Jump To Lightspeed Archive
Thread: Moved to cities and housing forum please continue the discussion there.
You guys should try playing Ultima Online where 99% of the loot is garbage, with the item attribute system so complex you can't really tell if it's garbage or not on top of that.
Message Edited by Bugboy321 on 01-12-2005 09:09 AM
Message Edited by Resetgun on 01-12-2005 06:36 AM
- Personnel Inventory: 100
-Datapad Droids:
Max Droids in Data Pad: 5
Max Droid Storage Module Capacity: 10
Droid Max Total 5 x 10 = 50
-Houseing:
Small Style 1 - 1 Lot, 75 Items
Small Style 2 - 2 Lots, 150 Items
Medium house - 2 Lots, 150 Items
Large house - 6 Lots, 250 Items
Max House Storage: 750
Maximum* item storage capacity per character with 5 Small House's: 1000 Items
Maximum* item storage capacity per character with Merchant Management Skill
and 10 Factories: 4000
Equipment, Food and Wearables factories - 1 Lot, 100 Items(Output Hopper)
Novice Merchant: 730
Management I: 500
Management II: 500
Management III: 500
Management IV: 500
Total addional inventory capacity: 2750
1. The Bazaar and other players Vendors.
The Bazaar accepts 25 items, and each players vendor will also accept 25 items. So one could go around to every vendor in the game and place 25 items on them for sale but at some point this would cause someone's inventory to max out because the item can only be listed for 30 days. Theoretically, one could juggle items between vendors to exceed the 4000 item maximum. But that would require a fair amount of effort.
People can get more storage by having another person place a building down for them, assigning them admin permissions and then use it for storage. Maximum storage space gained for each lot swap is is 75. If a person gets all 10 slots from the other character, such as with a "cross-server" lot swap the maximum storage increase is 750 items. Lot swapings is just another way for someone to obtain more storage space. Because the other character "owns" the lot, the item storage does not count agaisnt them, it only counts against the house placed on the lot, which in turn is owned by another character. Theoretically, one could obtain every "free" lot on the server and be able to place items in houses placed on the lot.
How Item Storage and Item Display Impact You.
Storing an item and displaying an item are two diffrent things. When an item is placed within a structure such as a house or a multi-player ship it is rendered (drawn) on the characters screen for viewing when the object comes with the players field of view. This is a very important diffrentiation to keep in mind when considering items.
Some "baseline"needs to be set in order for rendering of 3D objects to occur in a timely and acceptable fashion. Reducingfeatures suchs as shading and bumpmaps does effect rendering speeds,also redering shapes that have a lower poly count also helps rendering speeds, butit also effects the quaility of the graphics.All 3D objects are made up of polygons.A polygon being, 3 or more lines that intersect, such as a triangle or a rectangle. Now add to that the surface textures and object location data and you have a massive amount of information that needs to be calculated and rendered every frame. If each object is lets say, 20,000 polygons and 250 objects can be viewed at one time, that is 5,000,000 polygons that need to be rendered for each frame. In space, a ship that could hold more then 75 objects could be a lag machine.
Message Edited by Glzmo on 01-13-2005 08:27 AM
It also explains the reasons why allowing people to have 750 items is a very demanding, if not overly damanding issue for graphics display as well as the datapath used but the database server. Take a look
FreeRadical42 wrote:
Awful proposal since it doesn't take into account the fact that factories and larger houses can hold more than 75 items.
If it is intended for factories to hold more items as storage, then 1000 items instead of 750 items would be acceptable. But I have the feeling 'abusing' factories as storage other than wasn't intended by developers. It would be nice to get a word from them on that issue.
As for houses, I do not know what you mean. It takes into account that it is a maximum of 75 items per lot in a house or multipassenger ship.In fact,there are no houses that hold more than 75 items per lot, although there are types ofhouses that hold far less than 75 items per lot.
Awful indeed?
Message Edited by Glzmo on 01-19-2005 07:09 AM
Message Edited by Glzmo on 01-19-2005 10:55 PM