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Thread: Everyone should be able to pilot neutral ships

ROBO1964
Mon Nov 22, 2004 2:00 pm
#1

At Master their should be a selection of ships that every type of pilot can use. Please don't make the quest based or something stupid

like that as the quests in the game are often next to impossible. Just give us more ships and give the shipwrights the schematics.

I must admit I was a little disappointed when I saw each class had 1 Multiperson ship. I was expecting 3 or 4 Multiperson ships for each

and several ships per lvl.
Zutono
Mon Nov 22, 2004 2:02 pm
#2






yorukaze wrote:

Let me ask you this: What would be the advantages of being a Privateer?







Being able to attack anyone of any faction except for your own squadron......but yeah...Privateers need to keep their ships.


BUT! I believe there should be some generic ships that all skill trees can pilot, freighters, transports, and perhaps a heavy weapons platform (dreadnaught or so)




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Aden_Nak
Mon Nov 22, 2004 2:04 pm
#3



ROBO1964 wrote:
I must admit I was a little disappointed when I saw each class had 1 Multiperson ship. I was expecting 3 or 4 Multiperson ships for each
and several ships per lvl.





Why bother? All three MP ships are identical anyhow, it's just a matter of what model and graphics are used.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

TulasiKid
Mon Nov 22, 2004 3:45 pm
#4

There should be some ships that members of all three factions should be able to pilot. I was deeply disappointed when I found out I couldn't pilot the YT-1300 as a Rebel pilot. (Wasn't Han Solo a "commander" in the Rebel Alliance at some point?) Add to that list maybe Z-95s and Y-wings. There are other ships perhaps.


The Firespray? Hmm, I don't know. We could talk about that, but it's not a deal-breaker.


At the same time, there should be some ships that only Rebels and Imps can pilot and certain factional perks/abilities that only they get. That's part of the reward and punishment system of joining a faction. We should encourage participation in the GCW, not punish people by taking away a coveted, iconical ship like the YT-1300.


Should we encourage privateers? A little, maybe. I think they have a huge advantage by dint of notimmediately drawing fire from Imps or Reb NPCs. Reb and Imp players must face factional NPCs as well as pirates (although I thought my+5000 Valarian standing would protect me in space. Ha!)




Just some thoughts.


Tulasi Kid
Juusman
Mon Nov 22, 2004 5:29 pm
#5

I think it would be cool if pilot skills were not tied to specific ships or factions. I guess for certain advanced starfighters, you would need to get "certed", but for everything else, you should just need basic piloting skills. In the movies, it seems that everyone knows how to pilot ships except the droids.You could make the skills you learn tied to specific ships or class of ships.. likestarfighter certifications 1-4,freighter certifications 1-4, etc. This would lead to more "ship specialists". It makes no sense that I can be a master pilot for the rebels, then have to start from the bottom if I switch sides. Are these ships so completely different that I wouldn't have a clue?


On a side note, I think I read somewhere that Han used to be an Imperial pilot? Can anyone confirm that?


Also, rebel and imperial ships should be tied to the GCW factional standing.. either by rank, or by turning in faction points for your chassis and stock components. Did Luke have to go out and buy his own X-Wing? If I put my life on the line.. the least they could do is provide me with a decent ship!



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CORE: Cadre of Republic Elite
Starson
Mon Nov 22, 2004 5:50 pm
#6

Well maybe if you gave the privaters about 20+ ships.



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BlueAlien
Mon Nov 22, 2004 5:52 pm
#7

I like the 3 faction Idea, gives the game a little more depth in my eyes. The way the JTL classes are set up are good in my eyes.




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player2005
Tue Nov 23, 2004 1:42 am
#8

Imperials as well as Rebels should be able to pilot Privateer ships. Dosen't mean you've left your faction but if you're a master pilot you should have access to these ships, why not? I don't think you'd have to be a master pilot but if they did like this it'd be ok also.
Aden_Nak
Tue Nov 23, 2004 1:48 am
#9

I disagree, but I DO know where you are going with this. The "neutral" ships are designs specificly owned by the sindicates that the Freelancers work for. Taking away their exclusive ships would be the final blow to their already piss-poor selection options.

That being said, I think there ought to be ALTERNATIVES to the normal ships. There should be one ship that every pilot class earns at each Tier (or every two Tiers maybe) that is a common use ship, and perhaps 3 or 4 others that everyone can fly at Master, similar to how the Firespray is set up. You can even make them rare or difficult to assemble ships, like the Firespray. But a little variety would go a LONG WAY, I must agree.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

yorukaze
Tue Nov 23, 2004 1:48 am
#10

Let me ask you this: What would be the advantages of being a Privateer?



________________________________________________________________________________________________________
Yorukaze
Alliance Pilot, Starfighter Engineer/Spaceframe Designer for the Alliance
______________________________________________________________________________
JimerLins
Tue Nov 23, 2004 1:56 am
#11



player2005 wrote:
Imperials as well as Rebels should be able to pilot Privateer ships. Dosen't mean you've left your faction but if you're a master pilot you should have access to these ships, why not? I don't think you'd have to be a master pilot but if they did like this it'd be ok also.





Then Privateers should get access to both Rebel and Imperial ships.

No?



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Coran_Sienar
Tue Nov 23, 2004 1:58 am
#12

And that's about the worst idea I've heard.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
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