Bought SWG, played it for a while, quit, bought "The Total Experience", digging it, confused.....
I have been flying the first few Privateer missions and have hit a point where I am not fully understanding how the how space combat thing is working on JTLS. I had a few questions I was wondering if you all could help answer. Here goes:
1. No matter what droid I try to load onto my ship I get a message telling me it is the wrong kind. I bought what I thought was a combat computer, but when I loaded it, it turned red and didn't show up in the "loaded" box. Any reccomendations for a good droid and where I might find such a droid?
2. I've already received training from the NPC. I have all the first tier skills learned. I've bought a new ship and upgraded it as much as I can given my skill level. OK, so there's a mission where I go out and basically just kill Black Sun pirates. I keep getting disabled, and I have to "Eject" ...everytime. It looks as if the enemy ships are targeting my reactor. So, can a droid help with this? Also, is there a better way to protect my reactor so this doesn't keep happening?
3. From point number 2 above, most often I am "disabled" by being hit by a missile. I have counter measures loaded up, but for the life of me I can't figure out what good they are because a.) I can't figure out how to launch them, and/or b.) do they launch by themselves, and if so, why aren't they?
4. Do all ships have light speed? Can they all jump to HS? If so, how?
The reason I ask all these questions is that in buying the "Total Experience", the accompanying manual is basically useless. When I bought SWG way back it came with a thich, but small manual. I thought when I bouth this new one, the manual would be three times bigger (SWG plus two expansion packs), but it was actually just a tiny little pamplet. And the holocron appears to be useless as well.
Thanks!