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Thread: Grinding Tips
Well, it really depends on what you Pilot Level is.
For example, I'm Neutral 4333, Rebel aligned in space when I go overt. What I've found is that the Rebel B-wing, X-wing, and Y-wing are the easiest ships to take down at this level in Kessel. If you go to Kessel with a 4333 template, you can own these ships easily, they're all slow and go down quickly. The B-wing gives the best XP, over 7000 per kill. I hate killing my own boys, but I think of it like getting XP in a high level training scenerio. Then I don't feel so bad.
When I do this, I use my Arc-170, so they may or may not be slower for you ( I bought some good stuff for it, so go prepared.) From what I could tell before I got the ARC, the next best ship is the Kirhass, or however you spell it. Thats a good ship, but you need a fast engine, good guns, and the turning really sucks unless you do it at 3.4 speed. Turning catches up with normal then. Besides, you don't wanna overshoot your target anyway.
JaxMeridian wrote:
Well, it really depends on what you Pilot Level is.
For example, I'm Neutral 4333, Rebel aligned in space when I go overt. What I've found is that the Rebel B-wing, X-wing, and Y-wing are the easiest ships to take down at this level in Kessel. If you go to Kessel with a 4333 template, you can own these ships easily, they're all slow and go down quickly. The B-wing gives the best XP, over 7000 per kill. I hate killing my own boys, but I think of it like getting XP in a high level training scenerio. Then I don't feel so bad.
When I do this, I use my Arc-170, so they may or may not be slower for you ( I bought some good stuff for it, so go prepared.) From what I could tell before I got the ARC, the next best ship is the Kirhass, or however you spell it. Thats a good ship, but you need a fast engine, good guns, and the turning really sucks unless you do it at 3.4 speed. Turning catches up with normal then. Besides, you don't wanna overshoot your target anyway.
He is an imperial pilot, cant use the ARC-170, plus the Kihraxz is for freelancers only ![]()
But yeah, just go to kessel and kill rebels, fast XP. Or ask a master pilot friend for a ride in his/her POB ship.
Kryxal wrote:
Destroy duties are fairly good, though never-ending, non-aggro spawns are likely better (save for the extra credits you pick up from duty missions).
I didn't say they were never-ending, you parsed it incorrectly. I talked about duty missions, then about never-ending (though better to say high respawn rate), non-aggro spawns.
Cyrus_Biddissi wrote:
Kryxal wrote:
Destroy duties are fairly good, though never-ending, non-aggro spawns are likely better (save for the extra credits you pick up from duty missions).
Just thought I'd point out the destroy duties are not never ending. I finished one a couple of weeks ago against black sun from the RSF Tier 4 trainer.
Koule wrote:
Are heavy warheads still a good item to craft to gain Weaponsmith XP?
I've mastered Weaponsmith on other toons but that was a year ago now so it will be great to get back into Weaponsmith.
Cheers all.
Thanks.
I should have known better to read the stickies first then post questions! ![]()