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Thread: When Managing my ship, it ate my missles......

BlackPawn
Tue Nov 16, 2004 4:43 am
#1


Yeah this is an issue. I was able to put all my missles in even though it accepted the first set already. All other sets of missles i put in simply vanished......I am not pleased.....There should be some sort of message saying that no more missles can be loaded........and that if i have 3/9 missles and load a batch of 9, i shouldn't lose the entire set of 9 to fill the 6 remaining slots........I hope this gets patched.......in the next month.....even year would be nice......



BlackPawn
- S h a d o w {-} G y p s i e s -
D a r k J e d i R o g u e
TC Prime - Vamp, 'Vamp, Vampiric
BlackPawn
Tue Nov 16, 2004 4:44 am
#2

also.......same thing with countermeasures



BlackPawn
- S h a d o w {-} G y p s i e s -
D a r k J e d i R o g u e
TC Prime - Vamp, 'Vamp, Vampiric
Amuro0079
Tue Nov 16, 2004 6:52 am
#3

Yeah, that's really annoying. And also, when doing higher level missions, I ofthen find myself run out of countermeasures, and there's no way to reload countermeasures at space stations without landing.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


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Coran_Sienar
Tue Nov 16, 2004 7:28 am
#4

Happened to me, too.


There's nothing quite like the feeling in the pit of your stomach when you're on your Master Pilot mission, draw a bead on the Corvette's guns, press the triggers and nothing happens. After some mad fumbling in my backpack, I found my MKIII Proton Torpedo Launcers that had fallen off of my Y-Wing. We did manage to kill the Star Ravager...but that first torpedo run was a doosey.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Jyeoi
Tue Nov 16, 2004 8:08 am
#5






Coran_Sienar wrote:

Happened to me, too.


There's nothing quite like the feeling in the pit of your stomach when you're on your Master Pilot mission, draw a bead on the Corvette's guns, press the triggers and nothing happens. After some mad fumbling in my backpack, I found my MKIII Proton Torpedo Launcers that had fallen off of my Y-Wing. We did manage to kill the Star Ravager...but that first torpedo run was a doosey.






haha yeah funny thing.. i got on today knowing i had put cocussion missles on my TIE yesterday... only to find out to my horror when in flight that it was not loaded!! my launcher was in my pack.. what the... after i landed i had to make sure that the laucher was loaded before i launched as it seemed to auto unload when i was managing the ship..



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

Melikai
Tue Nov 16, 2004 8:29 am
#6


Haven't seen the problem where the launcher unloads but I've lost tons of missles due to the launcher not giving a message when it's full. Not to mention it should only use as many missiles as it needs to be full. Not consume the entire pack.


Hope this gets fixed soon.



Melikai Rabinarch
¿¿¿-------- Master Teras Kasi Artist-------- ¿¿¿
¿¿¿-------- Master Scout-------- ¿¿¿
¿¿¿-------- Privateer Pilot (3-3-3-3)-------- ¿¿¿
"Privateer all the way, Baby!"

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