt 4 yes it transfers all your cap energy to shields, but I can continue firing again in a milisecond (maybe even nanosecond) if using WO3, not to mention Weapon Capacitor Overcharge 3!






- I supported keeping & balancing the old combat system. You should have too!

...has mastered the Pilot profession
Bomb20
Tue Aug 02, 2005 6:55 am
#8

Must´ve been changed then over one of the recent publishes and i missed it. Definatly wasnt like that b4 you sure you didnt get a armorhit? Or did you usea lvl 4 overload? Cuz thosedo damage ... which i allready said should not be used




IGN´s:Bomb, Juny, Lorraine, Allain, Sacharissa
Pls deliver won auctions to Vendor: Barkesh Mokk in Sunfall on Tatooine (-3161 -4622)
Owner of: Sun Set Museum: (Tatooine->Sunfall->Waypoint: -3056,-4692)

The crystal is the heart of the blade, the heart is the crystal of the Jedi.
The Jedi is the crystal of the Force, the Force is the blade of the heart.
All are intertwined, the crystal, the blade, the Jedi. They are one.

alibegoa
Tue Aug 02, 2005 7:06 am
#9


No, I did not use WO4, I used WO3.


I did get that armor damage but it got fully repaired without any decay.


And that damage came exclusively from using overload, since I was in no combat and sitting right next to the station and I made sure I had no damage prior to using WO3.


And according to this thread


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=32946


all overloads give you damage but only overloads 4 (may) produce decay.

I believe overloads 4 will produce decay if they give more than 10 points damage, but cannot be sure never used them.

Message Edited by alibegoa on 08-02-2005 04:10 PM



- I supported keeping & balancing the old combat system. You should have too!

...has mastered the Pilot profession
Attacca
Tue Aug 02, 2005 7:08 am
#10

All of this has been covered before.


Facts:


- All overloads damage components.


- You only get decay when you repair at a station, it's based on the percentage of damage done to components.


- Minor damage doesn't cause decay.


- None of the level 3 overloads cause decay.


- Level four overloads will result in decay when you repair, which is why so many pilots hop in and out of deep space at the end of a night. Level 3's are generally fine for soloing PvE content.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Kortes
Tue Aug 02, 2005 7:43 am
#11

So any Overload4 will permanenty decay component even if was repaird at station ?



IGN: Kortes Wittmann

Soldier must fight with soldier...
domesticus_verto
Tue Aug 02, 2005 8:31 am
#12

I am kinda new to the pilot thing, but what i do works and i have not got any decay yet.


I do the option like this


repair a little x2

repair half

repair full


this keeps the 10% rule going and i dont get any decay..


just my 2 cents
Page 1 of 1
Previous Next