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Thread: A small addition for publish 22
The ability to name a ship only once, and to sell it as a "ship control device" in addition to a bio could be nice.
But as SWG is far from a RPG ...
Yeah, it would be neat to be able to write a bio for your ship. Would be pretty neat for role playing. ![]()
And I also think that NPCs in space should call you buy the name of your ship, rather then the name of your character. Like when you're landing, instead of the NPC saying "Okay Billy, you're cleared for landing" they could say "Okay, TheKreetle Killeriscleared for landing". Or something like that.
But after reaching ace... no, the travel option shouldn't be taken away. Why make things more of a hassle for people, just because they took the time to ace? You should be rewarded for acing, not punished.
Same for being always overt. You shouldn't be forced overt just because you're ace. NPCs of the opposite faciton can still attack you, and you can declare overt at a station. That's good enough.
PvP is a choice. I get enough hassle from people who think Deep Space is a playground for faction grinding or xp grinding, and that if they yell 'no tag backs!' I should leave them alone. New players can have as much PvP as they like, simply by learning to use the /duel command. That in itself can be a fast lesson for most new folk, but still its there for your use, and anyone who wants to fight can then choose to.
No forced PvP.