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Thread: Landing Ships on Planet Surface (without atmospheric flight)
And here's the full text of the concept:
SmugglingGuy wrote:
It's okay.. but it wouldn't be a nice sight seeing loads of ships around if they're up to scale. Also it makes vehicles and shuttles obsolete in the game.
I don't get it....it's a STARWARS game, and seeing ships around wouldn't be nice? Why did everbody play until their eyes were bleeding a few months ago just to be the first on their server to get the Ship statue reward?
Also, it wouldn't make vehicles and shuttles obsolete, because the process of launching into space and then landing again would take time.....it would be no substitute for those 1-2K vehicle trips or shuttle hops where the wait is less than 2 minutes.
Dagger71 wrote:
I think it's a great idea but it cannot be implemented on an MMO game. Can you imagine the lag it would cause??
Already the giant pets and people hanging out at Correlia and a few other starports is causing a tremendous amout of lag. what do yo uthink it would be like having dozens of ships landing in the area?
Why would it cause lag? It would be no different than the current structure placement system, and would cause no more lag than all the houses, PA halls, player city structures, and harvesters strewn about the galaxy.
Secondly if the land zone was based on the lot selection proces this would cause immense problems when more than a few people have to land in roughly the same are.You would have people being forced to land maybe 1-2 km away from the original destination since most lots around a city are already taken up by housing and/vendors. This would defeat the purpose of having a ship.
Why is that a problem? It's only realistic that two ships could not land on top of each other, or that you could not land a huge freighter in the middle of a crowded city. Practically every player city I have seen has plenty of empty space around it. Plus, at any given time, a large percentage of players will be in space anyway, so their ship will not be on the ground. Many people will opt not to use this feature all the time because they want to save their lots for permanent structures or harvesters.
Good suggestion but would not be implemented because of the major issues it would cause.
Dagger71 wrote:
Houses and structures areSTATIC placements which do not move nor need to give any movements updates. Once a PA hall is placed it is now part of the backgroundscenery.
What you want is to have big ships and sometimes several of them all landing (ie moving and updating) at the same time. Like I said earlier, go to Corellia and sit outside the startport for a few minutes. Then watch the lag slowly freeze up your system when more than one person takes out a giant pet.
The ship placement issue is again going to cause an issue. Right now almost all available "Buildable (ie landable) space has been taken outside just about every major city on Gorath. How are we to deal with several ships landing in the same area? you will have people fighting for spots and even those fortunate enough will have to land 1-2 km or more outside any city (which like I said defeats the purpose of ships).
Besides the "Ship landing in real time" was never ever discussed as a feasable feature. It won't be implemented because of the logistics.
You have to actually READ the post, because what I proposed does NOT involve moving objects. It involves static objects that are NO different than the structures we have now, except they look like ships instead of houses. And personally, I never had a lag problem when people pull out pets in major cities. But that's beside the point, because you wouldn't be able to do this in major cities.
Also, who cares if the land outside the major cities is mostly occupied and you can't place your ship there? If you want to go to a major city, then use the starport. This idea is more geared toward servicing player cities, as well as landing at remote locations and on adventure planets.